SPTF Price Check guide 1.13c Edition

Twoflower

Banned
Re: SP(T)F Price Check guide 1.13c Edition

Sorry for OT, but why is a jewelers monarch worth so much ( you say zod + ) and a normal 4 os monarch ( which can be used for making runewords ) so little ? And why is a blue 2 skill, fcr, 2 sockets helmet worth so much?

I see some appeal in both, specialy if i think back to battlenet times and all the duped 40/15 jewels, but luckily we dont have them here.
 

Fabian

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Supply; Probably 500,000+ 4os Monarchs have dropped for the players on this forum. I'm aware of 2 JMoD's, and I'd be surprised if more than 5 have dropped. If you want to make a shield with four great Facets/Jewels/Runes (ie a non-runeword), assuming you play a block character, having "of Deflecting" for free makes a pretty big difference. I made a pretty sweet Shield for my cow runner (two perfect facets, Cham, 3MPK/15IAS Jewel) in a regular 4os Monarch, because there just aren't any JMoDs around. If one were magically put up for trade, I imagine a lot of people would fight for it.

As for the Circlets, they're generally quite useful for PvP, where hitting FCR Breakpoints is very important, skills is very important, and sockets is very important. The 2/20/2 type Circlet is often the best option available, then. So, reasonably high demand (particularly amongst rich (PvP) players), and a quite limited supply makes for pricey items.
 

Greebo

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

In response to how my recent trade thread went, I suggest revisiting this:

Code:
2+MAX/xxAR/<10life Mal+
2+MAX/xxAR/ 11-14life Ist/Gul
2+MAX/xxAR/ 15-18life Ohm+
2+MAX/xxAR/ 19,20life Lo/Sur+

+3max dmg means you can multiply values by 2 or 3. High AR also helps.
Maybe slashing Ohm -> Vex, Lo/Sur -> Ohm/Lo, for 2+MAX, and the 2x-3x multiplier for 3+MAX should be probably 1.5x-2x.

I think.

--Greebo
 

frozzzen

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Ok, expect some minor changes in day or two, or at least some ideas from me. But I AM going to need your help/opinion. It will mostly reflect charms and some other things to lesser extent.

As for JmoD - iirc I've seen 5 of those in SPF. /OT
 

blackauron

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

As for the Circlets, they're generally quite useful for PvP, where hitting FCR Breakpoints is very important, skills is very important, and sockets is very important. The 2/20/2 type Circlet is often the best option available, then. So, reasonably high demand (particularly amongst rich (PvP) players), and a quite limited supply makes for pricey items.
Maybe it's because I'm NTTP, but I have opened a thread offering a 2/20/2 paladin circlet and nobody offered anything. Now I've found a second one ( still have to socket it, let's cross fingers), but the best use seems to be "sell to atma". All in all, I can't see neither the high demand nor the limited supply...


 

NagisaFurukawa

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

A current lack of a market for an item does not immediately imply anything as far as how useful or useless it may be. Having said that, however, it's also my opinion that paladin 2/20/2 circlets aren't quite as useful as some of their counterparts.

Aside from that, I agree with the above posters about taking LB to the second tier, and perhaps bumping up Fungal (as well as Entrapping, but that's just my assassin bias talking, :p).
 

frozzzen

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

You may notice that value of pala 2/20/2 circ is pretty lower then comparable nec or sorc circlets. That's because Spirit in [email protected] ST takes away difficulty to get to 125 fcr with decent blocking. Paladin has Holy Shield so base blocking isn't really that important.
More often then not Shako is prefered for hammerdins (PvM especially) since it has great stats and fcr isn't really needed.

That being said how would you make necro with maxblock and 125 fcr breakpoint? Those circlets are obviously more needed on other classes.
 

squall78

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Fungal definitely needs to go up. There's huge demand for bonemancers nowadays. However I can't get rid of my Pally stuff....
 

nulio

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

OT

We all have to invest in Gold. It have valorized tremendously in the last years and specialists foresee that it will go even higher, exponential returns!

/OT


Perhaps adding essences and respec tokens. I don't run bosses much nowadays and when I do essences just don't drop that much. But I don't have any idea in how to value them.
 

Jason Maher

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Just noticed a particular item of some prominence that is missing: Gheed's Fortune. Surely it is not of negligible value (esp. with high MF)? Alas, I ahve no idea how much it is actually worth.
 

squall78

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Question (maybe be dumb or not)

Why is an eth fleshripper worth more? It doesn't have self-repair, so I am curious (also because I have a non-eth and eth one)
 

Jason Maher

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

One word: Furysin. Blade Fury doesn't use durability, and 2-handed weapons get their damage nerfed majorly, so eth Fleshripper owns.
 

squall78

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

AH that's the reason why. I was thinking that it was zod'ed but the properties on it aren't super great. It's a nice weapon switch to get the cb, slow and -def going on Baal runs.
 

RobbyD

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Suggested update in value:

Code:
1.07/1.09 Raven Claw - [HIGHLIGHT]Gul[/HIGHLIGHT]
Why?

I've sold 3 1.09 Raven Claws for a 1.13 Gul Rune each. The new rune availability is not fully reflected in the current quoted value, IMHO. It only went up 1 rune when rune availability increased significantly more than double.
 

Ashmer Amadeus

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Suggested update in value:

Code:
1.07/1.09 Raven Claw - [HIGHLIGHT]Gul[/HIGHLIGHT]
Why?

I've sold 3 1.09 Raven Claws for a 1.13 Gul Rune each. The new rune availability is not fully reflected in the current quoted value, IMHO. It only went up 1 rune when rune availability increased significantly more than double.
Some of it may have to do with the availability. I haven't played .09 since forever, and I have 2x 07/09 RCs. Back in 1.12x I was happy to buy or sell them at Mal + Pul each, so your looking at a decent gain from then to now



 

Pyrohemia

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

The new rune availability is not fully reflected in the current quoted value, IMHO. It only went up 1 rune when rune availability increased significantly more than double.
The new rune availabilities are complicated. Higher runes are many times more common than they used to be and no longer follow a clear an rapidly increasing rarity curve. Even so, we still tend to judge runes up to Lo in terms of cubing value which does not reflect true rarity. 1.10-1.12a runes are also complicated because of the hell forge and prevalent hell forge rushing. I think that runes Ist-Gul are actually less prevalent now than in 1.12a because no one hell forge rushes. Even with them less prevalent they seem to be worth less because they are valued by their cubing order down from Lo runes. That all goes to say that multiplying by four to follow rarity isn't such a clear and obvious solution.

This doesn't mean that the value of 1.09 Raven Claws hasn't possibly gone up in fixed terms or that Raven Claws weren't possibly being undervalued in 1.12a.


 

RobbyD

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

The new rune availabilities are complicated. Higher runes are many times more common than they used to be and no longer follow a clear an rapidly increasing rarity curve. Even so, we still tend to judge runes up to Lo in terms of cubing value which does not reflect true rarity. 1.10-1.12a runes are also complicated because of the hell forge and prevalent hell forge rushing. I think that runes Ist-Gul are actually less prevalent now than in 1.12a because no one hell forge rushes. Even with them less prevalent they seem to be worth less because they are valued by their cubing order down from Lo runes. That all goes to say that multiplying by four to follow rarity isn't such a clear and obvious solution.

This doesn't mean that the value of 1.09 Raven Claws hasn't possibly gone up in fixed terms or that Raven Claws weren't possibly being undervalued in 1.12a.
I have to take issue with your reasoning - if runes are valued down from Lo by their cubing order, then multiplying by 4 does actually seem to me to be the solution.

The fact is that runes are much more prevalent across the board, so just going up 1 rune in value for something that has a fairly fixed source/value (time-travel to 1.07/1.09) seems to me to undervalue that item with the new rune availability.

At any rate, I've sold 4 1.09 Raven Claws for a Gul each, so a simple supply/demand argument would point to that value at this point, IMHO.


 

Pyrohemia

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

As this is debating the value of runes it does have some connection, if tenuous, to the main topic. I hope. ;)

I have to take issue with your reasoning - if runes are valued down from Lo by their cubing order, then multiplying by 4 does actually seem to me to be the solution.
No, multiplying by four is not a clear solution.

Rune drop rates when a monster drops from Runes 17 (Zod).
Code:
Rune		1.13b Chance (1 in X)		1.10 Chance (1 in X)
Jah			1320.9			15758.2
Ber			1475.8			13510.7
Sur			983.9			9007.1
Lo			1091.4			7723.0
Ohm			727.6			5148.6
Vex			766.5			4415.6
Gul			511.0			2943.7
Lo runes are slightly more than 7 times more common in 1.13c (equal to 1.13b). Gul runes drop close to 6 times more often.

This does not reflect the true change in values.

1.12a Gul runes were severely depreciated by hell forge rushing such that hell forge rushing a Ber was better than running for one. A Ber is 32 Gul runes and dividing 13500 by 32 gives 421, showing that the value of a Gul in 1.12a was at best that as if it dropped as one in 421 runes, but likely much lower. That is even lower than the current rate in 1.13c.

The dramatic drop in rarities of the high runes in 1.13c and corruption of the rarity curve has made hell forge rushing completely uneconomical. The value of a 1.13c Gul is now mostly determined by the value of a Lo as a Gul has little inherent usefulness. A Lo rune has a rarity of 1091, and as it is 8 Gul runes a Gul has a practical rarity of 136. This is a third of the maximum value for that of a 1.12a Gul.

While the real value of a 1.12a Gul is not precisely known, its maximum possible value shows that the transfer from 1.12a to 1.13c is absolutely less than three times.

The value shift for Ist runes is even more complicated as Ist runes have fairly significant inherent usefulness.

I am still neither supporting nor denying that a 1.09 Raven Claw is fairly valued at a 1.13c Gul.


 

Nepenthe

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

What is their worth? (if any)
  • plain
  • with 2os
Code:
Fool's Blade Talons of Quickness 
Blade Talons 
One Hand Damage: 10 - 61 
Durability: 69 of 69 
Required Level: 38 
Required Strength: 50 
Required Dexterity: 50 
Fingerprint: 0x62a114b8 
Item Level: 99 
Version: Expansion 1.10+ 
+40% Increased Attack Speed 
+47 to Maximum Damage (Based on Character Level) 
+1567 to Attack Rating (Based on Character Level)
 

RobbyD

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

As this is debating the value of runes it does have some connection, if tenuous, to the main topic. I hope. ;)



No, multiplying by four is not a clear solution.

Rune drop rates when a monster drops from Runes 17 (Zod).
Code:
Rune		1.13b Chance (1 in X)		1.10 Chance (1 in X)
Jah			1320.9			15758.2
Ber			1475.8			13510.7
Sur			983.9			9007.1
Lo			1091.4			7723.0
Ohm			727.6			5148.6
Vex			766.5			4415.6
Gul			511.0			2943.7
Lo runes are slightly more than 7 times more common in 1.13c (equal to 1.13b). Gul runes drop close to 6 times more often.

This does not reflect the true change in values.

1.12a Gul runes were severely depreciated by hell forge rushing such that hell forge rushing a Ber was better than running for one. A Ber is 32 Gul runes and dividing 13500 by 32 gives 421, showing that the value of a Gul in 1.12a was at best that as if it dropped as one in 421 runes, but likely much lower. That is even lower than the current rate in 1.13c.

The dramatic drop in rarities of the high runes in 1.13c and corruption of the rarity curve has made hell forge rushing completely uneconomical. The value of a 1.13c Gul is now mostly determined by the value of a Lo as a Gul has little inherent usefulness. A Lo rune has a rarity of 1091, and as it is 8 Gul runes a Gul has a practical rarity of 136. This is a third of the maximum value for that of a 1.12a Gul.

While the real value of a 1.12a Gul is not precisely known, its maximum possible value shows that the transfer from 1.12a to 1.13c is absolutely less than three times.

The value shift for Ist runes is even more complicated as Ist runes have fairly significant inherent usefulness.

I am still neither supporting nor denying that a 1.09 Raven Claw is fairly valued at a 1.13c Gul.
Wow - I will readily admit that I am way over my head in debating you. There is a very specific type of theory involved here that I will admit I don't fully understand. I think a team of mathematicians and economists would be well served to investigating D2 economy (no sarcasm here - I consider myself pretty smart, but I feel well and truly served by your argument).

However, I have sold 5 1.09 Raven Claws for a 1.13c Gul rune each.

Without getting into a proof of the change in value of a Raven Claw (which I am very admittedly not up to), I will submit that res ipsa loquitor the value of a 1.09 Raven Claw is a 1.13 Gul rune.


 
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