Some advice on a Druid Hello everyone, Lately, IÂ´ve been playing a hybrid druid I came up with (and for which IÂ´ve found similar guides on the forum, but nothing exactly like what IÂ´m doing), an elementalist/fire claws werebear using armageddon and fire claws as his main attacks. So far itÂ´s worked out great (started Nightmare yesterday, and I cleared the den of evil. So far, most monsters die in 2 hits at P8). Right now, IÂ´m using Bonesnap, JalalÂ´s Mane, IK boots and belt, Venomgrip, DurielÂ´s shell and rare rings (kinda crappy ones right now) and a rare amulet with extra resistances, +2 to elemental skills and some +stats. The character has a lot of life and armor right now, which is nice, and hits like a truck (over 1200 damage per hit with fire claws with a fully charged maul, around 1000 without it), albeit somewhat slow. I expect damage to rise as I pump the sinergies (right now, IÂ´m maxing armageddon, because itÂ´s my main damage dealing skill. While I tank the monsters, the meteors inflict some heavy punishment on packs. Once thatÂ´s done, IÂ´ll start pumping fireclaws for good, and the sinergies as much as I can with all other skill points), and once I get a might mercenary. Here come the questions, at last: 1: Would it be a better idea to pump some sinergies first, and then max fire claws? So far, IÂ´m against that because putting points in Fire Claws allows me to gain extra attack rating as well as damage, however by boosting the sinergies IÂ´d also boost the damage and duration on Armageddon. 2: Attack speed is probably the only thing this build lacks so far. What weapons or items would you recommend to increase it, both now and endgame? 3: IÂ´m pondering to use Earth Shifter for endgame play, if I ever manage to find it (I gotta get my Barbarian to do some work on that regard, IÂ´m afraid). Judging by ATMAÂ´s drop calculator, Thresh Socket is my best bet to find it, and after that, running lvl 84 areas. However, I have to wonder how slow my attack speed with Earth Shifter will be, and how I could improve it (so far, adding a socket with LarzukÂ´s quest, and putting a shael in it seems the simplest way to go, but IÂ´m open to suggestions). 4: This build is being highly enjoyable in Normal and early Nightmare, and has been a fantastic cow runner (each armageddon meteor would hit 3 or 4 cows, and almost none would miss due to the high number of cows). Is it likely that itÂ´ll stay the same all the way to hell, or am I wasting my time? Thanks for the answers, and sorry for the long post.