Something more thoughtful then BoE. The reason Blizzard stated to include Bind on Equip (BoE) items is to "remove high-end items from the economy". All this does however is reduce people's incentive to actually use high-end items or incorporate them into their builds. Instead of finding such a rare item and wanting to make a build around it they'll just trade it off anyways, except if the item happens to be absolutely perfect for their build i guess. Point being, i don't suspect making them BoE will do anything more then making them undesirable to equip (UoE) except if you just have to have that particular item, which then means you'll likely traded for one anyways. Lets take a Griffon's Eye for example. I don't usually play Lightning Fury Amazon's or Lightning based Sorceresses so i've never traded for one, but finding a Griffon's Eye would at least spark my interest in making such a build. At least the decision wouldn't be based on whether the item is BoE or not. If it would be BoE then honestly i wouldn't bother and thus not even TRY using it. I think this would suck much of the fun and mystery and wonder out of the game. Anyways, my suggestion would be to first not make such items BoE (obviously). What could be done with such rare items though is making hem "connect" to your character. What i mean is, for a price (or quest reward) you can "connect" (personalize) such an item to your character. What this would do is make the item reach its full potential in power. (this doesn't mean the item becomes automatically perfect though) For example, Griffon's Eye UNconnected to any character could have - 10-15% to enemies resistance and + 5-10% to lightning skill damage, connected the item increases in power and becomes - 15-20% and + 10-15%. Any character could use it at will but if you want the item to reach its full potential you need to "connect" it to one of your characters. If you later decide to trade it off you can still do this, but unconnecting it (making it blank again for another character or person to use) will also have its cost. I think with such a system people will still feel as if they can use such items at will but with an added element for those who want to really dedicate their character to using such an item at its full potential. If you find a Griffon's Eye which is slightly better then the connected one you're using (it has 1 more defense or something rather trivial) then it's up to you whether you want to pay the price in switching your current one with the one you found (perfectionists) or not bother and just put it up for trade instead. If you don't have a Griffon's Eye yet you might be interested in making a build around it, if you really enjoy this new build using Griffon's Eye then you can connect it to your character for a prize, if you don't like this new build you don't have to connect it and you can still trade it away. What are your thoughts?