Some Hammerdin Questions I currently built a cookie-cutter Hammerdin. Current build/eq: Skills: Maxed Hammer Maxed Vigor Maxed Blessed Aim Maxed Concentration 3~ into Holy Shield. 1 into preq and other defensive auras Stats: Strength:90 Dex: Enough for max block Vit: Everything else Equipment: Helmet: "Lore" Shako Armor: Enigma Weapon1: Hoto Weapon2: CtA Shield: Spirit Monarch Belt: Crappy Caster Belt Gloves: Crappy Caster Gloves Ring1: Plain 10% fcr ring Ring2: Open for +res/MF/FCR, depending on what I need atm. Amulet: +1 to pally, +19 to all res rare ammy Obviously, I'm not very rich or anything. I just happened to get lucky MFing to afford the Enigma/Hoto/Cta, and the rest is things I found/made myself. With that equipment, I have almost max resists in hell, and do roughly 7.3k~ max with hammers. So my questions are: Is there any cheap way to get my hammer to the 10k~ range? Or atleast 8-9k? I can do countess and arcane runs just fine, but Nith is giving me alot of trouble. Maybe my hotkeys are set up weird, but I can't seem to tp next to him and switch back to concentration fast enough to kill him before he uses CE a few times and kills me. Are there any tricks to running him quickly? Are countess runs worth it? I ran her for about an hour or 2, and the best I came up with was a Sol rune. I also found a Shaftstop, but that's just pure luck and I can't really depend on unique drops. Which would be more profitable? Running countess/arcane/nith for Keys and selling them, or running Hell Meph/Pindle on a Sorc with 300~ mf? There's no way I could ever do Uber Trist on my Hammerdin, but could I run the other Ubers for the parts? Any other general info would be appreciated.