Skill Calculator and Questions
Can anyone please point me in the direction of a good skill calculator and damage calculators?
Oh can a level 20 lower resist break the poison resists of monsters immune to poison? Or would I have to have some kind of crazy high level lower resist to do that?
What golem do you think is the hands down best for support and stays alive the most?
Can you get valkyrie charges on an item?
What are the maximum number of mods you can get on a blue item, and how many sockets can you get placed into a magic mage plate?
Can anyone explain exactly how poison damage on weapons, from a skill, and from charms all relate to each other? Ex. I'm using a level 2 poison dagger that does 10-19 poison damage over two seconds, a foul dagger with 15 poison damage over 2 seconds, a septic circlet with 8 poison damage over 2 seconds, and a large charm with 8 poison damage over 4 seconds, how much damage would I be doing per second, and how long would that damage last?
Also can the mod "prevents healing" spawn on a blue item?
If so would that mod be useful to use if my main damage is with poison?
Was there a bug or something with attract that let you cast it with any other curse and the second curse would not override attract, is this still true? And if so what monsters are not affected by attract?
Thank you everyone who spends their time reading and answering my questions. =D
-Kool69
Can anyone please point me in the direction of a good skill calculator and damage calculators?
Oh can a level 20 lower resist break the poison resists of monsters immune to poison? Or would I have to have some kind of crazy high level lower resist to do that?
What golem do you think is the hands down best for support and stays alive the most?
Can you get valkyrie charges on an item?
What are the maximum number of mods you can get on a blue item, and how many sockets can you get placed into a magic mage plate?
Can anyone explain exactly how poison damage on weapons, from a skill, and from charms all relate to each other? Ex. I'm using a level 2 poison dagger that does 10-19 poison damage over two seconds, a foul dagger with 15 poison damage over 2 seconds, a septic circlet with 8 poison damage over 2 seconds, and a large charm with 8 poison damage over 4 seconds, how much damage would I be doing per second, and how long would that damage last?
Also can the mod "prevents healing" spawn on a blue item?
If so would that mod be useful to use if my main damage is with poison?
Was there a bug or something with attract that let you cast it with any other curse and the second curse would not override attract, is this still true? And if so what monsters are not affected by attract?
Thank you everyone who spends their time reading and answering my questions. =D
-Kool69