Some Hellforge stats and observations So, I decided to run a few Hellforges...I didn't make any stats for normal hellforge because I just gathered the gems, here are the preliminary Nightmare Hellforge stats (and yes, I know that this has been done many times before...just adding again): SOLx3 SHAELx4 DOLx3 HELx3 IOx4 LUMx2 KOx3 FALx5 LEMx3 PULx4 UMx6 Each find recorded right after the character got it. Here are my observations: 1. They seem to be truly random. Meaning theres no particular rune thats more important than any other. 2. What does however happen is that sometimes you will get a large number of higher runes or just lower runes, which in the short run creates the illusion of some people being unlucky and others being lucky. It also creates the illusion sometimes that doing certain things and using certain characters has an effect on drop. Everything gathered here suggests this isn't the case. 3. Level doesn't matter...all the mules were between level 1-40, it didn't make any difference, level 1 mule dropped UM, a level 40 mule dropped SOL and visa versa. 4. Only *ONE* rune drops in a game, no matter how many characters gets the quest. 5. Gems on the other hand usually drops in sets of: 1 Perfect, 2 Flawless and 1 normal gem for EACH character thats getting the quest. I might have forgotten a few things, so feel free to ask questions.