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skellmancer build question

Discussion in 'Necromancer' started by yuchenix, Mar 17, 2004.

  1. yuchenix

    yuchenix IncGamers Member

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    skellmancer build question

    should i max out skelleton warrior or mages
    and what golem
     
  2. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    At least max out Warriors. Unless you are going for a LoM. If you can handle the extra minions the max Mages. Golems are only helpful as support. There are a lot of threads on this subject. Do a little search.
     
  3. alexmatusiak

    alexmatusiak IncGamers Member

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    Max warriors and SM, use Amp as your main curse. Decrep bosses. If you want a golem, go for Iron (phys damage) to compliment amp and your close combat skellies.

    After that you have a lot of points left, so put them in revive and SR to help out in NM and HELL ... put pts in poison if that floats your boat.
     
  4. HarbingersOfSkulls

    HarbingersOfSkulls IncGamers Member

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    Max both, get a Gumby(clay) and a Might merc. One point into Revives(unless your going for the lag part)

    HoS
     
  5. malathion

    malathion IncGamers Member

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    I say max both but you at least need skel mastery and warriors. 1 point in golems so you can get revive (don't get fire golem). I usually use gumby but iron golem can be nice too.
     
  6. gvandale

    gvandale IncGamers Member

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    gawd. i can't believe people offer the suggestions they do still...

    iron golem? ok.

    I hate mages. I hate revives.

    For non poison, max warrior / mastery / ce
    1 clay golem / 1 golem mastery / 1 summon res (summons do not suffer -resist penalties in hell / nm)

    1 ea of 7 curses (decrep [boss curse] + pre-req's / 1 ea AI curse / 1 amp dmg [main curse])

    this gets old.

    g
     

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