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Spellsword?

Discussion in 'Wizard' started by Tidolwav, Aug 28, 2010.

  1. Tidolwav

    Tidolwav IncGamers Member

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    Spellsword?

    Anyone think it'll be possible to make one with a wizard? Or am I the only one that likes that build :p

    Imagine a Sorceress if you will, with enough power to use a sword and enough magic to deal with monsters.

    Of course this would just be a PvM build.

    One tactic would be to use magic while they're far off and if they keep coming you'll be able to slice some monsters down while juggling with different kinds of spells. :scratchchin:
     
  2. konfeta

    konfeta IncGamers Member

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    Re: Spellsword?

    Well, I assume it's possible because of the gem stat boosting system and defensive buffs, but we don't know if the Wizard will have skill support for specifically improving melee combat ala Enchant.

    Things like slow time, frost nova, mirror image, various armor buffs, and the Hydra spell are conductive to a melee build, though.
     
  3. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    Well I'm thinking this only because we have speculation on the last class, but no for-sure ideas. So... instead of being a bulky behemoth, I'd rather be well... said build.
     
  4. blackbisket

    blackbisket IncGamers Member

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    Re: Spellsword?

    I have the feeling spectral blades were ment to replace the need for a sword, just my thought.


     
  5. Arbedark

    Arbedark IncGamers Member

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    Re: Spellsword?

    Yes and yes and yes and yes and yes

    This iteration of the Wizard has enough melee enhancing spells, it's like the Dev team almost wants a melee Wizard to be a possible build, especially with no stat requirements on items anymore :whistling:
     
  6. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    There will be some interesting builds I'll tell you that, I wonder if there will be any guides? If so, I wonder how "valid" they will be, since you know... it will almost boil down to personal preferences.
     
  7. Arbedark

    Arbedark IncGamers Member

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    Re: Spellsword?

    There will be plenty of "guides" such as those hosted on these forums. There will always be player guides.

    Guides for D3 will be as "valid" as guides for D2, since there will no doubt be Unique items or a set of mods on a Rare that will be better than others for different classes.
     
  8. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    Possibly, but Blizzard has stated time and time again that they want Diablo 3 characters to be fully customizable. With that I mean Runes for the skills, weapons, items, gems whatever else they're not telling us, and artisans. There will undoubtedly be hundreds of customizations for a character, that a guide will almost be moot.

    What I'm saying is, will you really need a guide if the way you feel something should go can and will go that way? Say a guide suggests that you use this rune instead of these, but you think differently so you add this rune and these gems and you get a different result, but the same damage or more possibly.

    That's all I'm saying... why use a guide when there isn't exactly a "limit". Take for example the Paladin, for combat skills for PvP you either had:
    Zeal
    Smite
    Blessed Hammer
    Fist of the Heavens
    Charge

    That's it, Sacrifice, Conversion (doesn't even work in pvp), Vengeance (had terrible damage), and Holy Bolt (doesn't work for pvp except for healing) were bad skills. I don't know if you understand. With Diablo 3 you could for another example turn Vengeance into a Zeal attack 5 hits with elemental damage... I think I'm contradicting myself, now.

    I guess all I'm saying is there will be a lot of options for one character that a guide won't necessary, because it's based off of personal preference. There I think that statement did it.
     
  9. Arbedark

    Arbedark IncGamers Member

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    Re: Spellsword?

    I understand what you are trying to say, but I think you are being too generous with respect to how well Blizzard will be able to balance Diablo 3.

    Typically PvM guides are already (in D2) very much a set of guidelines. They typically outline the skills with a main attack skill (or skills for a hybrid etc) then the "no brainer" passives and buffs. These guides usually offer multiple ways of doing the same thing, if you want to do this, then max this skill, if you want to do that, then max that skill etc. With regards to gear, again they typically have a wide range of gear, from lower and cheaper up through to the most expensive and best.

    I find it very hard to imagine that PvM guides will change a lot in structure.

    PvP guides however, WILL find the most efficient Skill / Gear combos, no matter how much "balancing" Blizzard entertainment will do.

    Regarding the example you have given of Vengeance. If one rune turns it into a Zeal like attack, another gives it AoE splash damage, the third increases its damage but costs life, the fourth turns it into a Conversion like attack and the fifth adds an extra chance to Critical Hit, then it would be a rather easy choice with regards to PvP.

    This will most likely be the same with all other skills. Even looking at Hyrda and how it will change element etc people will work out the most effective rune regarding damage for it.

    Overall I understand what you are saying, but I believe that D3 will have guides, there will just be more of them compared to D3.
     
  10. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    I suppose we can agree on this. I wonder how long it will take for a guide like a "spellsword" to actually come out.
     
  11. Arbedark

    Arbedark IncGamers Member

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    Re: Spellsword?

    I can see a "Melee Wizard" guide coming out rather rapidly, a matter of months at the most. It will be one of the most obvious candidates for a guide, there's plenty of different Melee Sorceress guides for Diablo 2 and it will be a style of play that many people will want to try.



     
  12. Sass

    Sass IncGamers Member

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    Re: Spellsword?

    What I'd like about one this time is that it doesn't rely on high runewords. With skill selection so far, it can be made pretty early after launch.
     
  13. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    You know... sometimes I question whether telling us skills before launch is a good thing. People like us will get familiar with it before we even play it, hence you and I may have a guide already in mind, before the release.
     
  14. Arbedark

    Arbedark IncGamers Member

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    Re: Spellsword?

    I agree to a certain degree, but the high end items will still be hard to obtain and item optimization will take a while.

    Also with the number of skills and different rune effects it should still take time for skill optimization to occur for less specialized builds than a Melee Wizard.

    I agree to a point. But then we won't know how effective these skills are in actual gameplay. Reading the descriptions (and looking at tree placement etc) one would most likely discern that Hydra in D2 would be a highly effective skill while this isn't the case.

    Actual playtime by members of the comminity will be required to work out which skills work well together and which don't.



     
  15. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    While people play demos and get a general feel for the game, the people who pay attention to the new information being brought to us will have a greater grasp for the game than the people who have never played a Diablo game. With our knowledge of Diablo 2 and Diablo one could say it would be an easy feat to gather enough details on specific skills to make a pretty general guide within the first week that the game comes out.
     
  16. Apocalypse

    Apocalypse IncGamers Member

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    Re: Spellsword?

    would you wanna look at a guide though? personally i rather play the game through a few times with different characters then maybe try one someone else made. to be honest though i never used a guide for D2 but i can see the use of them. lol specially for that guy who played the barb in that last video
     
  17. Tidolwav

    Tidolwav IncGamers Member

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    Re: Spellsword?

    Oh no, actually, in Diablo 3 I will have no interest in looking at guides, this is purely hypothetical. If someone were to take the time to closely examine skills hypothetically speaking we could have a guide before the release of this game.

    I think guides are mainly used for PvPing now. When you're using PvM you're not really looking for the best axe or sword, but the most efficient way to do things and with ease. Once that's in your noggin you can slowly work your way up to having trophy items or even characters. IMHO there shouldn't be any guides for Diablo 3 unless you're pvping, even then... what's the point? It's a do it yourself and do it how you want to experience... at least that's the vibe I get from it.
     
  18. Sass

    Sass IncGamers Member

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    Re: Spellsword?

    Who would read a guide is based on the player. Some want to dive right into D3's skills and items, all the while seeking optimization and having their name on a guide.

    Others could want to play to savor the game (this'll be me) and wait until we've tried them all before optimizing. Well, even first play can follow some build after reviewing your skills, but not as linear or guided as by , well, a guide.
     
  19. Apocalypse

    Apocalypse IncGamers Member

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    Re: Spellsword?


    i loved all the character planners that came out during the beta of D2. man i planned so many characters it was not funny. spent many hours at work getting paid to plan my characters lol. i would love to see more stuff like that again this time around


     
  20. Arbedark

    Arbedark IncGamers Member

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    Re: Spellsword?

    TitanCalc for D3 is a must in my opinion.



     

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