Even when D2X first came out I didn't spend much time at all playing Assassin. I tended to like Druid better, so this is more or less my first real time with the class. That being said, I've looked over the skill trees and like stuff from all of them. I'd like to focus on martial arts since it's so different than anything else in the game. I've been reading a bit of introductory information on the class and quickly ran into the term, "Transferring," that I've also seen used in reference to Smite Paladins. What exactly does it mean when mods transfer? That having DS for example on your main hand will transfer that mod to a kick or Traps blade skill? I'm pretty sure that's the case, but I feel the need to ask just to be sure. Assuming I'm right: I'm looking at this transfer list, and I can't imagine anyone committing all this to memory. Some of these transfer stipulations seem arbitrary. What I'm getting right now is that Blade Fury and kicks will be my core moves since they cover the important mods. Offhand: Any real point to an offhand claw besides a resistance dump slot? Especially when I can have a shield with transferable mods? I don't want to make this too long so I'll conclude with one last question: There's a of hybrid capabilities, so is there not a problem with point allocation spread out so thinly?