B
BigFish
Guest
I dont see why all the separate effects* mentioned in this thread (so far at least), cant be exactly that - separate effects.
If you have separate stats for say:
-crit chance on target
-crit chance on splash
-crit damage on target
-crit damage on splash
-chance of splash
-range of splash
-chance of secondary affix (frozen, bleed, stun, etc) on target
-chance of secondary affix on splash
then you can start building a character around your playstyle or preferences. You could build a sniper demon hunter the deals massive single-target damage at the cost of little or no collateral. Or a AoE frenzy barb that melts mobs but starts to struggle against single targets. Each item can only carry a certain amount of buffs, so balancing these (along with all the other stats that you need for a decent character) becomes part of the experience. On-the-fly tweaking of the weapons effects as well as looking for the theoretical \'perfect\' items for your build of choice is a big part of the Diablo experience. Well, in my eyes at least.
*or is it affects? Grammar nazi bait!
If you have separate stats for say:
-crit chance on target
-crit chance on splash
-crit damage on target
-crit damage on splash
-chance of splash
-range of splash
-chance of secondary affix (frozen, bleed, stun, etc) on target
-chance of secondary affix on splash
then you can start building a character around your playstyle or preferences. You could build a sniper demon hunter the deals massive single-target damage at the cost of little or no collateral. Or a AoE frenzy barb that melts mobs but starts to struggle against single targets. Each item can only carry a certain amount of buffs, so balancing these (along with all the other stats that you need for a decent character) becomes part of the experience. On-the-fly tweaking of the weapons effects as well as looking for the theoretical \'perfect\' items for your build of choice is a big part of the Diablo experience. Well, in my eyes at least.
*or is it affects? Grammar nazi bait!