"Split Farming" is No More in Reaper of Souls

Akii

Diabloii.Net Member
Does not?

Most of the beta feedback said that it is stupid that Split Farming in NORMAL difficulty is more rewarding than playing in group in Higher difficulty.
 

Flux

Administrator
You can still split farm all you want. There\'s no rubber band attaching players to each other, and you can all go where you like, D2 style.

The exploit thus far in RoS was that all the bounty rewards were shared throughout the game, which was 1) cheesy, and 2) encouraged players to split up and run every different direction which made for a lame MP experience, and 3) very different from D2, where there were no shared bounty type rewards to exploit. In D2 there was no difficulty setting until the /playersX command. Prior to that D2 was all about multiple parties in the same game to create a higher difficulty/exp/drop rate. But that\'s not necessary in D3 since the difficulty setting creates those factors.
 

Steven Hazani

Diabloii.Net Member
Re: \"Split Farming\" is No More in Reaper of Souls

You can still split farm all you want. There\'s no rubber band attaching players to each other, and you can all go where you like, D2 style.

The exploit thus far in RoS was that all the bounty rewards were shared throughout the game, which was 1) cheesy, and 2) encouraged players to split up and run every different direction which made for a lame MP experience, and 3) very different from D2, where there were no shared bounty type rewards to exploit. In D2 there was no difficulty setting until the /playersX command. Prior to that D2 was all about multiple parties in the same game to create a higher difficulty/exp/drop rate. But that\'s not necessary in D3 since the difficulty setting creates those factors.
Actually when D2 first came out there was no party bonus, so people would all join the same game, not party, and do whatever that area before river of flame was all in different directions.
 

Fizoo

Diabloii.Net Member
That\'s seems like a really bad place for multiplayer games to end up. People talk about how things \"feel really bad\" like durability leading to item loss \"feels really bad\" and that is why it is not done. Well, autokicking for straying from the partyleader \"feels really bad\".

This whole multiplayer plan for D3 feels like trying to do something \"different\" than the way D2 did it, only to find every way they try is just worse. Why not try to improve upon the D2 method?

If I were to improve upon the D2 method, I\'d say Baal runs were a mistake, and cow runs felt more fun. So return to something like that. A big wide open area with lots of stuff to kill.
 

DaneelOlivaw

Diabloii.Net Member
AMEN bro, \"split farming\" is just another exploit for the \"rich to get richer and to poor to get kids!\" The Uber equipped guys running around once again are rewarded at a far greater rate then the casual player!!! It is NOT a \"contest\" but in reality it directly impacts the game play of ALL players. No matter what is said the BULK of players fall NOT in the $500-1000 dollar (US) equipped character entering RoS but in the \"small ball\" membership of the game...
 
Top