#### Espr

##### Diabloii.Net Member

SC Sorceress

LK Results (200 runs) [gems]

Total Time: 1:35:14

Average: 28.426s

Fastest: 20.556s fastest

SC WW Barb

Category: p7 Pindle

Runs: 200

MF: 228 (119eMF)

AVG: 37.258s

CAT: 24.315s

IF: 54%

Skipped: 1

Adjeff: 5.55 fabians

Barb's Setup:

Weapons: Grief PB / Lawbringer PB

Switch: 2x HoTO

StealSkull (PTopaz, 64%)

Highlords

Lionheart

1.13 Ghoulhide

Nagelring (30%)

String of Ears

43% War Travs

Lawbringer's Corpse shattering maths:

Chilled enemies have a 20% chance of shattering. (source: RTB)

Pindle has a 16.36% chance of spawning CI (source)

Arbitrary rounding of 'immunity' to 20% to cover instances where chilled fades and grief grabs the kill, and make maths cleaner. See spoiler.

Given that the chill lasts 20frames against him normally (50%CR; 0.25*(100-50)/100)(maths source), and 12 frames when magic immune, and lawbringer will hit every 6 frames, it would theoretically constantly reapply. However, any time one whirls past him (out of range) it will expire for everything but the very shortest of whirls. Then the first swing of a new killing whirl will be with grief. Or, if passing over him, there's at least a 50% chance it's grief and not lawbringer. Possibly more if grief attacks independantly of lawbringers slower speed, or if it is held back by it.

However, plenty of kills will be "two swing" kills where both weapons hit. This is more likely when slowed, but half the time that will be because of cold enchanted (and therefore probably immune) or with holy freeze, and the probabilities of all that combined is a bit beyond me at present. But given that he either dies in one hit as in the previous supposition, or dies it two (and is therefore chilled) is complex enough to be essentially a flip of the coin at present.

Combined, this would be expressed as a 25% chance of kills being not-chilled and 16.36% chance of being immune, and as 4.09% of the 25% non-chills being CI anyway, this results in only 20.91% chance of a kill not being chilled.

I think I did that wrong that step, and I certainly don't remember the correct way to combine the not-chilled and the immune chances together into a single probability. But does this seem like a path worth pursuing?
20% shatter of 80% of the bodies = 16% missing corpses (32 of 200)

(avg * 168) / (168 - skipped(1)) / 1.54 = IF-CAT

(IF-CAT * 168 + avg*32) / 200 = CAT

I'm most interested in your thoughts about the potential shatter calculations. As well as any other ideas on the topic. I'm submitting the most conservative calculation in the meantime, until some consensus is come to.

Ignoring corpse shatter math, the CAT is 24.315s. So corpse shattering in this sample cost me 2s on average, or 1s of efficiency. However, using lawbringer over oath gained me at a conservative minimum 3s CAT (counting shatters), a net gain of 1s (0.5s eff), and a very considerable amount of safety. The drop off of NDE's (and actual deaths) by using lawbringer was very very significant. With oath I found mana burn, fanat, might, extra strong, extra fast, and even blessed aim to be potentially lethal threats at times. Whereas with lawbringer that's cut down to just mana burn, and even then the mana burn runs were considerably safer.

The loss of physical sources in the offhand was made up a fair bit by the presence of extra leech on the blade, and though the loss of STR scaling hurts, damage wise it still felt comparable. Sometimes lawbringer was slower, and sometimes it was faster. The biggest gain I feel was in the utter elimination of PI nonsense. Berserk just wasn't acceptable given how much my oath slowed it down, particularly when a lot of the time I was chilled when having to berserk. It also made it considerably easier to find pindle's corpse much of the time. Somewhat ironic given that it sometimes destroyed them. The destroyed corpses did feel a bit less common than the math bears out, but I'd rather take the potential hit there than count lost corpses. @[email protected]

Something I'm considering for the next set is trying Steelrend in place of ghoulhide to see how 10% Crushing Blow compares to ~120%ED vs undead. The other potential tweak I can see if dropping some sharp charms for either more MF or some okay-ish 1.07 damage charms, given the ITD and -def% on my weapons. Making a fortitude is potentially an option too. Alternatively, a second grief PB instead, and throw on leviathan instead for safety purposes. That would probably necessitate finding an Um to toss into it though.

LK Results (200 runs) [gems]

Total Time: 1:35:14

Average: 28.426s

Fastest: 20.556s fastest

SC WW Barb

Category: p7 Pindle

Runs: 200

MF: 228 (119eMF)

AVG: 37.258s

CAT: 24.315s

IF: 54%

Skipped: 1

Adjeff: 5.55 fabians

Barb's Setup:

Switch: 2x HoTO

StealSkull (PTopaz, 64%)

Highlords

Lionheart

1.13 Ghoulhide

Nagelring (30%)

String of Ears

43% War Travs

Code:

```
Bitter Master
Ring
Required Level: 65
Fingerprint: 0xbc5dea6d
Item Level: 80
Version: Expansion 1.10+
+116 to Attack Rating
7% Life stolen per hit
+13 to Dexterity
Replenish Life +8
Cold Resist +5%
All Resistances +10
```

Lawbringer's Corpse shattering maths:

Pindle has a 16.36% chance of spawning CI (source)

Arbitrary rounding of 'immunity' to 20% to cover instances where chilled fades and grief grabs the kill, and make maths cleaner. See spoiler.

However, plenty of kills will be "two swing" kills where both weapons hit. This is more likely when slowed, but half the time that will be because of cold enchanted (and therefore probably immune) or with holy freeze, and the probabilities of all that combined is a bit beyond me at present. But given that he either dies in one hit as in the previous supposition, or dies it two (and is therefore chilled) is complex enough to be essentially a flip of the coin at present.

Combined, this would be expressed as a 25% chance of kills being not-chilled and 16.36% chance of being immune, and as 4.09% of the 25% non-chills being CI anyway, this results in only 20.91% chance of a kill not being chilled.

I think I did that wrong that step, and I certainly don't remember the correct way to combine the not-chilled and the immune chances together into a single probability. But does this seem like a path worth pursuing?

(avg * 168) / (168 - skipped(1)) / 1.54 = IF-CAT

(IF-CAT * 168 + avg*32) / 200 = CAT

I'm most interested in your thoughts about the potential shatter calculations. As well as any other ideas on the topic. I'm submitting the most conservative calculation in the meantime, until some consensus is come to.

Ignoring corpse shatter math, the CAT is 24.315s. So corpse shattering in this sample cost me 2s on average, or 1s of efficiency. However, using lawbringer over oath gained me at a conservative minimum 3s CAT (counting shatters), a net gain of 1s (0.5s eff), and a very considerable amount of safety. The drop off of NDE's (and actual deaths) by using lawbringer was very very significant. With oath I found mana burn, fanat, might, extra strong, extra fast, and even blessed aim to be potentially lethal threats at times. Whereas with lawbringer that's cut down to just mana burn, and even then the mana burn runs were considerably safer.

The loss of physical sources in the offhand was made up a fair bit by the presence of extra leech on the blade, and though the loss of STR scaling hurts, damage wise it still felt comparable. Sometimes lawbringer was slower, and sometimes it was faster. The biggest gain I feel was in the utter elimination of PI nonsense. Berserk just wasn't acceptable given how much my oath slowed it down, particularly when a lot of the time I was chilled when having to berserk. It also made it considerably easier to find pindle's corpse much of the time. Somewhat ironic given that it sometimes destroyed them. The destroyed corpses did feel a bit less common than the math bears out, but I'd rather take the potential hit there than count lost corpses. @[email protected]

Something I'm considering for the next set is trying Steelrend in place of ghoulhide to see how 10% Crushing Blow compares to ~120%ED vs undead. The other potential tweak I can see if dropping some sharp charms for either more MF or some okay-ish 1.07 damage charms, given the ITD and -def% on my weapons. Making a fortitude is potentially an option too. Alternatively, a second grief PB instead, and throw on leviathan instead for safety purposes. That would probably necessitate finding an Um to toss into it though.

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