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Slows target by X% attribute?

Discussion in 'Necromancer' started by Kyo, Mar 13, 2004.

  1. Kyo

    Kyo IncGamers Member

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    Slows target by X% attribute?

    Anyone help clarify "slows target for 35% attribute? I know what it exactly does but happen to get this on pair of gloves but was wondering how does one activate or get the attribute?

    Is is as soon as u wear it all targets are slowed to 35% or is it every hit or something to that affect ?

    Cheers

    Kyo
     
  2. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    This mod should kick in as soon as you hit a monster with a physical attack. Hitting it with your sword or bow etc.
     
  3. Kyo

    Kyo IncGamers Member

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    ah right ? just thought the mod was on a glove/armor intead of a weapon so it kinda confused me

    Kinda useless then unless melee type character. :cheesy:
     
  4. Desmodus

    Desmodus IncGamers Member

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    On a similar line of questioning, if slow monster X% cumulative? for example if a monster has a speed of 100 (for the sake of easy maths) and my clay golum hits and slows him by 30%, his speed is now 70 right? Now if i poke him with Blackbog (50% slow monster), is his speed now 20 (cumulative, 30+50) or 35 (50% of 70)
     
  5. Hypnectic

    Hypnectic IncGamers Member

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    Sloooooowz

    If you really wanna slow monsters/players..etc. Put a point in decrepify and clay golem. Then buy a Holy freeze merc. Run or teleport :bow: up to unsuspecting people/monsters and

    BAM! frozen

    BAM! Decrepify

    BAM! golem punches you in the face
    (i feel like that chef guy on tv.)

    The monster/character can barely move.
    it's really fun when they try to run away and take 2 steps over a 10 second span. leaving time for my merc or revives to slaughter.
    or just be mean and spear em' :innocent: "oops"

    I enjoy doing this to other chars, sometimes ill wear Clegs and stab em' with my wizard spike. rofl.

    try it, it's really funny. hyP.
     
  6. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Cumulative.
     
  7. janereux

    janereux IncGamers Member

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    Hi Mad Mantis,

    Would you know how long the "slows target by X%" works, for example, after hitting the monster? Thanks.
     
  8. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    That mod should work as long as the target remains alive. I'll see if I can get this verified, but current testing lets me to believe that it is.
     
  9. kaervek666

    kaervek666 IncGamers Member

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    whats the maximum you can slow something? does the 50% from decrep count as "slows target x%" or is it worked in differently? I know my golem + decrep = about 110% atm
     
  10. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    IIRC 100% was the maximum slow.
     
  11. Invictus_prime

    Invictus_prime IncGamers Member

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    It is actually 90% per source.

    Each minion/hireling/player is considered a source.

    So it works like this

    Necro 90%
    Clay Golem 63%
    Holy Freeze 54%
    Decrep 50%
    Mercenary 90%

    so.......
    1 X .1 X .37 X .46 X .5 X .1 = 0.000851 or .0851% of original speed or slow monster by 99.9149%

    Since a source is maxed at 90%, you can NEVER reach 100%slow. But you can get really close.
     
  12. Pier

    Pier IncGamers Member

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    Edit: wrong post, sorry.

    Grr pIER
     
  13. janereux

    janereux IncGamers Member

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    Ok, yeah, I'll also go see if this is the case. Thanks!
     
  14. kaervek666

    kaervek666 IncGamers Member

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    nice.

    what sort of slow does the chill effect from ice mages introduce?
     
  15. GenXCub

    GenXCub IncGamers Member

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    I think, since Holy Freeze does damage now, and not just slowing, mages may not add to the benefit of the HF Aura.
     
  16. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    That can indeed be the case. Since HF is not a pure slow aura anymore, but also has the chill effect from the cold damage, the Mages should not add anything in terms of slow.
     
  17. k1ngslay3r

    k1ngslay3r Banned

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    Hey Invictus_prime that is just crazy. Those moonlords will suffer now MUHAHA...
     
  18. Invictus_prime

    Invictus_prime IncGamers Member

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    I never truly did find out if the "Chill" effect from cold spells is considered to be in the same category as %slow. The cold spells are a true mystery. They also can freeze target too, which may or may not be similar to say...99%Slow or something.

    More investigation is needed to determine any correlation between the Chill Effect, Freeze Effect, and %Slow.

    Decrep has a time limit.

    Holy Freeze wears off just like every other aura. How long does an aura stick? Can you slow down Diablo, head back to town, go run to the fridge for a bear, and come back and still have a disabled Diablo?...

    Does the %slow caused by weapons have a time limit? If Janereux can give us the low-down, we will soon know.

    I've been contemplating putting up a Slowamancer guide. It's item-specific, so I don't really feel that it is an actual "build" of sorts. ...and I'm too lazy to put it up, too. If any of you feel the urge to post a Slowamancer guide, you have my blessing.
     
  19. -X-

    -X- Banned

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    I used Generals Tan Do Li Ga (The unique flail-thingy, with 50% slow) with NM Meph, when I switched to another weapon that has no % slow, It lasted about 15 seconds...
     
  20. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    I assume you have tested this more than once. That would be a slow time of 375 frames. Nice to know.
     

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