Skills.. 12 k damage?!
OK i've heard some people say that their traps do 12 k damage.. but i've tried a skill planner (i hope thats correct) and it says that lightning trap only does 2-2500something damage with all synergies maxed (20). OK so average is about 1250 damage, you can lay down 5 that makes it 6250. Is there some weird rule that applies to pvp where it multiplies the damage by 2? or is this skill planner totally wrong? I'm also trying to find a downloadable LOD skill planner, i've only found the five regular diablo char skill planners since i'm getting this info of a site.
Oh just wondered about a few more questions. thanks
:
1) I'm making a skellymancer with 20 raise skelly, 20 skelly mastery, 5 in revives, 5 in summon resist. That leaves me ALOT of skill to put anything on. So i'm wondering, which golem would be the most useful? Clay? And would it be a good idea to max out corpse explosion too?
2) Do skellies and summons gain more life and do more damage in nm and hell if so how much.
OK i've heard some people say that their traps do 12 k damage.. but i've tried a skill planner (i hope thats correct) and it says that lightning trap only does 2-2500something damage with all synergies maxed (20). OK so average is about 1250 damage, you can lay down 5 that makes it 6250. Is there some weird rule that applies to pvp where it multiplies the damage by 2? or is this skill planner totally wrong? I'm also trying to find a downloadable LOD skill planner, i've only found the five regular diablo char skill planners since i'm getting this info of a site.
Oh just wondered about a few more questions. thanks
1) I'm making a skellymancer with 20 raise skelly, 20 skelly mastery, 5 in revives, 5 in summon resist. That leaves me ALOT of skill to put anything on. So i'm wondering, which golem would be the most useful? Clay? And would it be a good idea to max out corpse explosion too?
2) Do skellies and summons gain more life and do more damage in nm and hell if so how much.