Latest Diablo 3 News
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

starter necro

Discussion in 'Classic' started by sirwhere, Oct 5, 2010.

  1. sirwhere

    sirwhere Diabloii.Net Member

    Joined:
    Jun 5, 2006
    Messages:
    1,899
    Likes Received:
    0
    Trophy Points:
    255
    starter necro

    hi there

    I started off a soso on europe classic ladder but I really find sosos boring, so I was thinking of going nec instead, with a plan like

    20 skellies
    20 skellie mastery
    20 bone spear
    20 bone spirit
    1 clay golem
    1 amp damage
    1 attract
    rest corpse explosion

    Bone spells to get 1st kill, skellies + amp to do the job afterwards, CE to blast stuff. Standard equip with some mf stuff mixed up.

    How about it? A bore to play or liveable? :)
     
  2. WarlockCC

    WarlockCC Diablo Classic Moderator

    Joined:
    Feb 21, 2006
    Messages:
    2,984
    Likes Received:
    2
    Trophy Points:
    121
    Re: starter necro

    A single point in attract is enough to get your army started.
    Skellies alone won't cut it in Hell(they do enough damage when you have 10 of them, but they just don't have enough life), you need mages for their elemental damage and revives for their meatshield properties.
    When I go for skellies, I just go for them all the way. Does it show that I like Zookeepers ? :)
     
  3. Lorg

    Lorg Diabloii.Net Member

    Joined:
    Jan 25, 2007
    Messages:
    789
    Likes Received:
    0
    Trophy Points:
    120
    Re: starter necro

    i would say that it's nice until Hell -> solution make standard zoo keeper for normal and nm. Respeck for Hell into either bonemancer or mojomancer. Bone if u aim for pvp and mojomancer if u plan to CS as a support char :nod:
     
  4. sirwhere

    sirwhere Diabloii.Net Member

    Joined:
    Jun 5, 2006
    Messages:
    1,899
    Likes Received:
    0
    Trophy Points:
    255
    Re: starter necro

    thx all.

    well, this project is a bit delayed given my busy life lately. Meanwhile I'm enjoying my soso a bit more. Turning her into a blizzballer. 1 synergy per main skill and rest in static/warmth ;)
     
  5. zrk

    zrk Diabloii.Net Member

    Joined:
    Dec 22, 2003
    Messages:
    1,942
    Likes Received:
    4
    Trophy Points:
    165
    Re: starter necro

    Aah man, this spells disaster. Hybrid sorcs are far from a power build in classic, big challenge to get hell grade level.. this 1 synergy thing is no good if you want decent damagei n hell
     
  6. sirwhere

    sirwhere Diabloii.Net Member

    Joined:
    Jun 5, 2006
    Messages:
    1,899
    Likes Received:
    0
    Trophy Points:
    255
    Re: starter necro

    Well, what can I do? If I go just 1 tree, there are immunes. Ok, there are some 2 tree builds that are better than blizzballer (orb/hydra for instance), but this is a new build to me, which I think might be fun.

    I don't plan on playing many 8 player games anyway, so the build seems good enough on paper. If it goes wrong on practice.. well, I do get 3 respecs :) :) :)
     
  7. zrk

    zrk Diabloii.Net Member

    Joined:
    Dec 22, 2003
    Messages:
    1,942
    Likes Received:
    4
    Trophy Points:
    165
    Re: starter necro

    if you can get help killing the cold immune council guy in hell, there is no need for non-cold skills for generic mf.. Everything else that is cold immune can be skipped(except hell seis, but again, even dual tree sorcs are terribly slow/unable to do solo cs)
     

Share This Page