SPTF Price Check guide 1.13c Edition

frozzzen

Diabloii.Net Member
SP(T)F Price Check guide 1.13c Edition


NOTE #1
This guide is not a fixed price list. It gives a guide price based on the average SP user. Values will vary from the values given – up and down - depending on the needs of buyers and/or generosity/wealth of sellers. If there are more people interested in item, prices will be more then it says here and again, if you try to force yourself to trade item, letting it go cheap, don't expect too high value. Save your item for better day.


NOTE #2
In present time the values of the items varies more than ever. With Blizzard introducing version 1.13c and increased rune drops, runes have become MUCH easier attainable. Values will vary and the value will not always equate to or be proportionate to the rarity of the item (runes especially).


NOTE #3
The SP economy is very different to the Bnet economy. Some members of the SP(T)F have accrued wealth over many years. The lack of resets means some items will be able to command a very high price. This can be especially true of rares, crafts and really high end uniques.



RUNES AND CURRENCY

The SPTF has no official currency. Despite this, prices have been given values in terms of perfect gems (henceforth dubbed "pgems" (these also include PSkulls) as well as runes, as these are (more often than not) the preferred methods of payment.

Crafting runes are worth only portion of pgem. Probably somewhere 1/5 - 1/3 of pgem.

Um 25 Pgems
Mal 40 Pgems
Ist 80 Pgems
Gul 100 Pgems
Vex 180 Pgems

Perfect Amethyst = 1.5 pgem
Perfect Skull and Perfect Ruby = 1.25 (sometimes)

SPECIAL NOTE ON HIGH RUNES

There is no most valuable rune in SP(T)F. It VASTLY depends on who are trading with. Most useful runes would be Ber, Jah and Lo, but that doesn't mean that they are more valuable then Cham and Zod. Once again it depends on who are you dealing with and it is always good idea to ask in price check trade for opinion. That thread is there for reason – use it.
It should also be said that the source of the rune may have an effect on it's percieved value. Two examples are: Hell Forge Rushing can seem to diminish the value of a rune and a newer trader may seem to diminish the value of an item.

Trading high runes vs high runes

Like said above, there isn't most valuable rune across SP(T)F trading scene. Due to recent trades and observations from multiple members we have rough draft of rune values starting from Lo.
I added most popular opinions for rune values, based on discussion we had in this thread. Both opinions had good arguments and reasons why values range from this to that number, and it would be foolish to ignore any of them. Tnx for input guys, really appreciated :)

Code:
------------------------------------
|      |    Fabian   |    Greebo   |
|      | range | avg | range | avg |
------------------------------------
| Lo   | 32    |  32 | 32    |  32 |
| Sur  | 30-38 |  34 | 30-38 |  34 |
| Ber  | 54-62 |  58 | 64-72 |  68 |
| Jah  | 62-72 |  67 | 72-80 |  76 |
| Cham | 34-42 |  38 | 34-42 |  38 |
| Zod  | 62-72 |  67 | 72-80 |  76 |
------------------------------------
Main difference is way how runes Sur and Cham are valued against rune one lvl above. As you can see some consider 2 Sur = Ber and 2 Cham = Zod on average, while others think that 2 Sur > Ber and 2 Cham > Zod slightly.
* Also it has come to my observation that most people threat Cham = Ber/Jah so bear that in mind when trading.

UNIQUE ITEMS

HELMS

Code:
Vampire Gaze (random stats)  - 15-45 pgems
Vampire Gaze - (high end) Ist+
1.07 Vampire Gaze – 1.5-2 Ber/Jah
Ethereal variants can bump price up significantly
Harlequin Crest - 35 pgems
1.07 Harlequin Crest – 1.5-2 Ber/Jah
1.07 Valkyre Wing – 1.5-2 Ber/Jah
Kira's Guardian (50 – 69 allresist) - 10 pgems – Mal (depending on roll)
Kira's Guardian (70 allresist) – Ist+
(quite sought after, people value perfection on this)

Andariel's Visage (random stats) - 15-20 pgems
Andariel's Visage (10%ll) - Um
Andariel's Visage - (10%ll/30 str) Gul+ 
Ethereal variants can bump price up significantly
Nightwing's Veil <10% CDS - 15-30 pgems (hard to find buyer)
Nightwing's Veil ~11-14% CDS – Ist-Vex
Nightwing's Veil 15% CDS - Ohm+ (depending on other stats)
Crown of Ages (one socket) - 20 – 30 gems as grailer
Crown of Ages (two sockets, random stats) – Gul-Ohm
Crown of Ages (two sockets, 15% DR) – Ber/Jah
Griffon's Eye (random/lowish roll) – Ohm-Lo/Sur 
Griffon's Eye (high end) – 1-2 Ber/Jah+
Griffon's Eye (+15/-20) – 3-4 Ber/Jah
ARMORS

Code:
Skin of the Vipermagi 20-30 allresist - 5-15 pgems
Skin of the Vipermagi 30-34 allresist - Um/Mal+
Skin of the Vipermagi 35 allresist - Gul
Skin of the Vipermagi 35 allresist/13mdr - Vex+ 
Shaftstop - 20-25 pgems
eth Shaftstop – Ist+
Duriel's Shell - 5-15 pgems
eth Duriel's Shell - Mal/Mal+Um
Skullder's Ire - 10-15 pgems
eth Skulder's Ire – Ist-Gul
1.07 Skulder's Ire – 1.5-2Ber+
Guardian Angel - 10-15 pgems
Eth Guardian Angel - Ist+

Ormus' Robes
Lightling/CL with high %LSD - Um-Ist
Blizzard - Gul–Ohm+
Energy Shield - 30 pgems/Um; high %CDS can make it more valuable
Fireball/Meteor with high %fsd - Um-Ist

The Gladiator's Bane (random/lowish roll) - 15–30 pgems
The Gladiator's Bane (high roll) - Mal/Mal+Um
eth The Gladiator's Bane (random/lowish roll) - Mal/Ist
eth The Gladiator's Bane (high roll) - Vex+
Arkaine's Valor (only +2 skills worth trading) - Um
1.07 Arkaine's Valor – 1.5-2 Ber/Jah
Leviathan - 30 pgems - Mal (depending on the damage reduction roll)
Templar's Might - Um-Mal (eth variants might go slightly higer)
Tyrael's Might – 2 Ber/Jah
SHIELDS

Code:
Moser's Blessed Circle - 10 pgems
Stormshield - 15-25 pgems
Head Hunter's Glory (only 3 socketed is worth trading) - Ist/Gul
GLOVES

Code:
Chance Guards (random roll) -10-20 pgems
Chance Guards (40 MF) - 30 pgems
Magefist - 5 pgems
Dracul's Grasp - 30-60 pgems
Steelrend (random) – Mal
Steelrend (high end) – Vex+
BOOTS

Code:
War Traveler (30-40MF) - 15-25 pgems
War Traveler (40-45MF) - Mal-Ist
War Traveler (45-49MF) – Gul-Ohm
War Traveler (50MF) - Lo/Sur
Gore Rider 10-20 - pgems
Sandstorm Trek (random) - 10-15 pgems
Sandstorm Trek (15str) - 15-25 pgems
Sandstorm Trek (15str/15vit) - Mal/Ist
Sandstorm Trek (15str/15vit/65+ PR) – Vex+
Etherealness can bump price up significantly due to self repair
Shadow Dancer (random/lowish roll) - Um
Shadow Dancer (2/20dex+) – Ist-Gul
Shadow Dancer (2/25dex) – Lo/Sur
BELTS

Code:
String of Ears (random/lowish roll) - 10–15 pgems
String of Ears (8ll, high DR) – 30 pgems  
Razortail - 10-15 pgems
Snowclash - 10-15 pgems
Thundergod's Vigor - 10-15 pgems
Arachnid Mesh - Ist
Nosferatu's Coil - 20-35 pgems
Verdungo's Hearty Cord - (random/lowish roll) 10–15 pgems
Verdungo's Hearty Cord - (15%DR/+35 vitality) Ist+
Verdungo's Hearty Cord - (40/15) Vex-Ohm
AXES

Code:
Rune Master - 20 pgems (only 5 socketed are possible to trade)
Messerschmidt's Reaver - 15 pgems
Death Cleaver – Ist
Executioner's Justice - Mal/Mal+Um (depending on the roll)
BOWS

Code:
1.07/1.09 Raven Claw – Ohm 
Wizendraw (random stats) - 10-15 pgems
Wizendraw (-35% ecr) - 30 pgems
Witchwild String - 15-25 pgems
Windforce - Vex
DAGGERS

Code:
Gull - 15-25 pgems (TC3 and high MF give a descent high value)
Wizardspike - 10-20 pgems
1.07 Wizardspike – 1.5-2 Ber/Jah
Fleshripper - 15-30 pgems
eth Fleshripper – Mal
MACES

Code:
Bonesnap (300ed or very close) - 20-30 pgems
Stormlash - Gul-Vex
Schaefer's Hammer - Ist-Vex
The Cranium Basher – Ist-Gul
Earth Shifter – Ist-Gul
POLEARMS

Code:
Bonehew - 10-20 pgems (for eth variants price could go up)
The Reaper's Toll - 25-40 pgems
eth The Reaper's Toll – Ohm-Lo/Sur (depending on the roll)
Tomb Reaver (only 3 socketed is worth trading) - Ist-Vex+
Eth Tomb Reaver (random stats/sockets) – Ist+
Eth Tomb Reaver (3 socketed, high rolls) – 2 Ber/Jah
SCEPTERS

Code:
Knell Striker - 15 pgems (one of the rarest TC3 items)
Heaven's Light - 20 pgems-UM (depending on the roll of +skills and sockets)
The Redeemer - Um
Astreon's Iron Ward - Ist-Vex (depending on the roll)
SPEARS

Code:
Kelpie Snare - 10-20 pgems
eth Kelpie Snare - Mal/Ist (depending on the roll)
Hone Sundan - 10-20 pgems
eth Hone Sundan - Ist+ (depending on the roll of Enhanced Damage)
Arioc's Needle - 10-15 pgems (eth variants could go higher)
Steel Pillar - Mal/Ist
STAVES

Code:
Bane Ash - 15 pgems (one of the rarest TC3 items)
Ribcracker - 15-30 pgems 
Ribcracker (only 295+ED) – Ist (eth variants could go significantly higher)
Mang Song's Lesson - Ist-Gul+ (one of the rarest uniqies in the game)
SWORDS

Code:
Blade of Ali Baba - 10-15 pgems
Lightsabre - 15-20 pgems
Azurewrath - Mal-Gul (depending on the roll)
The Grandfather - Mal/Ist
THROWING WEAPONS

Code:
Warshrike - 10-20 pgems
Eth Warshrike - Mal+
Lacerator - 10-20 pgems
eth Lacerator - Mal+
WANDS

Code:
Arm of King Leoric - 15-20 pgems
Boneshade - 20-30 pgems
Death's Web (random/lowish roll) – Ohm-Lo/Sur
Death's Web (2/-45 or better) - Lo- 2 Ber/Jah
Death's Web (2/-50) – 3-4 Ber/Jah
AMULETS

Code:
The Cat's Eye - 15-25 pgems
Atma's Scarab - 10-25 pgems
Highlord's Wrath - Ist
Mara's Kaleidoscope (20-25) - Ist-Gul
Mara's Kaleidoscope (26-29) - Gul-Vex
Mara's Kaleidoscope (30) - Ohm+
Metalgrid - Mal-Gul (depending on the stats)
Seraph's Hymn - Um
RINGS

Code:
Nagelring (25-29MF) - 10-15 pgems
Nagelring (30MF) - 25 pgems
The Stone of Jordan - Vex+Gul
Raven Frost (random stats) - 10-20 pgems
Raven Frost (20 dex) - 20-25 pgems
Raven Frost (20dex/220ar+) – Gul+
Bul-Kathos' Wedding Band - Ist-Gul
1.10a Bul-Kathos' Wedding Band – 1.5 Ber/Jah
Carrion Wind - 15-25 pgems
Nature's Peace - 20-30 pgems
Wisp Projector (random stats) – Mal-Gul
Wisp Projector (20% lite sorb) – Vex-Ohm
CLASS SPECIFIC WEAPONS

Code:
Titan's Revenge - 20-30 pgems
eth Titan's Revenge – Vex-Lo (depending on rolls)
Thunderstroke - 10-15 pgems
Bartuc's Cut-Throat - 10-15 pgems
The Oculus - 20-40 pgems
Eth The Oculus (stylepoints) - Mal+
Eschuta's Temper (only +3skill are worth trading) - Mal
Eschuta's Temper (3/20% to single element) - Ist
Death's Fathom (random/lowish roll) – Vex-Ohm 
Death Fathom (+25-29%CSD) – Lo- 2 Ber/Jah
Death Fathom (30%CSD) – 3-4 Ber/Jah

CLASS SPECIFIC ARMORS

Code:
Arreat's Face (random roll) - 20-30 pgems
Arreat's Face (6% ll) - Mal+
Wolfhowl - 20-30 pgems
Jalal's Mane - 15-20 pgems
Spirit Keeper - 15-30 pgems
Ravenlore (only high end) – Ist
Homunculus - 20-25 pgems
Darkforce Spawn - random roll - Mal (mostly as grailer)
Darkforce Spawn - 3p&b skills – Vex+
Herald of Zakarum – Um-Mal
RAINBOW FACETS

Code:
Fire/Lightning/Poison:

+3/-3: 5-15 pgems (no one wants them)
+3/-4: Pul
+3/-5: Mal/Ist

+4/-3: Pul
+4/-4: Um
+4/-5: Ist+Mal

+5/-3: Um
+5/-4: Mal/Ist
+5/-5: Vex/Vex+Gul (due to big demand 5/5 lite facets tend to go for Lo/Sur or close)

Cold:

+3/-3: 5-15 (pgems no one wants them)
+3/-4: Pul
+3/-5: Um

+4/-3: Pul
+4/-4: Um
+4/-5: Mal/Ist

+5/-3: Mal/Ist
+5/-4: Ist+Mal
+5/-5: Ohm
SETS

NOTE
Most set items that are not listed here are somewhere in range of 15-25 pgems for exceptional sets, 5-10 pgems (or less) for normal sets and 30-40 for those very rare/TC81+ set items.

Code:
Cow King's Horns - Ist+
Cow King's Hide - Ist+
Cow King's Hooves - Ist+
1.07 Laying of Hands – Lo/Sur
Griswold's Valor - Um
Griswold's Redemption (3 socketed) - Um
Griswold's Redemption (4 socketed) – Ist/Gul
Griswold's Honor - Ist/Ist+Mal 
Immortal King's Soul Cage - Um
Tal Rasha's Guardianship - Um/Mal
Tal Rasha's Adjudication - Um/Mal

CHARMS

NOTE #1
Instead of classic value per skiller will be sorted in several Tiers and sorted from most valuable to least.

NOTE #2
Some skillers with very high life may have special value to certain people and you could get much more then in PC guide.

GRAND CHARMS

Code:
Tier1: Fungal , Chilling, Sparkling, Harponist's
Tier2: Burning, Entraping, Lion Branded
Tier3: Natural, Mentalist's. Graverobber's, Spiritual
Tier4  Trainer's, Sounding, Shogukusha's, Captain's Fletcher's, 
Tier5: Acrobat's, Fanatic, Expert's, Hexing, Preserver's

Tier1 (plain) 40 pgems/Um+
Tier2 (plain) 35 pgems/Um
Tier3 (plain) 20 pgems
Tier4 (plain) 10 pgems
Tier5 (plain) 1-5 pgems (you will have hard time finding buyers)

Tier1 (5-20life) Um-Ist/Gul
Tier2 (5-20life) Um-Ist
Tier3 (5-20life) Pul-Mal+
Tier4 (5-20life) 20pgems-Um 
Tier5 (5-20life) ~15 pgems

Tier1 (21-30life) Gul-Ohm
Tier2 (21-30life) Ist-Vex+
Tier3 (21-30life) Mal-Gul
Tier4 (21-30life) ~Mal
Tier5 (21-30life) ~Um

Tier1 (31-40life) Ohm+ - Ber/Jah
Tier2 (31-40life) Vex – Lo/Sur
Tier3 (31-40life) Gul-Vex+
Tier4 (31-40life) ~Ist
Tier5 (31-40life) ~Mal

Tier1 (41-45life) Auction charms (1.5 Ber/Jah+)
Tier2 (41-45life) Auction charms (1.5 Ber/Jah+)
Tier3 (41-45life) Ohm-Lo
Tier4 (41-45life) Ist+Mal/Gul
Tier5 (41-45life) Mal+Um++

Of Balance (12fhr) sufix means like 25-30 life suffix
Of Inertia (7frw) suffix is valuable on some builds and might go higher.
Harponist's of Inertia Ist+Mal
Fungal of Inertia Mal+Um/Ist
Str/Dex can go up to 6 and translate that in life for certain classes
to get their value, but they are not so popular
Code:
8+MAX/xxAR/ < 20life Um+
8+MAX/xxAR/ 21-30life Um-Ist+Mal
8+MAX/xxAR/ 31-39life Ist+Mal-Vex
8+MAX/xxAR/ > 40life Vex-Ohm+
SMALL CHARMS

Code:
5 allresist small charm Um/Um+Pul
20 life small charm 15 pgems
7MF small charm 15 pgems
6MF small charm 5 pgems


3+MAX/xx AR/  < 10 Life 10-30 PGems
3+MAX/xx AR/ 11-14 Life Um-Ist
3+MAX/xx AR/ 15-18 Life Gul-Ohm
3+MAX/xx AR/ 19-20 Life Ohm-Lo/Sur

+2 max dmg means you can divide values by about 3-4 times. 
High AR is not very important, it can vary the price by maybe 10% either way.
A near perfect 3/(17-20)/20 SC might be worth significantly more. 


Mana/life small charms

Mana+life> 25 Mal
Mana+life> 30 Ist/Gul
Mana+life> 34 Ohm+

Life/resist small charms


15 - 18life / 4/5 allres Vex – Lo/Sur
15 - 18life / 10/11 LR - Gul - Ohm
15 - 18life / 10/11 FR – Gul - Ohm 
15 - 18life / 10/11 CR - Ist - Vex
15 - 18life / 10/11 PR – Ist - Vex

19, 20life / 4/5 allres - Lo-Ber/Jah
19, 20life / 10/11 LR – Ohm-Lo/Sur
19, 20life / 10/11 FR – Ohm-Lo/Sur
19, 20life / 10/11 CR – Vex-Ohm
+20life // 10/11 PR – Vex-Ohm
 
6/7MF // 4,5 allresist - Vex-Lo/Sur+
6/7MF // 7,8,9 FR LR – Ist - Vex
6/7MF // 10,11 FR LR – Vex-Ohm+
6/7MF // 7,8,9 CR PR – Mal-Gul
6/7MF // 10,11 CR PR – Gul-Vex+

Note that people HIGHLY prefer 7MF small charms,
 so their value might be a lot higher then 6MF scs.
JEWELS

NOTE
Here will be only section only for magic jewels. You can see what afixes are wanted and try to get value of rare jewels yourself (or as always ask in PC thread).
Only most popular jewels are here.

Code:
Jewel of Envy (no req lvl) 3-5 pgems (could be more with good bonuses)

25-30 ED / 15 IAS - Ist-Vex
30-35 ED / 15 IAS - Vex-Lo/Sur
35-40 ED / 15 IAS – Lo/Sur-Ber/Jah (perfect ones cah go MUCH higher)

5-10 allresist / 15 IAS - Um-Gul+
10-20 LR FR / 15 IAS – Um-Mal
10-20 CR PR / 15 IAS – Um-Mal

11-14 allresist / 15 IAS - Gul-Lo
21-29 LR FR / 15 IAS - Mal-Gul
21-29 CR PR / 15 IAS - Mal-Ist+

15 allresist / 15 IAS -  Ber/Jah
30 LR FR / 15 IAS - Ohm+
30 CR PR / 15 IAS - Gul

5-10 allresist / -15 req Pul-Gul+
11-14 allresist / -15 req Vex-Lo/Sur
15 allresist / -15 req Ber/Jah

5-10 allresist / 7 fhr - Um-Gul
11-14 allresist / 7fhr - Vex-Lo
15 allresist / 7 fhr - Ber/Jah

MAGIC ITEMS

CIRCLETS

Code:
2 sorceress/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 fire/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 lite/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 cold/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
2 necro/20 fcr/2 os circlet/coronet/tiara/diadem – Lo/Sur
3 p&b/20 fcr/2 os circlet/coronet/tiara/diadem – Ber/Jah 
2 sinn/20 fcr/2 os circlet/coronet/tiara/diadem – Ohm+
3 trap/20 fcr/2 os circlet/coronet/tiara/diadem – Vex
2 druid/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 ele/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
2 pala/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 os/30 FRW circlet/coronet/tiara/diadem – 2 Ber/Jah (or higher)

[b]NOTE[/b]
If they have no sockets decrease value 4 times.
If only one socket by 8-16 time.
Still it's next to impossible to find buyers for one socketed.

1.07 BUGGED MPK RINGS

Code:
10-20 mpk - Um
21-35 mpk - Um-Ist
36,37 mpk - Ist+Mal or more

[b]NOTE[/b]
With 10 fcr suffix multiply value by 20 or even more
GLOVES

Code:
3 passive/20 IAS - Pul
3 java/20 IAS - Ist+Mal+
3 bow/20 IAS - Pul
3 MA/20 IAS - Pul
TRAP CLAWS

Code:
+5 LS/2os GT – Ber/Jah (it might go for more)
+5 LS/2os (random claw) – Vex-Lo (depending on claw)
+5 LS/1os GT - Vex-Ohm
+5LS/1os (random claw) – Mal-Gul
[b]NOTE[/b]
Bear in mind that really high end claws will go VERY high, where claws that are 
Close, probably won’t.
Claws are very delicate area and good ones are very rare, where there is
a lot *close but not quite* claws.
If claw has IAS, it can increase value quite a lot
Overall the more skills your claw is giving the more valuable it is,
so 2 assassin skills > 3 trap skills.
SHIELDS

Code:
JmoD (Jeweler's Monarch of Deflecting)
PRICELESS (you can get anything for it if you have one for trade)
SOCKETED ITEMS

HELMS

Code:
Diadem (plain for imbue quest) - 5 pgems
3 os Mask (for envy jewels) - 2-5 pgems
ARMORS

Code:
3 os Dusk Shroud (450-467 defense) (Duress, Treachery…) - 20-30 pgems
4 os Dusk Shroud (450-467 defense) (CoH, Fortitude…) - 20-30 pgems
3 os Archon Plate (500-524 defense) (Duress, Treachery…) - 30 pgems/Um
4 os Archon Plate (500-524 defense) (CoH, Fortitude…) – Um-Mal+

[b]NOTE[/b]
It mainly comes to preference.
I would always take Dusk vs Archon because of lower req.
Archon Plate is still more popular.
Very high/near perfect defense ones might go much higher.

eth bugged 3 os ethereal Archon Plate (+1100 defense) (merc Treachery) – Um-Mal
eth bugged 4 os ethereal Archon Plate (+1100 defense) (merc Fortitude) - Ist+
eth bugged 3 os ethereal Sacred Armor (+1300 defense) (merc Treachery) - Mal
eth bugged 4 os ethereal Sacred Armor (+1300 defense) (merc Fortitude) – Vex

[b]NOTE[/b]
Again it comes to what will people want for their base.
SA has highest defense of all armors and str req will be reached eventualy,
while AP has low str req and good defense.

[b]NOTE[/b]
Other armors also have value, but those are prefered for light type
and high defense. When you compare it to other armors ask yourself:
Is str req too high?
Is it light type of armor (heavy armors reduce your walk/run speed)?
What is defense/str req ratio?
WEAPONS

Code:
3 os Phase Blade (Crescent Moon, Lawbringer) - 10 pgems
4 os Phase Blade (Passion) - 10 pgems
5 os Phase Blade (Grief) 15-20 pgems

eth 4 os elite swords (Oath) - 30-40 pgems

[b]NOTE[/b]
Most people will want 1.07 base for their Oath anyway.

1.07 ethereal 5 os Berserker Axe (Grief/Beast) – Vex/Ohm
1.07 ethereal 4 os Berserker Axe (Oath) - Ist
1.07 ethereal 4 os swords (Oath) – Mal
1.07 ethereal 4 os polearms (thresher, GPA, CA) - Vex
ASSASSIN CLAWS

Code:
[b]NOTE #1[/b]
It is very difficult to say what would be price of certain claws
since every individual wants it's own stafmods, so I'll list keepers.
Prefered stafmods, in order of importance are: Lightning Sentry, Mind Blast,
Venom, Weapon Block, Shadow Master, Blade Shield, Wake of Fire...
Some claws with multiple good stafmods can be VERY valuable.

[b]NOTE #2[/b]
Type of claw is also very important and can make or break your Chaos claw.
Prefered claw types are Runic Talons, Greater Talons, Suwayyah,
Feral/Greater claws in order of preference.

Most popular choices are:
+3 LS Runic/Greater Talons
+3 Mind Blast Runic/Greater Talons
+3 Venom Runic/Greater Talons
SHIELDS

Code:
4 os Monarch - 15 pgems
PALADIN SHIELDS

Code:
40-44 allresist Sacred Targe/Sacred Rondache - 20-40 pgems
45 allresist Sacred Targe/Sacred Rondache – 60 pgems-Ist

eth bugged 38-44 allresist Sacred Targe/Sacred Rondache – Ohm-Lo/Sur
eth bugged 45 allresist Sacred Targe/Sacred Rondache – Ber/Jah

[b]NOTE[/b]
Those two are most popular choices cause of % blocking and str req.
Other, elite shields (eg Vortex Shield)might be popular for Exile base
cause of their high defense.
BOWS

Code:
5 os Long Bow (jewels of Envy) - pgems
3 os/3 skill Matriarchal Bow (Melody) - Um
4 os/3 skill Matriarchal Bow (Harmony, Faith) – Ist
4 os/3 skill Grand Matron Bow (Harmony, Faith) - Ist

[b]NOTE[/b]
Superior (up to 15% ed/+3AR) can increase value of those bows quite a lot,
especially for Faith bases.
VALUE OF RARES AND CRAFTS

NOTE #1
Rares and crafts have potential to be best items in game and for some items price can be extreme. Best way of making some value of your rare item is to compare it to set or unique item in same slot.
Often times you will compare your amulets with Mara's Kaleidoscope – it gives 2 all skills nice stats and huge resist, so if you have something better then you probably have something nice. Feel free to ask for opinion in PC thread since they are very hard to value.


Rare circlets can be compared to plain blue circlets above. Some mods that would help would be stats, life/mana and resistances. Resistances on all items will be sought in this order: allresist, fire/lightning equally, cold and last poison resist. This will aplly for all items, not just circlets. Str is often preferred to dex in stat department.


Rings are split up in two categories – caster and melee rings. For caster ring 10 fcr is a MUST, it won't work without it. Next best attributes would be allresist/good resist, stats, life/mana and MF in some cases. Melee characters like life and mana leech, AR and rest is mostly str/life etc. As always you can't miss with resistances. PLR is also decent add especially for ES sorceress.


Caster amulets are very popular and good ones can net you nearly any item. On those you are looking to get 2 to character skill level or 2 to some specific skill trees (but character skill are always preferred) and faster cast rate. Even some lower cast rate (5-9) can be useful if other mods are decent, but what you really want is 10 fcr or more. 2skill/10fcr with some good mods can beat Mara's Kaleidoscope and with 15-20 fcr they become godly. Other good mods are resistances, stats, life, mana and MF.


Rare/crafted weapons are most often not able to compete with Oath or more and more common Grief. If you have weapon comparable to those then it must be outstanding and worth ton. Aside from good base and nice ED good mods to seek are IAS, fools mod, sockets ethereal + self repair etc.


Boots – rare boots are very different from unique boots and can often beat unique boots so, they are worth checking. Boots are one of rare sources of FRW (up to 30) so this is good starting point. They can spawn with resistances (up to 40 to single resist meaning they can give you 120 resist in total). Other good mods are fhr (essential for PvP), dex for maxblock characters and MF (up to 25).


Belts – rare belts are rarely good enough to stand to unique belts – they can't spawn with fcr (unless you craft caster belts them) or MF and rarely will they beat Verdungo in stat/fhr department. Crated have higher chance of beating rares. You should look for fhr (up to 24), life, str (dex can't spawn on belts) combined with craft bonuses like fcr or open wounds. Always ask in PC thread if you think that you got good belt because they are very rare.


Gloves are used for IAS mostly. To have really high value they either need to have great resistances + MF or 20 IAS + some wanted mods that people are after. For some classes like amazon gloves can spawn with skills. You want those. 2 java/ 20 IAS gloves are mostly sought after. Most popular are crafted 2/20 with crushing blow and leech.
For zon gloves you need: skills, IAS (those are must), life/mana leech, resistances and MF.
Crated hit power gloves spawn with knockback – useful for most bow amazon types and blood crafts that can spawn with 10% crushing blow. CB gloves would be best to compare with LoH.

Last time updated: 21.07.2011.
 
Last edited:

frozzzen

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Disclaimer

With blessing from Thy (and some edits too) I think it's time to let this roll. This PC guide still needs YOUR opinion on values and prices of some/most items. Values in PC guide are high, and only way to set prices for some items is for you to help me value those.
Those values are only my opinion and some kind of start; they may be low or high and you don't want to have inaccurate PC guide. Please give some input on value of certain items and way to improve first and last section of a guide.


There are possible grammar errors and inconsistencies that needs to be found and edited, so help me in this department too :)
If you don't agree with some value simply copy item, change it's value, highlight it and give small feedback on why in your post below. If you see item that I missed and that should be put in guide just do the same.

Code:
Tyrael's Might – [highlight]Eth rune[/highlight]
Why? Even Vipermagi beats this thing.

This is just example, don't be so extreme :p

Note to Thy: You will have to explain once more Lite facet stuff, it might be me but I think -res is wanted on fire/psn just like on lite. Anyway, you also have to contribute to this (again). :p
 

RobbyD

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

I want to thank you for putting this together - very comprehensive and easy to access! BRAVO! :thumbup:

One quick suggestion - can you add prices for some other affixes for Grand Charms? I'm of the understanding that Scintillating and Serpent's are sought-after prefixes. Also, can you put together something for socketed/socketable items?
 

TemplarRoadkill

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

nice guide and a nice update to Sebbz since the runevalue has dropped dramatically in last couple of months! Anyway for my 5c...

BOOTS
War Traveler (30-40MF) - 15-25 pgems
War Traveler (40-45MF) - Um/Mal
War Traveler (45-49MF) - Mal/Ist
War Traveler (50MF) - Gul+
Gore Rider 10-20 - pgems
Sandstorm Trek (random) - 10-15 pgems
Sandstorm Trek (15str) - 15-25 pgems
Sandstorm Trek (15str/15vit) - Mal/Ist
Sandstorm Trek (perfect) - Vex+
Shadow Dancer (random roll) - 40 pgems
Shadow Dancer (2/20dex+) - Mal/Ist
Shadow Dancer (2/25dex) - Vex+
I think it would be worth mentioning the Ethreal modifier on the Sandstorm's since it has a self repair suffix :)
 
Last edited:

Thyiad

Moderator Single Player, D2 Assassin, Barbarian
Re: SP(T)F Price Check guide 1.13c Edition

Many thanks to frozzzen for all the effort that went into this. Really appreciated. :)

I don't know if it would help but this thread and the threads linked in the first page had some useful ideas as to what to keep. Maybe the information in there (helvete's was particularly good) would help? Or not.

Please let me know if you want this Guide UnStickied so people find it more easily. :p
 

Steven Q Urkel

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

frozzzen said:
Thunderstroke - 15-25 pgems (eth might go slightly higer)
First of all, slight typo on this one. The second h on higher appears to have been eaten by the squid.

And I was going to say that since Tstrokes does not have self replenish like Titans does, being eth might actually lower the value. But now that I think about it, since javelins don't have durability, as long as you stick to melee attacks and don't throw them ever, the extra %ED from being eth would be a bonus, and eth versions might have more trade value afterall.

So I guess just correct the typo on higer and the listed value could probably stay the same.
 

BobTheWarrior

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

My 2 cents:
Code:
Tal Rasha's Guardianship - [highlight]Um[/highlight]
Tal Rasha's Adjudication - [highlight]Um[/highlight]
[Highlight]Full Tal's - Mal[/highlight]
I've seen these two parts go individually for Um or the pgem equivalent recently. Also, the full set has been traded a few times at about Mal, could be worth adding.

Great guide! :thumbup:
 

SnickerSnack

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

First of all, slight typo on this one. The second h on higher appears to have been eaten by the squid.

And I was going to say that since Tstrokes does not have self replenish like Titans does, being eth might actually lower the value. But now that I think about it, since javelins don't have durability, as long as you stick to melee attacks and don't throw them ever, the extra %ED from being eth would be a bonus, and eth versions might have more trade value afterall.

So I guess just correct the typo on higer and the listed value could probably stay the same.
I thought throwing weapons lost quantity when used for melee. :ponder:


 

frozzzen

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Tnx for input guys. I'll see if I can confirm all those things and will make major update in Monday - adding socket list and correcting things you said (can't now for weekend since parent are at home and I don't have too much time for Diablo and PC in general).

I also want more critics :wink:
 

zerth

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Excellent work frozzen, the SPF could use one of these :)

On top of what the others have suggested Darkforce Spawn should be dependent on roll. In my opinion:
Code:
3 pnb -> Mal-Gul
3 pnb / 3 summon / 3 curses -> Vex+
Otherwise, it looks pretty solid. I have to say that the existence of this guide alone will lessen trades of good gear for a low price because of limited interest, which is a good thing. I know I have gotten a couple of sweet items ridiculously cheap in the past due to limited display of interest...
 

nepeta

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Using melee attacks with throwing weapons will reduce durability.

PS: We have now succesfully arrived at bnet :(
 

frozzzen

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

I've done what you asked. Tnx all for input.

@ RobbyD: added socket listing but I don't know anything about value of life/mana charms since they are vastly undervalued in my opinion and I can't come close to real value. Same is with allreist grand charms. I haven't seen enought trades/don't have any xp to do correct PC on those. Input anyone?

@ TRK: Yeah, I totally forgot about self repair mod. Nice catch.

@ SQU/nep combo: I've done some research and yes, it seems T-Stroke does eat your durability after all wen you only CS with it. Removed comment.

@ Zerth: DFS is extrem rare so I've slightly changed value you suggested. It's rare enough to go high as grailer and good roll would make it only go higher.

@ Bob: Tal's items are very hard to PC correctly. Their value depends on number of newer members and that will always change. Sometimes they go lower then Um/Mal or whatever. i changed price to Um/Mal. It was Um in last patch but here we have serious increase in rune drops.

Tnx all for input.
 

TemplarRoadkill

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

I've done what you asked. Tnx all for input.

@ RobbyD: added socket listing but I don't know anything about value of life/mana charms since they are vastly undervalued in my opinion and I can't come close to real value. Same is with allreist grand charms. I haven't seen enought trades/don't have any xp to do correct PC on those. Input anyone?
i traded few and saw few trades and those GC's just fall on under SC's feets in term of mana/life/res.. juts my opinion but they goes for pgms..
same goes for Large charms.. as most of us know there are no large charms a SC's couldnt pair to.. havent picked up a Large charm in thousands of games!



 

RobbyD

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

i traded few and saw few trades and those GC's just fall on under SC's feets in term of mana/life/res.. juts my opinion but they goes for pgms..
same goes for Large charms.. as most of us know there are no large charms a SC's couldnt pair to.. havent picked up a Large charm in thousands of games!
Here's some examples I have found:

Code:
Serpent's Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: Expansion
Item Level: 93
Fingerprint: 0xfc6bebcc
+39 to Life
+57 to Mana

Shimmering Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: Expansion
Item Level: 90
Fingerprint: 0xc79ec6af
+36 to Life
All Resistances +13
The Serpent's provides more mana than 3 perfect Serpent's SCs and 1 less than 2 perfect Vitas. Having all this on one charm makes it valuable, at least in my book. As for the Shimmering, it doesn't beat 3 perfect Shimmering SCs of Vita, but having a single charm providing the equivalent of a perfect Shimmering SC and 2 [email protected] Shimmering of Vita (18) should have some value.

No skin off my back if they aren't traded, but if they aren't (I plan to use these for characters, at least until I finish 1.09), then I think there might be some tunnel vision in market that misses some value. Might make for a bargain to those looking to outfit some characters.

How about dual affix poison damage? One of my all time favorite charms is this:

Code:
Toxic Small Charm of Anthrax
Keep in Inventory to Gain Bonus
Required Level: 55
Item Version: Expansion
Item Level: 90
Fingerprint: 0x8066ef38
+289 poison damage over 10 seconds
Are these ever traded?


 

Ali Babarian

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Code:
40-44 allresist Sacred Targe/Sacred Rondache - 20-40 pgems
35 allresist Sacred Targe/Sacred Rondache – 60 pgems/Mal
That makes no sense...
 

frozzzen

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

It makes no sense cause it's typo :p
Now it's corrected. Tnx :)
 

nulio

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Many thanks for the guide


tv commercial voice

You rock!

Normally I used to take a lot of time trying to figure out what to offer in a fair trade...

NOW I just need a few minutes!

This way I have more time to do the things I like the most!

Level my Sorc! And this way I'll have more chances to kill you in the Moor!

:thumbup:

/tv commercial voice


If I find any typo or have another input I'll be sure to let you know :)
 
Last edited:

maxicek

Moderator Single Player
Re: SP(T)F Price Check guide 1.13c Edition

Great work by the way, looks very comprehensive.

I would argue that Lion Branded GCs are tier two these days though. They don't seem to be in as much demand.
 

nulio

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Hi there frozzzen!

A minor bug:
"Of Balance (12fhr) sufix means like 25-30 life suffix" but before is "Tier1 (21-30life)"
 

Concerned

Diabloii.Net Member
Re: SP(T)F Price Check guide 1.13c Edition

Great work by the way, looks very comprehensive.

I would argue that Lion Branded GCs are tier two these days though. They don't seem to be in as much demand.
For what it's worth I agree with this, the hammerdin nerf makes the hammerdin's title of best baal runner arguable.

Also I think that fungal is popular enough to be considered tier 1, maybe just swap those 2 around?

My opinion for what it's worth.


 
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