Slows Target %, Calculating my Breakpoints.
Trying to figure out how Slows Target would effect a player. Tried searching for the answer, but only returns I get from "Slows Target" talk extensively about stacking it and caps and stuff largely aimed at PvM which isn't what I'm looking for. Just going to use a thrown Mat Jav as an example.
Say I have 100 IAS, which is more than enough to reach the final BP. I get hit by a Barbarian using Arachnid Mesh, for 10% slow. How many frames does my thrown javelin go at now?
Say I have exactly 55 IAS, how many frames am I throwing at after being hit with Arachnid Mesh?
How would I go about calculating this?
Additionally, does Slows Target affect FBR or FHR?
Trying to figure out how Slows Target would effect a player. Tried searching for the answer, but only returns I get from "Slows Target" talk extensively about stacking it and caps and stuff largely aimed at PvM which isn't what I'm looking for. Just going to use a thrown Mat Jav as an example.
Code:
Base speed of -10
IAS frames
0 14
6 13
16 12
30 11
52 10
89 9
Say I have exactly 55 IAS, how many frames am I throwing at after being hit with Arachnid Mesh?
How would I go about calculating this?
Additionally, does Slows Target affect FBR or FHR?