Skellimancer crushing blow question

anilrobo

Diabloii.Net Member
Skellimancer crushing blow question

I'm sure it's there somewhere in this big forum, but I can't find it. The question is: If I am wearing a crushing blow equipment (e.g. Guillaume's face), will it work for my skellies? Or I have to go and give a slap to the monster myself?
 

BAMFSpecialOps

Diabloii.Net Member
im pretty sure ur skeles wont get any effect of cb/ds/ow from your gear, ur merc will if he is wearing it, otherwise skeles just gain from auras
 

tigercan

Diabloii.Net Member
Gotta go slap em yourself, hence the Nightfish crushing blow application gear TM in his fishymancer guide.

From memory he recommends something like Guillaume's Face, Goblin Toes/Gore Riders & a 6 x eth phase blade (reduce enemy defense so you can be sure to hit him) for maximum hurtiness
 

Nightfish

Diabloii.Net Member
From memory he recommends something like Guillaume's Face, Goblin Toes/Gore Riders & a 6 x eth phase blade (reduce enemy defense so you can be sure to hit him) for maximum hurtiness
That is correct. Although a fleshripper (with an eth rune) might be even better, if you have that.



 

TheEddo

Diabloii.Net Member
I wondered that same question about crushing blow, but I felt like it was obvious and I should know better than to ask. I'm glad I'm not the only one who was curious. I put some crushing blow equip on and could tell no difference, so I assumed this was the case. Thanks for asking the question I wouldn't!
 

anilrobo

Diabloii.Net Member
Fleshripper question

That is correct. Although a fleshripper (with an eth rune) might be even better, if you have that.
The fleshripper unique dagger class weapon has -50% target defense, 25% chance of crushing blow, 33% deadly strike (this "deadly strike" mod may be useless though, considering the low physical damage), and 50% open wounds. Socket it with an Eth rune and it becomes -75% to target defense. I think no one ever mentioned this to me before, but this small dagger has everything one needs to make a superunique boss totally naked.

Now I have a few observations from this... somebody please tell me if I'm right or wrong:

1. Does the percent defense reduction occurs per hit? For example, if the weapon does -50% target defense, the target defense will become zero in two hits, right?

2. Even after making target defense zero, if I keep hitting with the dagger, can the target defense go into negative? Like resists go negative with conviction aura? If yes, that'd be tremendous - it'll increase a fishymancer's damage exponentially!


 

yetidiah

Diabloii.Net Member
think of it as just giving you double ar, say a monster has 2000def, each attack you make counts that monster as having only 1000def, but this mod is halved against bosses so it would be 1500def if the monster was an act boss
 

anilrobo

Diabloii.Net Member
That is correct. Although a fleshripper (with an eth rune) might be even better, if you have that.
Lol I just found a fleshripper in the Mausoleum today! :smiley: Don't have enough dex to use it though, even after Hellfire Torch and Annihilus! And I'm one of those people who believe in having more life than max-block.

In this case, is it a good idea to raise the dexterity by giving stat points, or will that be considered a mistake? (I'm asking this because people have suggested one of the two ways to go - either max block, or max vita - not both!)


 

HCKull

Diabloii.Net Member
You should use poison dagger skill with fleshripper.

Also, I would be hesitant about going into close combat with my nec. They are not the toughest guys in the world.
 

MassiveSin

Diabloii.Net Member
1. Does the percent defense reduction occurs per hit? For example, if the weapon does -50% target defense, the target defense will become zero in two hits, right?
No your math is flawed.
100 * .5 = 50 first hit
50 * .5 = 25 second hit etc.

If your not dueling forget about max block vs. max vita and use your stats to help you through the game depending on how you play the game for PvM (ranged or melee). If your melee and want to block then go for it. Id be more concerned about FCR, IAS, FHR before I'd worry about the block/vita in PvM.


 

anilrobo

Diabloii.Net Member
-%TD doesn't work that way at all. It just removes the amount of defense it says it does and that's that. It is not a per hit thing.
Now this becoming interesting, though off-topic from the initial question. I would love to hear the answer from credible authorities.


 

Nimbostratus

Diabloii.Net Member
1. Does the percent defense reduction occurs per hit? For example, if the weapon does -50% target defense, the target defense will become zero in two hits, right?

2. Even after making target defense zero, if I keep hitting with the dagger, can the target defense go into negative? Like resists go negative with conviction aura? If yes, that'd be tremendous - it'll increase a fishymancer's damage exponentially!
1. The percent reduction is static, like -resistance from a facet. Hitting your target has no effect on the -% defense. You must be thinking of the "-x Monster defense per hit" stat, like on Woestave.

2. I don't think defense can go negative. If it can, I'm not sure it would provide any more benefit than it being zero anyway.



 

Tobias

Diabloii.Net Member
Continuing the OT...say your using woestave. Does the -x monster defense per hit work for everyone wacking at the mob...or just for whoever is wielding the weapon?
 

stephan

Diabloii.Net Member
Now this becoming interesting, though off-topic from the initial question. I would love to hear the answer from credible authorities.
I feel insulted. :cry:

2. I don't think defense can go negative. If it can, I'm not sure it would provide any more benefit than it being zero anyway.
If defense is negative it will be set to 0 in the CtH formula (basically that means CtH depends on clvl only).

Continuing the OT...say your using woestave. Does the -x monster defense per hit work for everyone wacking at the mob...or just for whoever is wielding the weapon?
Only for the wielder. The only things I can think of right now that transfer to your minions are MF and GF.



 

anilrobo

Diabloii.Net Member
I feel insulted. :cry:
Oh I'm sorry Stephan. I meant I need more opinions. Please accept my apologies, I'll be more careful how I choose my words in the future. You can already see everyone has a different opinion on this topic. I wonder if we could get a blizzard designer on these forums :rolleyes:


 

Pezmaster

Diabloii.Net Member
-% def is static as already stated. certain weaps do take a % away per hit, but the mod itself states "per attack/hit"
otherwise they would have two names for the same modifier.
 

stephan

Diabloii.Net Member
Oh I'm sorry Stephan. I meant I need more opinions. Please accept my apologies, I'll be more careful how I choose my words in the future. You can already see everyone has a different opinion on this topic. I wonder if we could get a blizzard designer on these forums :rolleyes:
I was just kidding a little. :azn:

I can assure you what I said is correct.



 

zerth

Diabloii.Net Member
6 os phase blade with 4 x eth (-100% td) and 2 x shael (max speed), is Nightfish's choice I believe and you can't beat it. even 25% of Baal's defense left with an Ethed Fleshripper will be enough to hit air 2/3 times.
 

Jek

Diabloii.Net Member
6 os phase blade with 4 x eth (-100% td) and 2 x shael (max speed), is Nightfish's choice I believe and you can't beat it. even 25% of Baal's defense left with an Ethed Fleshripper will be enough to hit air 2/3 times.
Pretty sure Eth and other DR pierce only works at 50% against bosses. In my experience Fleshripper wins out over PB due to more CB (slow, ow and actual damage is just icing on the cake), and it allows you to use Poison Dagger - 1 point wonder in this case unless you're focusing more on poison obviously.



 
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