Sorcy attack spell ideas

pharaoh

Diabloii.Net Member
Sorcy attack spell ideas

I've decided to make an Energy Shield sorcy after reading Zarhrezz's guide, and having no other ideas of my own. I've made it to Act4 Normal, just killed Izual, and my offensive skills are limited to Static Field (a must for every sorcy), Charged Bolt, Telekinesis (haha), Lightning, and Chain Lightning. Basically, I took the pre-reqs for ES, as I knew I'd need them, I took Static, because it rocks, and I've got 10 in Warmth, because when your life is essentially your mana pool, it is a good idea to replenish it as fast as possible.

Now, my issue: After spending the points necessary to max both TK and ES, as well as one in Static and 10 in Warmth, that will have used 55 points. Aiming for a more or less complete build at level 80-ish, that leaves 36 skills (79 level-ups plus 12 from quests minus 55), less if I want more in Warmth (as I think I do). What, then, should I use as offensive spell(s)? I could go with Chain Lightning; as I already have it, it will only cost another 19 points to max out, then I can pump Lightning Mastery a bit, and maybe drop a couple in synergies (or maybe boosting Static would be better, dunno). Of course, this leaves me with only one element to attack with.

Alternatively, I could grab another element, preferably something with few or no synergies (ie Firewall), max it, and only put a couple in the mastery, while maxing CL and dropping a couple points into LM. This means less vulnerability to immunes, but a generally slower kill speed.

A third option would be a hybrid build. If I'm pumping Warmth anyways, why not take Enchant, and make a semi-enchantress build? This will cost less skill points, and while not as focussed as a dedicated enchantress, this would only be used for enemies impervious to my main attack (probably CL, as above). The major downside I see to this approach is the need for points in Dex; every point here means less in Energy, which means less mana.

Pity freezing monsters isn't like Stone Curse from Diablo, where the character had a 95% to-hit against petrified foes. If it worked like that, I'd go with Glacial Spike and Enchant, and have a blast. :)

Anyways, does anybody have any opinions/suggestions on what course I should take? I'm getting the sneaking suspicion that I need to decide soon; slvl 6 Chain Lightning (with gear) isn't going to do the job for much longer.
 

Milamber

Banned
Well for 30 points you could go with (again) Frozen Orb (plus points for synergy's).

20 Orb
10 CM

This would give you a decent skill which has minimal synergies.

Firewall could be a good option, but I've honestly not used it (is it still the l33t?).

I think it would be best to throw in another element, and if you're going to max warmth maybe a spammable attack is in order....maybe FireBolt...damage won't be great but you will be able to rocket them off....
 

DundeeKahn

Diabloii.Net Member
Ever since I read the guide i have been thinking about Nova. I think its a great choice for a few reasons: Its a crowd killer, Its fast, It has no sinergies, I takes a lot of mana to work fine and mainly Its lighning Skill and WILL BE boosted for your Sparkling Grand charms, adding for ES, NOva Itself and the LM. Of course It will give you a pain from lightning resistants, but if you have a nice merc and good teleport skills (you and not you char...) you can do it. I am kicking butts in hell with my cold only sorc and my Crushing Blow merc (Hone sundan + Guillaume's Face).
Another Idea on immunities is getting a wand or dagger "of lower resist" in the weapon switch. They not only reduce resists, but sometimes even break immunities.
If you decid to use enchant as second attack, I suggest a Bow with "Fires Magic arrows" or "Fires explosive arrows" as they have built in "always hits".
Good luck.
 

bradley_turner

Diabloii.Net Member
when i first read zahrezz's guide, i thought about making an energy sorc also, and my first thought was, well... hrm, i cant be killed, thats a plus. warmth... good idea, because its like replenish life, except at a godly super insanely fast rate. hrm, what synergizes with warmth? well, enchant does. hrm... cant be killed in melee.... want to max warmth... good idea, enchantress energy sorc! this is what i reccomend for you :)
 

factotum

Diabloii.Net Member
bradley_turner said:
when i first read zahrezz's guide, i thought about making an energy sorc also, and my first thought was, well... hrm, i cant be killed, thats a plus. warmth... good idea, because its like replenish life, except at a godly super insanely fast rate. hrm, what synergizes with warmth? well, enchant does. hrm... cant be killed in melee.... want to max warmth... good idea, enchantress energy sorc! this is what i reccomend for you :)
Zarhrezz himself says in his guide that a melee enchantress is NOT a good idea for the Energy Shield build because you will die to the first Mana Burn boss pack you encounter.

Using a lightning skill as your main attack would make a lot of sense. You're going to need a LOT of +lightning skill items to get Energy Shield up to the recommended level (42, I believe), and thus any other lightning attack will also be heavily boosted. For LIs you need an attack which can be powerful without much investment in mastery or synergies, because you simply don't have the skill points available, and Frozen Orb fits that bill nicely.
 
max chain lightning and probably frozen orb, these will be the best option, as you have 2 elements, both good killers on there own, and dont need synergies much. CL will be godly as you should have loads of +lighting skills for ES.
 
Top