Skill Choices for my Summoner Hey! Building my third necro...this time around, it's a summoner (i hope i'm using that term right, maybe a skelliemancer?). Looking for some guidance in the areas of gear, stats, and skills. I know that getting a Might merc is the best option for the skellies. So far, here are my ideas for each of the following: Skills: 20 Raise Skellie 20 Skellie Mastery 1-5 Summon Resist 1 Skellie Mage 5-10 Revive 1 in each of Amp Damage, Attract, Decripify, and their prerequisites Should I bother putting the one point into Teeth and get Corpse Explosion? Will it help me kill well in hell? Wouldn't it use up my source of corpses for summoning? Stats: Strength - enough for gear Dexterity - I'm thinking enough to generate me 60% and higher block Vit - the rest Energy - base Any comments/alterations that there are to this setup? Gear: Armor - Trang Oul's Boots - War Travs Shield - Homonculus Weapon - Arm Of King Leoric Helm, Gloves, Belt, Rings, Amulet - Help! Need suggestions for Helm+Glove+Belt+Rings(both)+Amulet! Thanks!