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Spice up mana management in d3!

First i wanna say that i hope this isn't posted somewhere else, although to tell the truth i would be amazed that something similar wasn't because of its relevance to the game. But bear with me and read this angle.

So blizzard says they want an innovative game, and we know that they like their games to push the boundaries of whatever genre its for. They have done this by evolving basic gameplay elements in many games. Examples: Starcraft is one of the first 3 race rts if not the very first. Diablo is the first true action rpg. Warcraft is the first rts with rpg elements. etc...

Health and mana are a basic but fundamental element in an RPG (To a wizard mana is pretty much his life itself):yes:. Mana strategy has to be evolved in order for diablo 3 to escalate to the mountaintops of rpgs (or arreat summit) once again and stand alone (...battling the new 3 headed diablo or tyreal if he got tired of being all good and stuff, prob both:thumbup:).

But anyways!
Item mods (+energy, +mana, +regen) just don't cut it for the new blizzard ARPG and neither do regenerate X mana or even potions

These ways of gaining mana i think should only be complementary to other strategies that are filled with peril, critical thinking, strategy, timing and skillful use of well... skills. Mana management should be active, not passive by the means of skills and mods (Think action! The mana globe should be going up and down like a seesaw.). Also i do not agree that you should have huge enough mana and mana regen to be able to constant cast. Mana is meant to be a challenge that if surpassed through intelligence grants massive power. (That is why barbarians don't have mana!, they hit everything but the books).

There are some interesting ways to gain mana already in the game. What are your opinions of these skills?:
Wizard
Mana recovery (Mana globes)
Static charge (convert damage taken into mana)
Greater mana (increases mana pool by X%)
Efficient magic (lowers mana cost)

Witch doctor
Soul Harvest

Is current mana management provided by skills and mana orbs in the game satisfactory? fast paced? varied? thought provoking? Because it seems to me that there is too much passive mana management and not enough active management.

Do you guys think that mana should be more important and difficult to manage than in d2? And if so to what level?

Should there be more or better ways or skills to manage mana?

What about mana regeneration without any passives at all? just skills, and/or maybe a unique rune socket-able to one skill per character or per tree, or maybe other active method?

I wonder how the diablo community feels about mana management and its importance in d3
I fear that it is not enough at the moment.:scratchchin:
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