skellemancer Q's.
Hi
I have a 50-something skeller with max RS and SM so far. Using might merc, basicly 1 point in AD, decryp, and attract, and 1 point in CE and mages also. with a few + skills, I don't have much trouble killing (yet), and I wonder where I should put my excess points afterwards. I hear everywhere maxed CE is a must, but I like playing variants and sometimes luring a monster near a corpse or doing nothing but cast curses to a single monster until it caves can be not that much fun. Should I max CE, or just give it about +10 and stop? should I try BS, since I can directly attack by myself, and (if I'm right) since LR no longer works with magic damage, doesn't matter if you use AD? how much points do you have to put in BS (+items, +synergies) to make it viable?
also, mages. I didn't invest heavily in mages yet, after reading the skellemancer guide here at Dii, though I gather many skelle players just max it anyhow. Considering that you'll (assumingly) use mainly AD, and the immunities in hell, are mages worth the 20 points?
How much points do you recommend in revives?
Golems. does clay, fire, and iron make much of a difference? Right now I just putted 1 point in clay, really because I'm not sure on trying fire or iron. which do you recommend?
Oh yeah, and I'm very poor item-wise. thanks for reading.
Hi
I have a 50-something skeller with max RS and SM so far. Using might merc, basicly 1 point in AD, decryp, and attract, and 1 point in CE and mages also. with a few + skills, I don't have much trouble killing (yet), and I wonder where I should put my excess points afterwards. I hear everywhere maxed CE is a must, but I like playing variants and sometimes luring a monster near a corpse or doing nothing but cast curses to a single monster until it caves can be not that much fun. Should I max CE, or just give it about +10 and stop? should I try BS, since I can directly attack by myself, and (if I'm right) since LR no longer works with magic damage, doesn't matter if you use AD? how much points do you have to put in BS (+items, +synergies) to make it viable?
also, mages. I didn't invest heavily in mages yet, after reading the skellemancer guide here at Dii, though I gather many skelle players just max it anyhow. Considering that you'll (assumingly) use mainly AD, and the immunities in hell, are mages worth the 20 points?
How much points do you recommend in revives?
Golems. does clay, fire, and iron make much of a difference? Right now I just putted 1 point in clay, really because I'm not sure on trying fire or iron. which do you recommend?
Oh yeah, and I'm very poor item-wise. thanks for reading.