I have a currently level 84 summonmancer on non-ladder. It uses:
- Hoto 30 (cta 642 on switch),
- Homu pd'd (sigon on switch),
- Shako clean,
- Enigma bp,
- Arach,
- Magefist (traded my trang gloves), although magefist gives +1 FG and CE,
- Eth sandstorm treks,
- 2 summon skillers (of greed -_-'),
- 17 16 necro t,
- 2 rare rings with random mods.
You can say I'm very rich, but I'm not. I just have a few good items (my rune collection sucks). To be honest I bought CTA, Eni, Even the HOTO (and 2 sojs at the time being) from a friend for IRL cash. :$ I'm still making good use of it, though.
I have a AoKL in my inventory in case that I need stronger skeletons (normally I raise without prebuf (items)). Using AoKL I have level 40 RS, SM.
Curses are around level 17 (base level 1 all).
Stats:
Str: Enough for gear, around 100 or so
Dex: 82 (for HOTO knout)
Vit: Rest
Eng: Base
Skills:
Curses: 1 in each
Summon: 20 RS SM, 1 rest
Other: 20 CE, 1 bonearmor, rest in bone spirit
I have a Might Merc and gave him Bonehew, Tal Mask (armor I forgot) and when he's level 85 I'm gonna give him Alkaine Valor.
I must say I pwn pretty much in hell. Using just 5 skeletons, my merc and a IK Maul iron golem I can take on Hell Andy in a 1player game without losing my skeletons/merc/ig.
In baalgames I usually make skellies in act 1 when I'm teleing, or I start reviving in the ToD when someone other teles. For fighting groups I teleport right before the group and let my minions kill some, I amp them and then CE like hell.
What I'm trying to say that Necromancers are far underrated. I might have some good gear but only Enigma is needed for some controlled killing. If you AMP a group and teleport in front of them, your minions will do some killing, and you can wipe the group with CE.
- Hoto 30 (cta 642 on switch),
- Homu pd'd (sigon on switch),
- Shako clean,
- Enigma bp,
- Arach,
- Magefist (traded my trang gloves), although magefist gives +1 FG and CE,
- Eth sandstorm treks,
- 2 summon skillers (of greed -_-'),
- 17 16 necro t,
- 2 rare rings with random mods.
You can say I'm very rich, but I'm not. I just have a few good items (my rune collection sucks). To be honest I bought CTA, Eni, Even the HOTO (and 2 sojs at the time being) from a friend for IRL cash. :$ I'm still making good use of it, though.
I have a AoKL in my inventory in case that I need stronger skeletons (normally I raise without prebuf (items)). Using AoKL I have level 40 RS, SM.
Curses are around level 17 (base level 1 all).
Stats:
Str: Enough for gear, around 100 or so
Dex: 82 (for HOTO knout)
Vit: Rest
Eng: Base
Skills:
Curses: 1 in each
Summon: 20 RS SM, 1 rest
Other: 20 CE, 1 bonearmor, rest in bone spirit
I have a Might Merc and gave him Bonehew, Tal Mask (armor I forgot) and when he's level 85 I'm gonna give him Alkaine Valor.
I must say I pwn pretty much in hell. Using just 5 skeletons, my merc and a IK Maul iron golem I can take on Hell Andy in a 1player game without losing my skeletons/merc/ig.
In baalgames I usually make skellies in act 1 when I'm teleing, or I start reviving in the ToD when someone other teles. For fighting groups I teleport right before the group and let my minions kill some, I amp them and then CE like hell.
What I'm trying to say that Necromancers are far underrated. I might have some good gear but only Enigma is needed for some controlled killing. If you AMP a group and teleport in front of them, your minions will do some killing, and you can wipe the group with CE.