NASE
Diabloii.Net Member
Re: skill respecs
Full respecs are a bad thing because they ruin the identity of a character. Playing a character means that you start at lvl 1 (lets hope it's more interesting then in DII) at learn to overcome the obstacles that are in your way. This means that you have to play the game with the same build*.
Look at it this way. Lets say you made a fire sorcerer and you come to hell for the first time. You notice that killing things is hard because of the many fire immune monsters. So you decide to respec your skills and try out a cold build. Just to notice that there are cold immune monster and that it doesn't work. So what do you do, you respec your skills and try a lightning build. Just to notice that it doesn't work either.
And then you end up making a hammerdin.
Don't get me wrong, it's a bad design decision that hell is filled with immunes and that there isn't a fair warning in nightmare. Yet what I describe is redicolous yet very possible with full respecs. It makes the game a joke.
*: I'm talking about build changes. I'm not talking about noticing the meteor isn't really what you are after at lvl 26 and then removing that point. That may even be a good thing.
Autostats may be a good thing. Yet there are many things to say about a possible implementation - just like with respecs.My advice ... learn to live with it cause both of them were added for a good reason and probably aren't going anywhere.
Full respecs is a bad things. Yes, I'm sure of it. Limited respecs may be a good things yet I don't envision them as needed, not when you can level a character very fast (I assume this will be the same, certainly not mmo'ish).If you're suggesting that there wouldn't be rushing, dupes, or cookie cutters then why are you assuming that blizzard can't make a working talent respec system. You're saying it's a different game, then why are you assuming it's a bad thing right off the bat?
Full respecs are a bad thing because they ruin the identity of a character. Playing a character means that you start at lvl 1 (lets hope it's more interesting then in DII) at learn to overcome the obstacles that are in your way. This means that you have to play the game with the same build*.
Look at it this way. Lets say you made a fire sorcerer and you come to hell for the first time. You notice that killing things is hard because of the many fire immune monsters. So you decide to respec your skills and try out a cold build. Just to notice that there are cold immune monster and that it doesn't work. So what do you do, you respec your skills and try a lightning build. Just to notice that it doesn't work either.
And then you end up making a hammerdin.
Don't get me wrong, it's a bad design decision that hell is filled with immunes and that there isn't a fair warning in nightmare. Yet what I describe is redicolous yet very possible with full respecs. It makes the game a joke.
*: I'm talking about build changes. I'm not talking about noticing the meteor isn't really what you are after at lvl 26 and then removing that point. That may even be a good thing.