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Slow target by x% + other modifiers

Discussion in 'Theorycrafting and Statistics' started by squall78, Sep 26, 2010.

  1. squall78

    squall78 Diabloii.Net Member

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    Slow target by x% + other modifiers

    Currently I am running a necro with decrepify and clay golem on Baal runs. I recently came across a Fleshripper (slow target by 20%). These 3 sources all are considered "different" slow sources right, or will clay and fleshripper use a same source of slow?
     
  2. stephan

    stephan Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    Items slow is the same as the slow from Clay Golem yes. They will overwrite eachother.
     
  3. squall78

    squall78 Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    So my Level 6 Clay Golem slowing at 41% would be the largest %. I guess that means the slow effect on Fleshripper is useless. Although the CB, and -% def is useful.
     
  4. crawlingdeadman

    crawlingdeadman Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    i thought items stacked meaning kelpie snare and blackthorns would give something 95% slows target.
     
  5. krischan

    krischan Europe Trade Moderator

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    Re: Slow target by x% + other modifiers

    If there are different categories of slow target, could somebody make a list of these categories and which items, minions or effects are in them? This thread confuses me :crazyeyes:

    What I know is that decrep + clay golem + merc with Kelpie Snare (and maybe +cold damage) slows single enemies so much that they cannot lift a finger before dying.
     
  6. stephan

    stephan Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    Items stack yes, but only if they are on the same source. Clay Golem counts as a different source.

    A more extended discussion on slowing is here: http://www.mannm.org/d2library/faqtoids/slow_eng.html

    Basically you can divide sources of slow in three categories:
    1. Cold Damage
    2. Skills (Decrep, Holy Freeze)
    3. Items + Clay Golem

    The overwriting of the slow effect is only a concern for the 3rd category.



     
  7. samithedood

    samithedood Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    sorry to necro this but will decrepify and holy freeze stack or replace one another?
     
  8. Madness

    Madness Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    I have no hard evidence, but I run a necro with decerp. clay golem, and a holy freeze merc and they make everything stand still. Ah yes, I also use blackbogs sharp (overkill, perhaps)
     
  9. stephan

    stephan Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    The answer is one post above yours.



     
  10. onderduiker

    onderduiker Diabloii.Net Member

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    Re: Slow target by x% + other modifiers

    To clarify, although Decrepify and Holy Freeze are both skills, they are separate sources and thus stack.

    Monsters cannot be reduced below 15% attack rate and 25% veliocity, so Decrepify, Slows Target from Clay Golem or items and Holy Freeze is normally overkill (unless the target is subject to a speed increase), although the aura's radius means it can apply to monsters that are beyond Decrepify's radius and which are not melee attacking or being attacked by a Clay Golem. A Necromancer who curses a monster with Decrepify (-50) and uses a level >4 Clay Golem (> -35) or attacks with a weapon like Blackbog's Sharp Cinquedeas (-50) should normally reduce that monster to minimum attack rate and velocity.

    The most universally applicable slowing combination is Decrepify and Slows Target: Decrepify applies to everything that can be cursed (only static units and Possessed cannot be cursed) and ST applies to everything, although it is capped at 90% vs normal and minion monsters, and 50% vs all boss monsters (so when applying ST 95%, 5% is redundant against the former while 45% is redundant against the latter).

    Holy Freeze does not slow Act bosses in any of their incarnations, and both it and cold length are capped by the target's chill effectiveness: neither will slow a target with 0 chill effectiveness, and both will only slow by 33% when applied to a target with 33 chill effectiveness (regardless of the percentage displayed by Holy Freeze's skill description).

    Incidentally, only Sand Maggot Eggs have 50 chill effectiveness in Hell, and only Claw Vipers and Sand Raiders have 40: the vast majority of monsters in Hell have 33 (or less).


     

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