skill respecs

SkylarK

Diabloii.Net Member
skill respecs

Maybe it was already said before but i just saw this
There are some other things going on too that make sure synergies even less of a necessity. Clear separation of active and passive skills, respecs, ... and MORE!
(from http://diablo.incgamers.com/blog/bashiok-on-skill-synergies/)

anyone else disappointed they're letting you create a completely different high lvl character in just a few seconds

away with carefull skill planning
away with creating cool high lvl characters which needed a lot of effort to lvlup because they're not build around the initial cookie cutter skills
welcome thousand copycats who see a good and original build and instaspec it

and yes they're gonna try and avoid useless skills but there will allways be skills that will make life a lot easier than others (or there would be no point in offering you to chose between them)

well at least synergies won't make it
 

isak viking

Diabloii.Net Member
Re: skill respecs

i dont like this at all :( i want my character to be build once, not rebuild. cause when i play my characters, its like i feel them getting stronger by using a skill or something in the skill three that is logical to have synergies with other skills in that three.. and if u could respec your skills/feats whenever you want? sounds like a big mistake in my ears. :,(
 

Astroquicky

Diabloii.Net Member
Re: skill respecs

I'm just a noob, but maybe they could allow respecs at a penalty of x% in your level per point you want to respec? Assuming there's one point per level, you could enforce for example a penalty of 20% per point. So if you want to respec 10 points, you'd lose two levels. If you want to respec 50 points, you lose 10 levels.

This would actually make sense since you're enforcing your character to relearn which is quite intuitive since you're reforming your character into something it hasn't been before.
 

NASE

Diabloii.Net Member
Re: skill respecs

Respecs have been confirmed a long time ago. And have been debated to dead by now.

Full respecs aren't good. Nearly everyone agrees, and I'm quite sure they are talking about limited respecs where you can only respec a limited number of skills - enforced by one of a zillion methods.

respecs != full respecs.
 

Krugar

Banned
Re: skill respecs

Yup. There is very little information so far as to how respec will work on D3.

There could be penalties, there could be limitations, there could be the need to perform quests, there could be the need to find special items, there could be all of this and then some more.
 

Mizh00

Diabloii.Net Member
Re: skill respecs

Honestly I don't see the difference between rushing up some new cookie cutter and grabbing your duped enigma and anni / torch then respeccing. I think that respecs (penalized of course) wouldn't be such a bad thing.
 

Akse

Banned
Re: skill respecs

Maybe when you respec at high level, your gear doesn't perfectly match with the skillbuild you are gonna respec to..

I'll take respecs anyday over rushing and all the other **** that happens in D2.

Anyways, the skill trees seem to be 100 times more complicated than in D2 for now at least.. wouldn't like to spend a day just to plan what kind of build I'll take and at lvl 90 see that owww 1 point in that skill was maybe too much.

In D2 you didn't need planing after a few characters.
 

NASE

Diabloii.Net Member
Re: skill respecs

Honestly I don't see the difference between rushing up some new cookie cutter and grabbing your duped enigma and anni / torch then respeccing. I think that respecs (penalized of course) wouldn't be such a bad thing.
Who says we will see rushing, cookie cutters and duped enigma? Chance are that they will not be present like they are in diablo II. with that in mind, should we get ride of respecs just like we do with those other things you don't see a difference between?

Anyways, the skill trees seem to be 100 times more complicated than in D2 for now at least.. wouldn't like to spend a day just to plan what kind of build I'll take and at lvl 90 see that owww 1 point in that skill was maybe too much.
Who says one skill point is even going to make a difference. It hardly does in diablo II save for high end pvp.

And planning a build isn't a bad thing. Fine, diablo II might have been a bit more unplanning-friendly. Yet on the other hand, we don't want things to be to easy. Thinking about your build is a key aspect for most of the long time players. Take it out and you will lengthen the life of the game.



 

Smash

Diabloii.Net Member
Re: skill respecs

I love respecs and i am happy that are they in game, i hope in TQ style. It means free from stress game for me.
 

tomhyde

Diabloii.Net Member
Re: skill respecs

I love respecs and i am happy that are they in game, i hope in TQ style. It means free from stress game for me.
Im not sure how i feel about respecs. On one hand i like the idea in case i make a mistake i do have a means of undoing it. On the other hand the leveling up of new and unique characters is always massively satisfying.

The only thing i would say is even if there is the option availible you dont have to use it. Debateable i know but there is some weight to the argument.

I think I'll just wait and see how it pans out.


 

Mizh00

Diabloii.Net Member
Re: skill respecs

Who says we will see rushing, cookie cutters and duped enigma? Chance are that they will not be present like they are in diablo II. with that in mind, should we get ride of respecs just like we do with those other things you don't see a difference between?
If you're suggesting that there wouldn't be rushing, dupes, or cookie cutters then why are you assuming that blizzard can't make a working talent respec system. You're saying it's a different game, then why are you assuming it's a bad thing right off the bat?


 

Equalizer

Diabloii.Net Member
Re: skill respecs

I think its a great idea. Don't you remember leveling up your character and then putting 1 point, Just 1 point into the wrong skill resulting in a new character? Not only that but they should make it cost people to do it. Make it cost gold! Yes, finally a solution to the worthless gold in the game i think, if it stays the way it does in d2 then you would have to pay around 1 million (??) give or take. Just my cup of tea.
 

LucianDK

Diabloii.Net Member
Re: skill respecs

I am all for respecs, enforced limitations on it is just cramping the game and a frustration.

I really hope that patch 1.13 adds a respec feature to D2, that would make me want to return to it and enjoy it again until D3 is out. No respecs just kills it for me, one mistake and your char is ruined.

Guild Wars had a limitation on stat respects, that you had to earn refund points from xping, that turned out to be such a pain that they removed it and allowed free stat redistribution in towns.

WoW now allows dual speccing where you can change between two specs at will and at no cost once set up and prepared.
 

Krugar

Banned
Re: skill respecs

I don't actually buy the "1 mistake = Failure" myth in D2. It just doesn't exist. It never did. What however can happen is certain skill combinations not working as expected and producing weaker alternatives. This was however been mitigated with the introduction of skill synergies in 1.10. Non viable builds are really only possible by a series of gross mistakes. Not just one. And anyone paying minimum attention to what they are doing, may still create viable builds even if weaker. That's exactly what everyone trying to stay away from the cookie-cutter builds enjoys doing.

That said, I do enjoy the possibility of respec being introduced in D3. If the system exhibits good judgment and particularly if its an integral part of the game and not just something being thrown into it, I'd be very happy with the knowledge I could use it if I ever intended to.
 

[cK]Extreme

Diabloii.Net Member
Re: skill respecs

Lets be honest, the endgame content of diablo2 was very shallow. You could MF, you could run baal, or you could duel. Thats pretty much it.

The heart and soul of that game was building new characters. I don't think blizzard is stupid enough not to realize that. I'm expecting major limitations on respecing, and are hoping its more along the lines of a timely refund to points if you decide that the ability you just got isn't what you thought it'd be.
 

Turnip

Diabloii.Net Member
Re: skill respecs

Respects, stats only coming from items. Theres really no personality for the characters are there. I remember thinking of my zealot and hammerdin as entirely different characters.. so much for ever making another pally.
 

Knight_Wolf

Diabloii.Net Member
Re: skill respecs

Respects, stats only coming from items. Theres really no personality for the characters are there. I remember thinking of my zealot and hammerdin as entirely different characters.. so much for ever making another pally.
Look at what you wrote .. you said ZEALOT and HAMMERDIN ... they are named and defined first and foremost (like 99% of builds) after their main skills .... and if in D3 there is 200% more focus on skills variety (specially more passives), skills quantity and customization then there is really nothing to complain about other than wanting Diablo 2.5 or excessive nostalgia .. and both are failed arguments which have already been discussed (rather stomped) to death.

Respecs are here to stay ... all there is left to discuss is how to implement them .. but even that has been discussed a lot .. so we better wait to see what way will blizzard implement Respecs before whining about them.

As for Auto-stats .. well .. no comment .. i'm already bored of that subject.


My advice ... learn to live with it cause both of them were added for a good reason and probably aren't going anywhere.


 

Akse

Banned
Re: skill respecs

Respects, stats only coming from items. Theres really no personality for the characters are there. I remember thinking of my zealot and hammerdin as entirely different characters.. so much for ever making another pally.
Lol.. zealot and hammerdin.. they are probably 95% the same as other zealots and hammerdins in battle.net. At least if you wanted to make them as good as possible -> meaning you used the optimal gear and stats.

D3 will give you so many options in terms of character builds.. and even if you pick some skill tree you can probably get 10 different style of builds out of there.

+ you don't need stats to personalize your character, you will have gems and many different items/stats and what not... runes that modify your skills.

When I go to the bnet chat.. all I see is hammerdins and sorcs with same looking gear. OMG the variety!



 

Kalara

Diabloii.Net Member
Re: skill respecs

I don't mind the inclusion of respecs as long as they are quite limited. You should be able to fine-tune a character but not switch to a different build. Having a max respec of say 10% of the possible points would be about all I would want to see.
 

jacobgold

Diabloii.Net Member
Re: skill respecs

Respec is fine if implemented correctly.

I like the idea of a respecing person having to "buy" respec points with experience. Say a slider of sorts that tells you how much of your experience goes into your level vs how much goes into respec points.

It would be like leveling up another character, but instead being done with the character you already have.
 
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