Speculation on DIII Followers: DII Chars? I am acuatlly a little surpirsed that no one has really been discussing what I feel is the biggest piece of "hinted" information we have had yet. Here is what Jay Wilson said a long time ago when asked about whether mercenaries would be returning and whether they would be equipable like we all know and love: Yeah, we call them "Followers" now, but we are bringing them back. We have not announced any kind of information on them, so we are not really talking about them, yet. I can say that they are a big improvement over the Diablo 2 mercenaries. They are definitely a lot more interesting, but we will be revealing something about them at a future time. Next to revealing the 5th class and the new skill trees and resource systems for the classes, I am really anxions to see what these "big improvements" are. After all, evey hero needs a sidekick. Frankly, I loved the DII LOD mercenaries and felt they were a major improvement to the game. But, that got me thiking...how could you really improve on a DII mercenary? I thought the AI was pretty good in DII and, through equiping them with certain items, they were definately customizable. Then I thought, "Why not just make them mini-characters with their own mini skill sets." That way, you could make them be, whatever you wanted them to be. Then I thought, wouldn't it be cool if they brought back the DII classes with mini skill-sets? Example: Act One Mercenary: Paladin Act Tow Mercenary: Amazon Act Three Mercenary: Necromancer Act Four Mercenary: Druid You could then cusotmize the follower with mini skill sets and then have AI customizations on how often they would use a particular skill. My favorite action RPG (other than Diablo) is Kingdom Hearts for the playstation 2. Basically, this is how the system on the playstation worked where, you were only technically in control of your main character. The other characters also bore similar stats to the main character, were upgradable, equipable, and you could customize which skills they learned and, more importantly, how frequently (or unfrequently) then would use particular skills in combat. They also had customizable stances like agressive, defensive, etc. I don't know, I just thought, wouldn't it be really fun if you had a really in-depth, equipable, customizable, side-kick? Wouldn't it be cool if the DII classes came back as customizable mercenaries. However, unlike mercenaries from DII, you actually have to earn their trust by perfoming various quests, rather than paying money to acquire the mercenaries? Sure you would only want one follower with you at a time, but could you have a whole team of followers back at your base camp with your artisans and, depending on the quest, pick and choose which follower you wanted to take? This is all just speculation, but if Jay Wilson says it is going to be a "big improvement" then I anticipate it will be a "big improvement." What do you guys think?