So, I'm kicking around the idea of a dual element PVP druid...
...wondering if versatility can make up for less damage.
the skills im thinking of -
20 volcano
20 molten boulder
20 twister
20 tornado
20 hurricane
1ravens
1spirit wolves
1oak
1 all reqs
finished @ 96
would max hurricane last
"What? No fissure?" <- I'm sure you're asking. I'm trying to capitalize on the ele druids biggest strength: physical damage spells.
"What? No Cyclone Armor?" - without being fully synergized, it barely takes one Fireball, and no hurricane hurts your twister damage.
the gear I'm eyeing:
shako - ber
maras or rare
enigma
2x spirit
arachs
for rings i would use ravens/dwarfs/wisps for w/e element i need to resist as i have low base res.
magefists
aldurs or rare
cta + spirit on switch
torch/anni/9 ele gcs use res charms to make up for the lack from gear.
this gives 16 (counting Battle Command) all skills and 25 total to ele (26 fire).
i tried to get the most skills i could and still hit the fcr and fhr bps with gear.
obviously the weak spots are resists and %dr (no block obviously, I'm used to sorcs, and dont always use block - wasn't sure if it was necessary on a druid.). any suggested improvements are appreciated.
I really like the idea of being able to have a long range timered spell that puts chars in block-lock etc, and a spammable spell as well.
let me know what you think!