some Templar questions

death_toll

Diabloii.Net Member
some Templar questions

I read Pravda's guide, and he convinced me to build a pvp templar/vindicator. His guide was for a vindicator/ templar (primary smiter, secondary foher) but i want to have foh as main,then smite as secondary...
I have narrowed the equipment down as follows:
Helm: Shako (socketed light facet)
Armor: Dusk Enigma
Shield: Hoz
wep: Silence rw (i dont have yet :( )
Belt: Verdungos
Ammy: Maras
Rings: Raven and Bul Kathos
Boots: Waterwalk
Gloves: Bloodfist

Any suggestions? I am pretty sure on most of these items but they can be improved...Im not so sure on the effects of the lightning facets, will they add to foh damage?

I am not so sure yet on skills either...I want to get the strongest foh possible, so i am gonna:
20 Fist of Heavens
20 Holy Shock
12-13 Conviction
For the smite portion, i will have about 40-45 skills to divide among Holy shield, Smite, and Fanaticism...would it be best to max fanat then divide up rest? or Max Fanat, Max Smite, rest in holy shield?
 

Pravda

Diabloii.Net Member
I think you look good item wise, except that you won't have ~50dr. I'd rather stick ber runes in the shako and shield than facets for more dr, but that's just me. As for skills, if you have 40 points left, go 20 fana, 20 holy shield, and leave smite at base.
 
Pravda said:
I think you look good item wise, except that you won't have ~50dr. I'd rather stick ber runes in the shako and shield than facets for more dr, but that's just me. As for skills, if you have 40 points left, go 20 fana, 20 holy shield, and leave smite at base.
my cheap alternative to the silence phase blade: the crescent moon phase blade.

it has 20% open wounds (smite), -35 light res(foh), decent range, and in pvm a chance to cast static field which is pretty damn godly in my opinion. Plus it doesn't take very much ias at all to get 6 frame.

A note on the gloves - bloodfists aren't bad at all, but I personally prefer steelrends. Of course I'm using a valor (-15 req jwl with 12 str, 14 life, 7 light res) so I don't need the extra Fhr, or the 10 ias, and the 40 life is sort of negligable considering the damage added from 'rends.

also,I need to remake my v/t on the ladder this week. I focused too much on FoH and wasted some points. My smite is on the lowish side ( 1.8k) with up'd HoZ.

also, i don't have :rant: any :rant: combat charms at all on the ladder. it's so sad. some slut wanted me to trade him 2 storm shields for one without any second mods, and that was the only :rant: person i've seen :rant: that was trading them.
 

Weltkriegpally

Diabloii.Net Member
I would consider the crescent moon as an excellent choice for fohing, but keep it for those who stack resists. It can be an excellent way to surprise them. As far as the smite goes, 20 holy shield and 20 fanat, smite at base. You can still do 2.5k smite damage, which is very very potent. Good luck!!

--welt
 
Weltkriegpally said:
I would consider the crescent moon as an excellent choice for fohing, but keep it for those who stack resists. It can be an excellent way to surprise them. As far as the smite goes, 20 holy shield and 20 fanat, smite at base. You can still do 2.5k smite damage, which is very very potent. Good luck!!

--welt
hey, as mentioned by romvs in a previouse post, check this out

http://www.rpgforums.net/showthread.php?t=134856

this is the exact build i do believe you are alooking for, so hope this helps you out
 

Billweed

Banned
Old is new? My Pal Pat is this build

death_toll said:
I read Pravda's guide, and he convinced me to build a pvp templar/vindicator. His guide was for a vindicator/ templar (primary smiter, secondary foher) but i want to have foh as main,then smite as secondary...
Comment: mine is 1.08 Vers so I just chanced on this build pre synergys but
I the equipment as follows:
Helm: Shako (socketed Topaz facet)
Armor: Templers Unique Pal 1.08 +14 all resits,+10 MF Jewel
Shield: Hoz - UM'ed or Rhyme STarge with Nat ED AR
wep: Hand Blessed
Belt: Verdungos
Ammy: Maras P .
Rings: Raven and SOJ
Boots: TearHaunch or War Trav's
Gloves: Cergas or chances PVP PVM
MERC - This is my biggest prob with the patch I still have lvl 79 act 1 norm lvled cold merc with +3 skills and they killed the fire l hose lighting effect - I am not killing her!, but Bring back the cool graphic even if you nerf the Damage Blizzard!!!!!!!
I think I might start doing Pit runs with him even If I mostly play ladder now.

I kind of messed up one combo a little on skills ...I want to get the strongest foh possible, so 1 pointed smite early and maxed FOH and HS for DEF in 1.08 them strated to max smite post FOH Max - made it to hell cow a gizzilian times still only in the high 70's cause (Guess What? I Got bored with Cows) and that's generaly when I start something new.
JUST A NOTE FOR ALL COMBO TYPE PAL BUILDS!
Skills with charms and all end up at +12 in the combat tree and Can tell you that 1 point in all is a good thing in this tree! 1Max Fanat but I only did per reqs that tree and the Def skills well Thats another 1 point can't hurt yeah to a degree


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