Stacking mana regen?

mjkittredge

Diabloii.Net Member
Stacking mana regen?

Recently, I traded a Manald Heal ring to a Necromancer for a unique body armor. Since he didn't melee, I was surprised he wanted it, and asked him about that. I figured only melees or amazons wanted the ring for the mana leech.

He told me he wanted it for the mana regen (20%), since he was a bone spear necro, and that he was accumulating a lot of similar items with mana regen % on them.

That got me thinking... how effective is it to stack mana regen items? I know perfect skulls give 19% when in helms or body armor (plus life regen), and eth runes give 15% in shields, helms and body armor.

(EDIT - only 4 sockets possible in body armor) So 9 Perfect Skulls, 3 in a helm, 6 in a body armor(I know, 6 socket armor is rare), that's +171% mana regen, 4 eth runes in shield would be another 60%, 2 Manald Heal rings would be 40%. For a total of 271% mana regen if my math is correct. Add to that a unique weapon, gloves, boots, and amulet that regens mana, anybody know of any? I don't think rares can spawn with +mana regen%.

Over 270% mana regen sounds awesome on paper. But how well would it work in game? Does anyone know the formula for mana regen? And which characters would this regen setup work best for? If it stacks with a Sorcerors warmth, that would be massive.

I know, it wouldn't be optimal for max damage or survivability. But it sounds like a cool project.
 
Last edited:

Hrus

Diabloii.Net Member
Re: Stacking mana regen?

Usually it's better to add +mana to get decent mana regenaration, stacking mana regeneration isn't worth it and imho Manald's Heal is the most lame item that is commonly used by noobs. You can get a rare ring with +80 mana and +6%mana steal + other GG mods that will do the same for you...
 

SeCKSEgai

Diabloii.Net Member
Re: Stacking mana regen?

Mana regen only goes so far - just like Hrus said its often more productive to improve your total mana pool since its regeneration is largely based upon that.
 

Aien

Diabloii.Net Member
Re: Stacking mana regen?

I don't know the answer to your question, but I agree it would be an interesting project. I don't ever remember seeing a formula like you're asking about, but you may check with the statistics forum if you don't get an answer here.
 

SnickerSnack

Diabloii.Net Member
Re: Stacking mana regen?

For low level characters, Manald is an excellent ring for some mana leech. It also gives +life and life replenish. I think Hrus is understating its uses.

As Hrus said, a caster would be much better off using items that give more mana. But you can do both. If ridiculous mana regen is what you're after, have a look at this:

Insight
4 Socket Polearms/Staves
Ral + Tir + Tal + Sol
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

You can hold it, or make it in a polearm and slap it on a merc.

Edi: Also, +mana per kill is quite useful. You may be better off stacking that.

Hrus: What do you mean by "noob?" Maybe it's just me, but you seem to be insulting the OP.
 

MichelRPG

Diabloii.Net Member
Re: Stacking mana regen?

maybe the necro he traded with didnt use mercs and had to use a good wand + shield and therefor couldnt use Insight. To be honest if he spent only basic statpoints on str/dex and EVERYTHING else on Energy, wears a Homonculus and 4 parts of the Trang set, PLUS 2 manald rings (though I believe 2x Soj or 1 soj plus Manald would be loads more effective), you have an obscene mana recovery as well. Not as good as meditation but damn effective as well.
 

Hrus

Diabloii.Net Member
Re: Stacking mana regen?

Mana Regenerated per second = 25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256

[] = Round Down

20% more mana is the same (but better in case of mana pot and you can cast more spells in a row before depleting the mana) than 20% mana reg.
For rings (Manald heal slot), you usually get much more regeneration from simple Bahamut's ring (up to +120 mana) or if you already have high max_mana, SoJ (+25% more mana) is much better than Manald.
All I say that having a manald ring because of faster mana regeneration is not a good idea, becuase there are better options for that goal.

And as it was mentioned - Insight runeword makes this discussion pointless anyways.
 
Top