Sorcyone's D2 1.10 bug list Sorcyone's D2 1.10 bug list version 0.9 last updated 20 Apr 2005 This is a compiled list of established bugs appearing on the Realms. SP or mod bugs only are not listed. Gameplay : 1. Andariel drop bug. If after killing her for the first time you talk to town NPC, then everyone time after she drops as if you were killing her for the first time (enhanced drop). 2. Opening a chest in a corner can move you behind the chest, and stuck unable to move if you have no teleport. This is most annoying for a necro since you have to rejoin the game. 3. ed/max ed/min jewels do not add ed in armour including shield, but do work in weapon. Can anyone confirm if this a display bug or full bug ? Armor_biff claims this still works on mercs ? 4. Upgrades of ethereal armour do not gain the defense bonus. 5. Changing attack in the middle of a leap attack can leave you stuck unable to leap attack. Another cause is being stunned during the leap. 6. Charges in items add synergy bonus if no point shave been placed in the spell. Examples are MarrowWalk for L33 Bone Prison, and Baezil's vortex for L15 Nova, Metalgrid for Level 22 Iron Golem. Can anyone confirm if this affects % chance to cast, eg wield Boneslayer Blade for Level 20 Holy Bolt, and wear Thundergod's Vigor 5% Chance To Cast Level 7 Fist Of The Heavens When Struck, does this increase bolt damage by 300% ? 7. Gloams/black souls do too much damage with their lightning attack. Their melee damage is incorrectly added to their ranged attack. 8. Merc loses aura granted from item when dies. Solution is to pick up and drop the item back on the merc. 9. Charge bug. 10. When merc levels up, Battle Orders and Oak Sage turn off. Take off and put back on any item with +life solves the problem. 11. Ctrl+left click any item that cannot be sold results in disconnect. 12. Display bug : When not having the sufficient amount of strength/dex but having enough through an item bonus, some items equipped might not appear to other players. 13. Flamebellow bug: casting inferno and leaping causes you to become almost a "ghost", unhitable by attacks but unable to hit anything yourself. It's a useless item anyway. 14. Sometimes Baal doesn't spawn his minions. There are a number of causes, main one being leftover bone wall. 15. Leapers hit with cold attacks will sometimes be left alive with 1 hit point, will still attack you but cannot be attacked. Note telekenesis will kill them (useful for a sorceress). I guess it forces their interrupted leap to complete. 16. Hotkey problem with tomes - just don't keep a tome in your stash. 17. Alt click on stash leaves you unable to select anything. Alt click on stash again solves this. Realm : 1. Switch accounts/characters too quick can leave you with REALM DOWN for 3 minutes. Fast computers are more susceptible to this. 2. Occasionally, death crashes the game and leaves you with REALM DOWN for 60 minutes and not dead. 3. In certain places such as opening door coming back from Outer Cloister you can be running still, which can be used to keep the game open. Can anyone confirm this as a Realm or Game issue ? 4. WW sometimes gets broken such that when you try to whirl you do not move or attack, you just whirl in place. Rejoining game fixes. Can anyone confirm this as a Realm or Game issue ? Has anyone had this bug on less than speed 8 hits/whirls ? 5. Games still crash as much as they used to in 1.09 - watch out muling. Anyone get game crashes in SP ? 6. Moving items from/to cube a lot can leave you stuck unable to select any objects on the ground or NPCs. Rejoining game fixes. Another cause is spamming a certain spell eg telekinesis (DarkY). Fixed bugs: 1. Diablo clone no longer dies to Shenk/Blood Raven death explosion. 2. Grinding sell bug fixed. Unconfirmed game bugs : 1. As in 1.09, drops are not distributed perfectly randomly. Same base type drops seem to occur quite a lot, especially for drops within the same second, eg 2 set rings, set CB + unique CB, 2 elite uniques from 2 monsters in the same second. It may be Blizzard is using the clock as part of the random seed. This might also explain why you get periods of time where drops are huge, and periods when drops are terrible. (Yes I have studied Statistical Mathematics so I understand random distributions.) I also may be hidden MF penalties are being applied to short games to penalise potential botters. Another theory is based on time of day/date. Anyone remember Dungeon Keeper used to reveal secret levels on certain days of the year. 2. Ranged attacks may deal damage when hitting people IN TOWN. happyface95 can you be a bit more specific please, eg do you mean being chased by guided arrows ? 3. Fire arrows from skeleton rogues seem to do way more damage than cold arrows.