Statbonus to Damage

Dag Hammarskjold

Diabloii.Net Member
Statbonus to Damage

My reading of the table showing what the statbonus to damage is seems to indicate that the most it could ever be is around 5. (Strength/100, where strength couldn't possibly go above over around 550 as far as I can tell.)

Is this correct? Or have I misread? Or have I made a false assumption of some kind?

If this is correct, then am I right to say that damage bonus from stats is pretty much not something to think about at all?

-Kris
 

F1R3STR1D3R

Diabloii.Net Member
http://strategy.diabloii.net/news.php?id=551#Weapon Damage

Facts and Formulae said:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Facts and Formulae said:
# StatBonus = a damage bonus you get from your strength and/or dexterity (depends on what kind of weapon you're using).
# Hammers (War Hammer, Maul, Great Maul and their excep and elite counterparts) : 1.10*str / 100
# Daggers, Throwing Weapons and Assassin Claws: (0.75*str / 100) + (0.75*dex / 100)
# Bows and Crossbows: dex / 100
# Amazon Only Spears/Javelins: (0.80*str / 100) + (0.50 *dex /100)
# Other Weapons: str / 100
Actually it should be [1 + ((Strength + %Enhanced Damage)/100)]
For weapons other than Daggers, Hammers, Bows, Crossbows, Spears or Javelins.

Think of your Strength as %ED in that case.
 

Dag Hammarskjold

Diabloii.Net Member
F1R3STR1D3R said:
http://strategy.diabloii.net/news.php?id=551#Weapon Damage




Actually it should be [1 + ((Strength + %Enhanced Damage)/100)]
For weapons other than Daggers, Hammers, Bows, Crossbows, Spears or Javelins.

Think of your Strength as %ED in that case.
I don't understand your forumla, since it asks me to add a percentage to an absolute value. Do you mean "strengthht * %enhanced damage"? If so, then all you are saying is to remember that everything gets multiplied by some percentage in the end. So that if strength is 500, then the bonus damage of five gets multiplied by %enhanced damage. That's fine, but still, really all you've got here is a bonus of +5 damage, which is still completely insignificant in the scheme of things.

I suppose if I have a %enhancement of 1000%, then that five "becomes" a fifty in the end, but this still seems insignificant in the scheme of things. How big do %enhancements get?

Meanwhile, if you really meant addition rather than multiplication, then the strength bonus remains quite insignificant. It only contributes 1/100th of the final statbonus, so that a 500 strength still only contributes 5 points to the final statbonus.

So how can we clear this up?

-Kris
 

monte cristo

Diabloii.Net Member
And yes... its almost useless since 1.10 to pump strength for damage. You get all the nice runewords that do that and much more. The only stat you should worry about is dexterity for a bow amazon as it gives nice damage and ar.

EDIT: He meant that 1str is basically 1%ed in most cases.
 

F1R3STR1D3R

Diabloii.Net Member
No.

Say your weapon does a base maximum damage of 106 (Ethereal Berserker Axe), you have 500 strength and 400%ED on the weapon.

It's 106*(1+((500+400)/100))
= 106*(1+((900)/100))
= 106*(1+9)
= 1060 Maxmium damage
Without +ED% Skills or +Maximum damage charms

If you took strength out its:
106*(1+(400/100))
= 106*(1+4)
= 530 Maximum damage
 

Dag Hammarskjold

Diabloii.Net Member
Oops, I've been misreading a * as a +. I see now that it's not five that gets *added* to the damage, but rather, 5 by which the damage is *multiplied.* (For 500 strength, I mean.)

So even just 100 strength already doubles your base damage.

Okay, now I think I get it. Thanks!

-Kris


F1R3STR1D3R said:
No.

Say your weapon does a base maximum damage of 106 (Ethereal Berserker Axe), you have 500 strength and 400%ED on the weapon.

It's 106*(1+((500+400)/100))
= 106*(1+((900)/100))
= 106*(1+9)
= 1060 Maxmium damage
Without +ED% Skills or +Maximum damage charms

If you took strength out its:
106*(1+(400/100))
= 106*(1+4)
= 530 Maximum damage
 

Hrus

Diabloii.Net Member
F1R3STR1D3R said:
No.

Say your weapon does a base maximum damage of 106 (Ethereal Berserker Axe), you have 500 strength and 400%ED on the weapon.

It's 106*(1+((500+400)/100))
= 106*(1+((900)/100))
= 106*(1+9)
= 1060 Maxmium damage
Without +ED% Skills or +Maximum damage charms

If you took strength out its:
106*(1+(400/100))
= 106*(1+4)
= 530 Maximum damage
That's wrong.
It's Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier

where Weapon Maximum damage is in this case 106*(1+(400/100))
+x to max damage is the damage from charms or non weapon items
Stat Bonus is Statbonus as explained before.
+x % Enhanced damage is +%ED from skills and non-weapon ED (Lionheart for example)
Modifier - is the final modifier based upon used skill (multishot, hunger, amplify damage, critical strike, deadly strike etc.)

In this case (without skill ED and charms and non-weapon +max damage)
it is:
Maximum damage=(Weapon Maximum Damage) * (1 + StatBonus)
Maximum damage=104*(1+400/100) * (1 + 500/100) = 3120
 

F1R3STR1D3R

Diabloii.Net Member
Yep, yep you're right forgot +ed% is multipled directly to the weapon maximum damage base, and then that is multipled by +skill ed% after
 

krischan

Europe Trade Moderator
Hrus is right. Percentual off-weapon bonuses have their own multiplier. See the link to the strategy compendium in my sig.

BTW, %ed to demons/undead is added to that factor as well, even if it's from a weapon.
 
Top