Skill-less tournament (3rd edition) This tournament caught my attention as I was browsing through the tournament list searching for a fun one that I missed. This is my first hosted tournament so I'm not entirely sure I got it right, so please bear with me. Here are the previous two editions (hosted by Docturnal): Skill-less tourney, 1st ed. Skill-less tourney, 2nd ed. It basically forbids placing ANY points in the skill tree. So what's the point to give up skills in a RPG game that is entirely built on skill allocation? It's the entire force of the "build" that argues against such folly. But, as many members of this forum proved time and time again (guardianed "money hating" barbarian, random characters, naked characters and so on) the game is simply to rich in options to not be defeatable even with the harshest of restrictions. This restrictions help surface facets of this game one usually doesn't think of, facets that change gameplay significantly and make a great game entirely replayable. The tournaments, hitherto, made Diablo II a neverending story as long as people play them and share the challenges they face, the solutions they found and the emotions they experience as they put a poor character through behaviors that defy common sense. A l33t player on Battle.Net would be awe-struck by some of the feats achieved in these tournaments here. This tournament here will be probably one of the most difficult, but I look forward to be proven wrong . Rules: 0. This tournament will allow hotmuling (as defined here) with provisions in regard to duping and recovering of chars/items. Neither are allowed as forum rules also state. I also remind you (I missed that at some point ) that the same forum rules require anyone using that practice to declare it. I, for one, will be using it. 1. HC, or SC and out at first death. Re-entry is allowed and warmly encouraged . 2. Version 1.10+, but people should state what are they using. Extra credit for those with less rune odds . I think that when Blizzard make Normal fallen drop sacred armors, that is the moment this game will cease to be fun. Making runes drop more often is also a step in that general direction. 3. RRM/RWM allowed. 4. This is an untwinked tournament. Only stuff your character found is usable by that character. ATMA is allowed as an extended stash. 5. This is a single-pass tournament. You may not rerun any areas at all. If you need to get from a WP in an area you have cleared to the next area, you may kill any monsters you have to, but you may not pick up any items that drop. You may not do runs for experience (quoted from here ). 6. Any players setting is allowed, and the "cheesy tactic" is encouraged. That means people are allowed to use a higher players setting to open chests, higher than they used to kill the monsters in that area. 7. The class of your character is at your choice but the most skilled of us (and also the most unskilled, for example yours truly :d) may randomize it. This will be marked in the table used to keep track of the tournament, so please state that fact if you adhere by it. The following rules are quoted from jiansonz's tournament The Randomly Challenged II, as they also apply here: 8. Save and Exit to avoid death is not allowed (exception: if you start a new session and just want to run through an area you cleared last session, S & E is allowed during the "transport") 9. When you start a new session, it´s OK to clear a path from WP (in an area you cleared last session) to exit if you must do so to stay safe. Loot and shrines in this area are off-limits in this case. 10. It is OK to completely avoid areas (or parts of areas, if they are easy to separate, like in the Arcane Sanctuary). If you do so, you still have the right to come back to play these areas later. In earlier difficulties, you can only go back to play areas you have not killed anything in (due to map rerolls, you can´t know where you´ve been already). 11. If you save and exit a ways into a particular area because you dislike the monster draw you got ("FFS, I can´t deal with these damn archers on the Bloody Foothills! I´m out!"), you may no longer pick up any loot in this whole area, and you should treat the rest of the area like something you´ve already played. Rules 8 and 9 should make it easier to move on to the next area. 12. Fool´s and Grinding weapons and Faithful armor items give you a lot more cash if you equip them and use the 'Sell' button instead of using drag-and-drop. This is allowed, but in some cases you can sell them for more than you need to cash out for buying them back (so here´s a potentially endless source of cash). In this case, you can only sell them once. Similarly, it´s forbidden to buy cheap axes and daggers, cube them to Throwing Axes and sell the pack for more than you paid for the axe + dagger. It´s of course OK to cube near-worthless axes and daggers you find in the field, if you think it´s worth the hassle. Above are general rules, now for the specifics of this tournament: 13. No skill to be placed anywhere in the skill-tree. An idea: you could play SC and after the first death (and subsequent exit from the tournament) you can assign them to a build you were planning to make, so they would not be wasted. 14. Any skill can be used (with regard to rule 12). That means all skills you can get from items. 15. The tournament has no time-limit. People may enter any time and reenter at their will. Actual winner will not be declared unless his character reaches guardian status. More winners could join him, though. 16. A progress table will be kept by me and only me. Transgressors will not be whipped, but it might make the thread harder to follow. I'll post one once in a while when the tournament is showing significant progress/new entries. (I hope I have not forgotten anything... ) So let this tournament begin! I think we will have fun . I know I will. Good luck to all!