I suck at throw barb apparently so I decided to make a necro and I can't decide which item is better. The first zombie head was found by my throw barb ( I muled it to my necro, duh). and the second head was found by me when I was going to run Andy for the second time. Both are equally useful for me but I just can't decide what to use. Any suggestions on which I should pick? Code: Zombie Head Defense: 5 Chance to Block: 25% Durability: 18 of 20 (Necromancer Only) Required Strength: 14 Required Level: 12 Item Version: 1.10+ Expansion Item Level: 24 Fingerprint: 0xc49d9b8a Adds 2-7 poison damage over 3 seconds +1 to Corpse Explosion (Necromancer Only) +1 to Terror (Necromancer Only) +3 to Skeleton Mastery (Necromancer Only) +1 CE will reduce the mana cost, more damage and a dramatically larger AoE. Since this is my main damage, I would need that. +3 Skeleton Mastery. Tankier skellies = no re-summoning = more mana = more CE and curses. +1 Terror. I don't even need this. Code: Zombie Head Defense: 5 Chance to Block: 25% Durability: 18 of 20 (Necromancer Only) Required Strength: 14 Required Level: 6 Item Version: 1.10+ Expansion Item Level: 10 Fingerprint: 0x84a30bba Adds 2-7 poison damage over 3 seconds +2 to Raise Skeleton (Necromancer Only) +3 to Skeleton Mastery (Necromancer Only) Socketed (2: 0 used) 2 sockets. I was thinking of placing 2 Eths ( for mana regen ) or 1 Eth and an Eld ( mana regen and block rate ) on it. +2 to Raise Skeleton. More tankier skellies? +3 to Skeleton Mastery. Excellent mix with +2 Raise Skeleton. TL;DR - +1 CE with +3 Skeleton Mastery or 2 Sockets, +2 Raise Skeleton and +3 Skeleton Mastery?