ian_linington
Diabloii.Net Member
Stat/Skill assignments for leveling your Hammerdin.
All,
Posting it here so that someone can add it to the right place. I took this out of the Hammerdin Guide and my be useful following the wipe of posts.... Sorry if it is in the wrong place :embarrass
Cheers
Ian L.
According to Zarkano this is the best way to level up your Hammerdin. Looks good to me. Thanks to Ragnarod for this link:
"SKILL & STAT POINT ASSIGNMENT OF BUILD #6. (to level 71)
LEVEL 2
+1 Might (prereq for Conc)
+5 Str (30 str)
LEVEL 3
+1 Prayer (prereq for Vigor)
+5 Str (35str)
LEVEL 4 (DEN of EVIL quest done)
+5 Str (40 str)
2 skill points saved
LEVEL 5
+5 Str (45 str)
3 skill points saved
LEVEL 6
+1 Defiance (prereq for Vigor)
+1 Holy Bolt (prereq for Blessed Hammer)
+5 Str (50 str)
2 skill points saved
LEVEL 7
+5 Str (55 str)
3 skill points saved
I elected to stop adding to strength for a while since I could wear mostly anything I found including (if I was lucky) some of the set items.
LEVEL 8
+5 Vit (30 vit)
4 skill points saved
LEVEL 9
+5 Vit (35 vit)
5 skill points saved
LEVEL 10
+5 Vit (40 vit)
6 skill points saved
LEVEL 11
+5 Vit (45 vit)
7 skill points saved
LEVEL 12
+1 Cleansing (prereq for Vigor)
+1 Blessed Aim (prereq for Blessed Hammer)
+5 Vit (50 vit)
6 skill points saved
LEVEL 13
+5 Vit (55 vit)
7 skill points saved
It was tempting to add to Blessed Aim but then Conc and BH would be maxxed 7 levels later. Also, in retrospect, I would not have been able to work on Holy Shield sooner than I did and would have regretted that a lot.
LEVEL 14
+5 Dex (25 dex)
8 skill points saved
LEVEL 15
+5 Dex (30 dex)
9 skill points saved
LEVEL 16
+5 Vit (60 vit)
10 skill points saved
LEVEL 17
+5 Vit (65 vit)
11 skill points saved
LEVEL 18
+1 Vigor (synergy for BH)
+1 Blessed Hammer
+1 Concentration
+5 Vit (70 vit)
9 skill points saved
LEVEL 19 (RADAMENT quest done)
+1 Vigor (lvl 2)
+1 Concentration (lvl 2)
+5 Vit (75 vit)
9 skill points saved
Leaving Blessed Hammer at 1 point until it becomes necessary to improve damage and pally can afford mana consumption.
LEVEL 20
+1 Vigor (lvl 3)
+1 Concentration (lvl 3)
+5 Vit (80 vit)
8 skill points saved
LEVEL 21
+1 Vigor (lvl 4)
+1 Concentration (lvl 4)
+5 Vit (85 vit)
7 skill points saved
LEVEL 22
+1 Vigor (lvl 5)
+1 Concentration (lvl 5)
+5 Vit (90 vit)
6 skill points saved
LEVEL 23
+1 Vigor (lvl 6)
+1 Concentration (lvl 6)
+5 Vit (95 vit)
5 skill points saved
Still using just the normal attack I started with. Started to need BH in Flayer Jungle. Melee attack missing slightly more now but still adequate. Vitality compensating for damage taken.
LEVEL 24 (LAM ESSEN quest done)
+1 Vigor (lvl 7)
+1 Concentration (lvl 7)
+5 Dex (35 dex)
+5 Vit (100 vit)
4 skill points saved
LEVEL 25
+1 Vigor (lvl 8)
+1 Concentration (lvl 8)
+5 Vit (105 vit)
3 skill points saved
LEVEL 26
+1 Vigor (lvl 9)
+2 Blessed Hammer (lvl 3)
+1 Concentration (lvl 9)
+5 Vit (110 vit)
all extra skill points used
Blessed Hammer damage starting to fall behind so took 2 points in it. Noticed big jump in BH damage. The synergies were having small effect in damage increase while there was only 1 point in BH. Will consider alternating further skill points between Conc and BH depending on mana consumption.
LEVEL 27
+1 Blessed Hammer (lvl 4)
+5 Vit (115 vit)
Did some Meph runs to try to upgrade equipment using BH almost exclusively. Took another point in Blessed Hammers so I could do good damage to Meph.
LEVEL 28 (IZUAL quest done)
+1 Concentration (lvl 10)
+5 Vit (120 vit)
2 skill points saved
Will save Izual quest points for the moment so that I can get Redemption at lvl 30. Note how adding +1 to Conc gives only small increase in BH damage.
LEVEL 29
+1 Blessed Hammer (lvl 5)
+5 Vit (125 vit)
2 skill points saved
LEVEL 30
+1 Redemption
+1 Vigor (lvl 10)
+1 Blessed Hammer (lvl 6)
+5 Str (60 str)
no extra skill points saved
Doing Diablo runs for items and exp. Running BH with Redemption aura. No need to drink potions at all in Chaos, only with Diablo. Will stop adding Vigor now until Conc and BH maxxed. Can afford to bump up BH now that I have Redemption. Balrog boss worse than Diablo.
LEVEL 31
+1 Blessed Hammer (lvl 7)
+5 Vit (130 vit)
LEVEL 32
+1 Blessed Hammer (lvl 8)
+5 Vit (135 vit)
LEVEL 33
+1 Blessed Hammer (lvl 9)
+5 Vit (140 vit)
LEVEL 34
+1 Blessed Hammer (lvl 10)
+5 Vit (145 vit)
LEVEL 35
+1 Concentration (lvl 11)
+5 Vit (150 vit)
LEVEL 36
+1 Blessed Hammer (lvl 11)
+5 Vit (155 vit)
LEVEL 37
+1 Concentration (lvl 12)
+5 Vit (160 vit)
Did Ancients quest. Piece of cake.
LEVEL 38
+1 Blessed Hammer (lvl 12)
+5 Vit (165 vit)
Did Baal quest. Very easy with the massive life and damage. Will stay in norm to get easy exp and items from Baal runs.
LEVEL 39
+1 Concentration (lvl 13)
+5 Vit (170 vit)
LEVEL 40
+1 Blessed Hammer (lvl 13)
+5 Vit (175 vit)
LEVEL 41
+1 Concentration (lvl 14)
+5 Vit (180 vit)
LEVEL 42
+1 Blessed Hammer (lvl 14)
+5 Vit (185 vit)
--- START NIGHTMARE DIFFICULTY ---
LEVEL 43 (DEN of EVIL quest done)
+1 Blessed Hammer (lvl 15)
+1 Concentration (lvl 15)
+5 Vit (190 vit)
Will max Conc now since hammers doing plenty damage. Pleasantly surprised at how easy it is to kill. Everything dies. Hammers rule.
LEVEL 44
+1 Concentration (lvl 16)
+5 Vit (195 vit)
LEVEL 45 (RADAMENT quest done)
+2 Concentration (lvl 18)
+5 Vit (200 vit)
A little nasty in the sewers with the skeleton archers. Good fire resists a must. Despite the massive vitality, they take a good chunk of life out when pelted by a sizable crowd.
LEVEL 46
+1 Concentration (lvl 19)
+5 Dex (40 dex)
Starting to need more dex and str for equipment reqs.
LEVEL 47
+1 Concentration (lvl 20 - MAXXED)
+5 Dex (45 dex)
Maxxing BH now. Mana sufficient for needs now through gear and Redemption. Breezing through act 2 but watch out for the lightning skelly archers in Jail levels.
LEVEL 48
+1 Blessed Hammer (lvl 16)
+5 Dex (50 dex)
LEVEL 49
+1 Blessed Hammer (lvl 17)
+5 Str (65 str)
Duriel bit the dust fast. Wonderful thing about the hammerdin; being frozen here doesn't matter.
LEVEL 50
+1 Blessed Hammer (lvl 18)
+5 Str (70 str)
LEVEL 51
+1 Blessed Hammer (lvl 19)
+5 Dex (55 dex)
LEVEL 52
+1 Blessed Hammer (lvl 20 - MAXXED)
+5 Dex (60 dex)
Hoo boy. Serious damage! Nmare is a breeze as long as the resists are okay. Will flesh out Vigor now. Block is very low and ranged attackers hurt a lot. The Flayers can be a pain, especially the pea-shooters and I find I don't stay stationary long.
LEVEL 53 (LAM ESSEN quest done)
+1 Vigor (lvl 11)
+5 Dex (65 dex)
+5 Vit (205 vit)
LEVEL 54
+1 Vigor (lvl 12)
+5 Dex (70 dex)
LEVEL 55
+1 Vigor (lvl 13)
+5 Vit (210 vit)
Mephisto dies easily. More runs for equipment. Bremm with conviction aura is a serious threat. The merc dies here frequently. I leave it dead to save cash. Fire and poison resist maxxed is a must now.
LEVEL 56
+1 Vigor (lvl 14)
+5 Str (75 str)
LEVEL 57 (IZUAL quest done)
+3 Vigor (lvl 17)
+5 Vit (215 vit)
Gloams are capital N nasty! Despite maxxed resists, a pack will quickly reduce your life to nothing. Even retreating doesn't help much. Of all the monsters in Act 4, they are the worst by far. Good idea to cast frequent portals.
LEVEL 58
+1 Vigor (lvl 18)
+5 Str (80 str)
LEVEL 59
+1 Vigor (lvl 19)
+5 Dex (75 dex)
Diablo dies. Chaos runs seem easier than I expected. The Balrog boss is as much a pain as he was in norm.
LEVEL 60
+1 Vigor (lvl 20 - MAXXED)
+5 Str (85 str)
At this point, I'm finding that as much as I wanted to dispense with Holy Shield, I doubt that I can. Ranged attackers in Bloody Foothills can quickly stun lock me and cause me to die very fast. Spear cats especially fearsome. Will be boosting Holy Shield for a bit 'til I get something decent for block rate. Currently 25% and inadequate.
LEVEL 61
+1 Smite (prereq for Holy Shield)
+5 Dex (80 dex)
LEVEL 62
+1 Charge (prereq for Holy Shield)
+5 Dex (85 dex)
LEVEL 63
+1 Holy Shield
+5 Dex (90 dex)
LEVEL 64
+1 Holy Shield (lvl 2)
+5 Dex (95 dex)
LEVEL 65
+1 Holy Shield (lvl 3)
+5 Dex (100 dex)
LEVEL 66
+1 Holy Shield (lvl 4)
+5 Dex (105 dex)
Baal dies without too much difficulty. The hammers are doing 3000+ damage. With equipment on, I have almost 300 mana to draw from but I still consume a lot battling him because of his mana drain attack. Though I could go on to Hell difficulty, I'll stay in act 5 and level up Holy Shield to get a decent block.
LEVEL 67
+1 Holy Shield (lvl 5)
+5 Dex (110 dex)
LEVEL 68
+1 Holy Shield (lvl 6)
+5 Dex (115 dex)
LEVEL 69
+1 Holy Shield (lvl 7)
+5 Dex (120 dex)
LEVEL 70
+1 Holy Shield (lvl 8)
+5 Dex (125 dex)
LEVEL 70
+1 Holy Shield (lvl 9)
+5 Str (90 str)
At this point, I have 74% chance to block with a duration over 2 minutes.
Not proceeding beyond this point for now. It was my intention to build this pally so he'd be 'hell-ready'. If I were to continue, I'd increase Holy Shield to lvl 10. That should maintain a 75% block, especially if I can get a better shield than the 'Rhymed' Akaran Targe I currently use. Further skill points would be allocated to Blessed Aim to increase BH damage.
Subsequent stat points would go to vitality.
SUMMARY
The pally has the following:
+20 Concentration
+20 Blessed Hammer
+20 Vigor
+9 Holy Shield
+1 Redemption
+1 to all prerequisites
90 Strength
125 Dexterity
215 Vitality
15 Energy
3119-3165 Blessed Hammer damage
Chance to block 74% for 130 seconds
Resistances all maxxed at 75% (actual numbers are 170 Fire/ 151 Cold/ 190 Lightning/ 181 Poison)
As a side-note, I'll mention that he has none of the preferred equipment (Herald of Zakarum gilded shield, Vipermagi serpentskin armor, Wizardspike bone knife, Harlequin Crest shako, Arachnid Mesh belt, combat charms, skills amulet or rings). Nor have either of his socket quests been used. Yet, he's a formidable killer and would become even more so with them."
End of Quote
All,
Posting it here so that someone can add it to the right place. I took this out of the Hammerdin Guide and my be useful following the wipe of posts.... Sorry if it is in the wrong place :embarrass
Cheers
Ian L.
o o o - - - o o o
According to Zarkano this is the best way to level up your Hammerdin. Looks good to me. Thanks to Ragnarod for this link:
"SKILL & STAT POINT ASSIGNMENT OF BUILD #6. (to level 71)
LEVEL 2
+1 Might (prereq for Conc)
+5 Str (30 str)
LEVEL 3
+1 Prayer (prereq for Vigor)
+5 Str (35str)
LEVEL 4 (DEN of EVIL quest done)
+5 Str (40 str)
2 skill points saved
LEVEL 5
+5 Str (45 str)
3 skill points saved
LEVEL 6
+1 Defiance (prereq for Vigor)
+1 Holy Bolt (prereq for Blessed Hammer)
+5 Str (50 str)
2 skill points saved
LEVEL 7
+5 Str (55 str)
3 skill points saved
I elected to stop adding to strength for a while since I could wear mostly anything I found including (if I was lucky) some of the set items.
LEVEL 8
+5 Vit (30 vit)
4 skill points saved
LEVEL 9
+5 Vit (35 vit)
5 skill points saved
LEVEL 10
+5 Vit (40 vit)
6 skill points saved
LEVEL 11
+5 Vit (45 vit)
7 skill points saved
LEVEL 12
+1 Cleansing (prereq for Vigor)
+1 Blessed Aim (prereq for Blessed Hammer)
+5 Vit (50 vit)
6 skill points saved
LEVEL 13
+5 Vit (55 vit)
7 skill points saved
It was tempting to add to Blessed Aim but then Conc and BH would be maxxed 7 levels later. Also, in retrospect, I would not have been able to work on Holy Shield sooner than I did and would have regretted that a lot.
LEVEL 14
+5 Dex (25 dex)
8 skill points saved
LEVEL 15
+5 Dex (30 dex)
9 skill points saved
LEVEL 16
+5 Vit (60 vit)
10 skill points saved
LEVEL 17
+5 Vit (65 vit)
11 skill points saved
LEVEL 18
+1 Vigor (synergy for BH)
+1 Blessed Hammer
+1 Concentration
+5 Vit (70 vit)
9 skill points saved
LEVEL 19 (RADAMENT quest done)
+1 Vigor (lvl 2)
+1 Concentration (lvl 2)
+5 Vit (75 vit)
9 skill points saved
Leaving Blessed Hammer at 1 point until it becomes necessary to improve damage and pally can afford mana consumption.
LEVEL 20
+1 Vigor (lvl 3)
+1 Concentration (lvl 3)
+5 Vit (80 vit)
8 skill points saved
LEVEL 21
+1 Vigor (lvl 4)
+1 Concentration (lvl 4)
+5 Vit (85 vit)
7 skill points saved
LEVEL 22
+1 Vigor (lvl 5)
+1 Concentration (lvl 5)
+5 Vit (90 vit)
6 skill points saved
LEVEL 23
+1 Vigor (lvl 6)
+1 Concentration (lvl 6)
+5 Vit (95 vit)
5 skill points saved
Still using just the normal attack I started with. Started to need BH in Flayer Jungle. Melee attack missing slightly more now but still adequate. Vitality compensating for damage taken.
LEVEL 24 (LAM ESSEN quest done)
+1 Vigor (lvl 7)
+1 Concentration (lvl 7)
+5 Dex (35 dex)
+5 Vit (100 vit)
4 skill points saved
LEVEL 25
+1 Vigor (lvl 8)
+1 Concentration (lvl 8)
+5 Vit (105 vit)
3 skill points saved
LEVEL 26
+1 Vigor (lvl 9)
+2 Blessed Hammer (lvl 3)
+1 Concentration (lvl 9)
+5 Vit (110 vit)
all extra skill points used
Blessed Hammer damage starting to fall behind so took 2 points in it. Noticed big jump in BH damage. The synergies were having small effect in damage increase while there was only 1 point in BH. Will consider alternating further skill points between Conc and BH depending on mana consumption.
LEVEL 27
+1 Blessed Hammer (lvl 4)
+5 Vit (115 vit)
Did some Meph runs to try to upgrade equipment using BH almost exclusively. Took another point in Blessed Hammers so I could do good damage to Meph.
LEVEL 28 (IZUAL quest done)
+1 Concentration (lvl 10)
+5 Vit (120 vit)
2 skill points saved
Will save Izual quest points for the moment so that I can get Redemption at lvl 30. Note how adding +1 to Conc gives only small increase in BH damage.
LEVEL 29
+1 Blessed Hammer (lvl 5)
+5 Vit (125 vit)
2 skill points saved
LEVEL 30
+1 Redemption
+1 Vigor (lvl 10)
+1 Blessed Hammer (lvl 6)
+5 Str (60 str)
no extra skill points saved
Doing Diablo runs for items and exp. Running BH with Redemption aura. No need to drink potions at all in Chaos, only with Diablo. Will stop adding Vigor now until Conc and BH maxxed. Can afford to bump up BH now that I have Redemption. Balrog boss worse than Diablo.
LEVEL 31
+1 Blessed Hammer (lvl 7)
+5 Vit (130 vit)
LEVEL 32
+1 Blessed Hammer (lvl 8)
+5 Vit (135 vit)
LEVEL 33
+1 Blessed Hammer (lvl 9)
+5 Vit (140 vit)
LEVEL 34
+1 Blessed Hammer (lvl 10)
+5 Vit (145 vit)
LEVEL 35
+1 Concentration (lvl 11)
+5 Vit (150 vit)
LEVEL 36
+1 Blessed Hammer (lvl 11)
+5 Vit (155 vit)
LEVEL 37
+1 Concentration (lvl 12)
+5 Vit (160 vit)
Did Ancients quest. Piece of cake.
LEVEL 38
+1 Blessed Hammer (lvl 12)
+5 Vit (165 vit)
Did Baal quest. Very easy with the massive life and damage. Will stay in norm to get easy exp and items from Baal runs.
LEVEL 39
+1 Concentration (lvl 13)
+5 Vit (170 vit)
LEVEL 40
+1 Blessed Hammer (lvl 13)
+5 Vit (175 vit)
LEVEL 41
+1 Concentration (lvl 14)
+5 Vit (180 vit)
LEVEL 42
+1 Blessed Hammer (lvl 14)
+5 Vit (185 vit)
--- START NIGHTMARE DIFFICULTY ---
LEVEL 43 (DEN of EVIL quest done)
+1 Blessed Hammer (lvl 15)
+1 Concentration (lvl 15)
+5 Vit (190 vit)
Will max Conc now since hammers doing plenty damage. Pleasantly surprised at how easy it is to kill. Everything dies. Hammers rule.
LEVEL 44
+1 Concentration (lvl 16)
+5 Vit (195 vit)
LEVEL 45 (RADAMENT quest done)
+2 Concentration (lvl 18)
+5 Vit (200 vit)
A little nasty in the sewers with the skeleton archers. Good fire resists a must. Despite the massive vitality, they take a good chunk of life out when pelted by a sizable crowd.
LEVEL 46
+1 Concentration (lvl 19)
+5 Dex (40 dex)
Starting to need more dex and str for equipment reqs.
LEVEL 47
+1 Concentration (lvl 20 - MAXXED)
+5 Dex (45 dex)
Maxxing BH now. Mana sufficient for needs now through gear and Redemption. Breezing through act 2 but watch out for the lightning skelly archers in Jail levels.
LEVEL 48
+1 Blessed Hammer (lvl 16)
+5 Dex (50 dex)
LEVEL 49
+1 Blessed Hammer (lvl 17)
+5 Str (65 str)
Duriel bit the dust fast. Wonderful thing about the hammerdin; being frozen here doesn't matter.
LEVEL 50
+1 Blessed Hammer (lvl 18)
+5 Str (70 str)
LEVEL 51
+1 Blessed Hammer (lvl 19)
+5 Dex (55 dex)
LEVEL 52
+1 Blessed Hammer (lvl 20 - MAXXED)
+5 Dex (60 dex)
Hoo boy. Serious damage! Nmare is a breeze as long as the resists are okay. Will flesh out Vigor now. Block is very low and ranged attackers hurt a lot. The Flayers can be a pain, especially the pea-shooters and I find I don't stay stationary long.
LEVEL 53 (LAM ESSEN quest done)
+1 Vigor (lvl 11)
+5 Dex (65 dex)
+5 Vit (205 vit)
LEVEL 54
+1 Vigor (lvl 12)
+5 Dex (70 dex)
LEVEL 55
+1 Vigor (lvl 13)
+5 Vit (210 vit)
Mephisto dies easily. More runs for equipment. Bremm with conviction aura is a serious threat. The merc dies here frequently. I leave it dead to save cash. Fire and poison resist maxxed is a must now.
LEVEL 56
+1 Vigor (lvl 14)
+5 Str (75 str)
LEVEL 57 (IZUAL quest done)
+3 Vigor (lvl 17)
+5 Vit (215 vit)
Gloams are capital N nasty! Despite maxxed resists, a pack will quickly reduce your life to nothing. Even retreating doesn't help much. Of all the monsters in Act 4, they are the worst by far. Good idea to cast frequent portals.
LEVEL 58
+1 Vigor (lvl 18)
+5 Str (80 str)
LEVEL 59
+1 Vigor (lvl 19)
+5 Dex (75 dex)
Diablo dies. Chaos runs seem easier than I expected. The Balrog boss is as much a pain as he was in norm.
LEVEL 60
+1 Vigor (lvl 20 - MAXXED)
+5 Str (85 str)
At this point, I'm finding that as much as I wanted to dispense with Holy Shield, I doubt that I can. Ranged attackers in Bloody Foothills can quickly stun lock me and cause me to die very fast. Spear cats especially fearsome. Will be boosting Holy Shield for a bit 'til I get something decent for block rate. Currently 25% and inadequate.
LEVEL 61
+1 Smite (prereq for Holy Shield)
+5 Dex (80 dex)
LEVEL 62
+1 Charge (prereq for Holy Shield)
+5 Dex (85 dex)
LEVEL 63
+1 Holy Shield
+5 Dex (90 dex)
LEVEL 64
+1 Holy Shield (lvl 2)
+5 Dex (95 dex)
LEVEL 65
+1 Holy Shield (lvl 3)
+5 Dex (100 dex)
LEVEL 66
+1 Holy Shield (lvl 4)
+5 Dex (105 dex)
Baal dies without too much difficulty. The hammers are doing 3000+ damage. With equipment on, I have almost 300 mana to draw from but I still consume a lot battling him because of his mana drain attack. Though I could go on to Hell difficulty, I'll stay in act 5 and level up Holy Shield to get a decent block.
LEVEL 67
+1 Holy Shield (lvl 5)
+5 Dex (110 dex)
LEVEL 68
+1 Holy Shield (lvl 6)
+5 Dex (115 dex)
LEVEL 69
+1 Holy Shield (lvl 7)
+5 Dex (120 dex)
LEVEL 70
+1 Holy Shield (lvl 8)
+5 Dex (125 dex)
LEVEL 70
+1 Holy Shield (lvl 9)
+5 Str (90 str)
At this point, I have 74% chance to block with a duration over 2 minutes.
Not proceeding beyond this point for now. It was my intention to build this pally so he'd be 'hell-ready'. If I were to continue, I'd increase Holy Shield to lvl 10. That should maintain a 75% block, especially if I can get a better shield than the 'Rhymed' Akaran Targe I currently use. Further skill points would be allocated to Blessed Aim to increase BH damage.
Subsequent stat points would go to vitality.
SUMMARY
The pally has the following:
+20 Concentration
+20 Blessed Hammer
+20 Vigor
+9 Holy Shield
+1 Redemption
+1 to all prerequisites
90 Strength
125 Dexterity
215 Vitality
15 Energy
3119-3165 Blessed Hammer damage
Chance to block 74% for 130 seconds
Resistances all maxxed at 75% (actual numbers are 170 Fire/ 151 Cold/ 190 Lightning/ 181 Poison)
As a side-note, I'll mention that he has none of the preferred equipment (Herald of Zakarum gilded shield, Vipermagi serpentskin armor, Wizardspike bone knife, Harlequin Crest shako, Arachnid Mesh belt, combat charms, skills amulet or rings). Nor have either of his socket quests been used. Yet, he's a formidable killer and would become even more so with them."
End of Quote