Skellie mages...I see alot of mixed opinions

Orion241

Diabloii.Net Member
Skellie mages...I see alot of mixed opinions

Okay so I have a question regarding my Fishymancer. I have 1 point in mages, and don't plan on putting anymore, I'm level 90. Now, after gear I am able to summon 8 mages, and their damage output comes from skel mastery, which I have at skill 40 after gear. I was wondering if it would be worthwhile to have those 8 mages up as glass cannons basically? It seems having 40 points in mastery, and just not using them AT ALL is kind of a waste. They would pretty much only die to stray AoE, and it wouldn't be hard to juggle maintaining those 8 mages, revives, and CEing when my army is full. Suggestions? Thanks.
 

Thyiad

Moderator Single Player, D2 Assassin, Barbarian
If you can summon them without any further effort, then why not. Meatshields are good. But I wouldn't go out of my way to get any more; I feel they die too easily and if I make another Fishy I would follow his advice and not bother with them.
 

Kirah

Diabloii.Net Member
Put some points into mages! They're a lot of fun with summoners, after all only your skellies / golem aren't limited by the '3 minute rule'. Besides, they'll greatly benefit from your massive SM level and not die too much. I've maxxed mine and they help a great deal (crazy duration on that poison skellie mage).

Good luck and Good Hunting!
Kirah
 

davel

Diabloii.Net Member
Rule of thumb is

If don't have enigma mages are not worth putting more than one point into. If you have enigma, mages are wonderful and can kill well, 20 points. If you have enigma and infinity, mages can really rock out.

that help?
 

munchkins

Diabloii.Net Member
Delwrick said:
Mages are cool till they block doors, preventing my skellys from getting in.

Things that make you go, GRRRR...
lol... if you have enigma then tele=problem solved
if you dotn have enigma then walk about a screen away or through the door=problem solved

and in the run of a game, there are very few doors to be blocked except while doing quests. when the build is done you will appreciate having been slightly annoyed during the leveling process for the powerful army you will have in the end
 

Bladewind

Diabloii.Net Member
Mages are great with Nigma and infinity especially for the cold ones since they slow bosses greatly. But since i prefer poison summon rather than full summon i will put 1 pt at most.
 

RealmOftheWolf

Diabloii.Net Member
i used mages before i got my first enigma. i didnt have that much of a problem with doors. run through -.- dont sit there staining in your boxers or whateva necs wear charge in lead ure army then retreat a lil ^^
 

HorseGuts

Diabloii.Net Member
Skeleton Mastery doesn't add to Magi Damage.

I have yet to figure out how the damage works on mages....

SM only adds to Magi life.
 

Feetstench

Diabloii.Net Member
munchkins said:
i like mages... if you have points to spare, they are very useful, especially vs bosses and in pvp
To expand on this point;

Poison mages, while almost useless damage wise, have a crazy long timer on their poison.

Against bosses that heal quickly this is very helpful because the boss cant heal under poison which allows you plenty of "Retreat to Town" time.
 

Orion241

Diabloii.Net Member
HorseGuts said:
Skeleton Mastery doesn't add to Magi Damage.

I have yet to figure out how the damage works on mages....

SM only adds to Magi life.
The tooltip says it adds to damage as well, so does this site. o_O Is this information false?
 

munchkins

Diabloii.Net Member
HorseGuts said:
Skeleton Mastery doesn't add to Magi Damage.

I have yet to figure out how the damage works on mages....

SM only adds to Magi life.
SM adds to magi dmg - at lvl 40 SM and 40 RSM you have:

poison dmg 337 over 600 seconds (yes 600)

cold dmg 221-224 / 59 second cold duration in normal

fire dmg 391-395

lightning dmg 59-615

with infinity and/or lower res this will be more then doubled
bear in mind that summoning spells can be raised over 45 without too much trouble
 

Perfect Hatred

Diabloii.Net Member
To expand on this point;

Poison mages, while almost useless damage wise, have a crazy long timer on their poison.

Against bosses that heal quickly this is very helpful because the boss cant heal under poison which allows you plenty of "Retreat to Town" time.
Well I confronted the Ubers and took down Baal to 1/4 life then ran out of pots and was attacked by minions and had to make a hurried retreat. Then resummoned my army and 3-4 minutes later returned only to see Baal still at 1/4 health. WTF, he didnt heal to 100%? Now I understand why hehe. My mages saved the day.



 

Bandit

Diabloii.Net Member
Mages are cool till they block doors, preventing my skellys from getting in.

Things that make you go, GRRRR...
If you don't have nigma and mages are blocking doors, cast terror to scare away any minions that might be near by and roll on through



 

garion

Diabloii.Net Member
mages have their uses...for a pure summoner its worth maxing..but for boners/psnnacer/hybrids it might be best and most economical with just 1 pt....
 

SSoG

Diabloii.Net Member
Skeleton Mastery doesn't add to Magi Damage.

I have yet to figure out how the damage works on mages....

SM only adds to Magi life.
This is incorrect. Skeleton Mastery most certainly *DOES* boost Skeleton Magi damage.



 
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