Some very important questions about the Wolfbarb! Well, i am playing on the EuHCl and i am currently developing only one character - barb based on the Wolfhowl helm. He is very very tuff one - i am just an expert in creating tank characters (maybe because i have NEVER was able to play soft core and I HATE dieng). He haves 8.5k life, 24 k def (with "chilled:" fortitude), 50 % DR , 67% blok(i will explain soon why is not maxed).... But the damage - here comes the main problem - he is not so bad at all, but it is not enough for that i want to be. In public games up to 8 players i can take care only of the ordinary monsters and the champions, against the strongest bosses and minions i am very useless for fast killing. Besides he is very fast in hit, but not at all - just 7fps (which is not very good for a werewolf - even bad i think ). The other great problem is in the block recovery rate..... Unfortunately after maxing my block (MY FHR is over 86%!) i was very bad surpised - in a big melees my barb was in a block animation very often (being the strongest tank in every party i have been till now i am supposed to be in the center of the action - like stoping a Boss group of Harvesters (bloodmoon lords and the other mean stuff of this kind), while i am shooted from everywhere by dead archers - in a big fights - more than 30 i have seen to shoot me at once, and even pumped from no less than 15 Blacksouls (i HATE this manaburn!). In such cases the semi-highdef i have is not enough, but the block rate is really anoying - so i have changed my gear and put a GA with the hope the FBR will help me. The result was - a LARGE LOOSE of damage(now i even suck against average minions and champs) and life(now is nearly 8k), and no solution of my block problem!!!! Yes - the werewolf is really fast and providing significant life bonus to a barb, BUT its block recovery rate just make me crying! Now i have done some changes to my gear to slow down my block % chance - at 67 is a little better but i am still too long time in a block situation! So i decided to become more balanced and to enchance my damage/persecond as maximum as possible and to remove the stupid storm! So i have some VERY IMPORTANT QUESTIONS. I need your help! So, I am thinking of using dual sword while being a Werewolf. I have some ideas, but i don't know is they possible or not: 1. If i use two GRIEF rune words, is the "+damage" calculated from the two of them? The barb having a pair of swords in his hands, when is in werewolf form strikes only with the higher damage sword. But what will happend in the case of two GRIEFs ? Is it possible to have +800 damage (in a perfect case runewords) on his Werewolf feral rage attack? If the answear is "yes", what will happen if i have: PB GRIEF 30ias(6 fps)/+399damage/10-15 ed(superior) and PB GRIEF 31ias(the minimum enough WIAS for the 5fps break point)/+400damage/no Sup PB. Which weapon will become in use for determinating the actual speed of the attack?? 2. If it is not possible or is not accurate to use 2xGriefs, the other possibility is: In the first hand - OATH in PB - with 50% wias i will hit the 4fps break point! In the other hand - PB GRIEF - 31+ias/+400damage! If i think accurately - the weapon used to calculate the actual attack speed in the werewolf should be the OATH (210-340ed on the normal PBlade damage >> than the base damage of GRIEF PB). But in this case, what will hapend - is the +400 damage will go on the actual werewolf damage or it will have no matter because is on the weaker base damage sword? ( this variant is giving in advance the use of 16 lvl WoH spirit, so it also will provide significant damage). ? Is the "+damage" working with skills enhancing the %damage like the feral rage, the barb sword mastery and items with %edamage? Also is the deadly strike and the CS working on the "+damage" mode? If these suggestions are not possible to be implement in the game, please help me to find what is the best way to create a werewolf barb with the biggest possible damage/second (without the OW option - i have created a better way to provide it!), who is not stucked continiously with the annoying block move!