Re: Skills maxed at 5-20...I want more.
Cause if it could go that high the damage on the skill would be insane. PvE would be boring cause you would one shot everything. And PvP would require everyone to build that type of character and it would turn into who ever hits first wins. Is this how you want the game to be?
No, the damage would not be insane because Blizzard can set the damage at whatever they want. My idea is not to max something out at lev 30 so it does one hit kills to everything and make PvM boring, but rather max it out at level 30 because I want that control over my skill points and it adds to the variety of what builds you can make. Why do you assume end of the world, game wrecking problems? Blizzard can simply balance the numbers to prevent those problems.
Yes, I know there are alot of passives. Hopefully that will solve the problem. The meteor/magic missle example above is good. I'm just hoping we don't
all have to hit 7 hotkeys every few seconds. That's fine for people who enjoy it, but I like to leave the keyboard alone in the end game grind.
"..nobody wants spam in D3..."
Actually, Kinght,
I want spamming in d3. The idea is indeed following d2 logic (but not all the way), because spamming was fun for some of us. So in d3, I'm hoping we can still spam 2 skills, but the price will be higher than in d2. The glass cannon will be more fragile, have more problems with immunes than in d2, and struggle way more to get to high level. The reward in the end after all that is you get your easy-to-play character of simple mindedness that you can just chill out with and play with one hand after all your work and struggles. Maybe you like to switch between 7 different active skills, but we all have different likings.
So, your character with 7 active skills flies through the game to hell mode (beating immuns easily), and struggles a bit in hell mode to level up. My character with 2 active skills struggles slowly through normal and nightmare, but finds it easier to level at hell mode once the annoyingly necessary equipment is had. Both of these builds struggle at some point, so what is the problem? Why is your way of playing prefered for everyone and mine has just got to go away forever? You want to struggle with hitting hotkeys or mousewheel while I want to struggle with building a character who doesn't have to. D3 should allow both types of builds as long as neither is too overpowered.
Spamming 1-2 skills didn't ruin d2. Rather, a bunch of other things and poor design combined had its impact. Would spamming blessed hammers all day be a game breaking playstyle if it were ballanced better? Probably not. It also wouldn't be that bad if duped nigma runes weren't around AND it was balanced right.
Edit: Max skill of 5 and even 10 just doesn't seem like role playing enough imo. I'd prefer more control and development. I mean, consider this: you level up from clvl 15-25 and max out an active skill with 10 points. Then, you spend levels 25-100 (that's 75 levels) not developing your main punch anymore. All you can do is soak up passives around it, which is nice, but it would be even nicer to feel more 'expert' in your favorite skill by pumping more points into it.
I'm not going to feel like a magic missile expert if it happens to only go up to lev 5 or 10...especially since in d2 a skill could go up to 20. I would feel VERY expert if I could take it up to 30, having made the sacrifice of refusing other tempting skills.