Some questions about Assassins
OK I'm making a Tiger Strike, Dragon Tail Assassin. But this one will be different. I was thinking of getting something extra for it.
Since Phoenix Strike SUCKS without the synergies, and so do the three other elemental charges, I decided not to go with that. If it +skill items affected synergies then it migth be worth it, but since it isn't, just no. So no more Martial Arts for me - I'm done with that tree.
As for the Shadow Disciplines, I got Burst of Speed 10 just because of faster run walk and because I don't want to worry about IAS. The 1 points I've put:
Claw Mastery
Psychic Hammer
Cloak of Shadows
Weapon Block
Mind Blast
--
Cobra Strike
Dragon Talon
Dragon Claw
Dragon Flight
That's 59 skill points I've wasted. By level 80 I'll have 33, so that leaves room for one more skill to max, plus another skill to get points into. Now I don't want to get Shadows, not even waste points in them. I can do fine without them, and they suck without many points.
What I HAVE been looking into is Blade Fury and Death Sentry.
But before I decide, I just wanted to clear some facts out about these two skills:
Blade Fury
I'll be using Gore Riders, so will the mods like Crushing Blow also apply? Also, it says 3/4s of weapon damage. But on the BF screen it gives a damage also. Is that damage ADDED to the 3/4s of my weapon damage?
Death Sentry
I just want to know one thing: What do they mean by "radius?" At level 20, it says 9.6 yard. Is that how far the DAMAGE of the explosion goes, OR is that how far from the trap the body will explode? For example, I lay down a Death Sentry. Does the 9.6 radius means that that Sentry will cause any corpses within a 9.6 radius to explode, or will it explode any nearby corpse, and deal damage in a 9.6 radius?
I might not end up getting Blade Fury if Death Sentry turns out to be better, but if "radius" just means that it will explode corpses that are 9.6 yards away from the trap, I'll just stick with maxing Claw Mastery for more damage and AR.