Skeletons always taking on the bosses
Hello again to these forums! After a long absence to diablo (uncannily close to a year) I've decided to play again, and as fate and the new patch would have it, with a fishymancer. Apparently it's one of those classes that plays well, even untwinked, and my lvl 75 necro can account to that, being in Act 2 hell right now.
The problem I have started encountering as a slowing factor is that my skeletons keep taking on the boss of a boss pack and ignoring the minions untill he (or my skellies :shocked: ) are dead. This stops me from using CE to kill quickly. Since I'm untwinked, the old accounts being gone, I decided to keep my Act 1 merc, as I figured I'd never keep an Act 2 merc alive, and give her that thorns aura runeword (which I don't have yet ^^). She doesn't do that much damage and crushing blow damage is limited. I've tried divide and conquer tactics which work rather poorly due to sluggish minions, terror, attract and IM, nothing really does so well.
So my question is, does anyone else encounter that problem, and if so what can I do to get around it?
And while I'm at it, Andariel slaughtered my skellies and revives with big poison and then a quick jab. Any pointers on that? Urdars obviously will go well, but for the moment there aren't any around. I've picked up a 4 socket crystal sword, and once I find a Guillaume's Face or something like that put some eths in that and whack the boss myself. I don't think that's a very healthy thing to do, but apparently one of my few choices
.
So far I have +3 all skills, max RS SM CE and am working on the mages. I also have a teleport ammy, if some strategy that's gonna be suggested involves stacking my minions on something :smiley:, so far that worked well for act bosses.
Thank you for any pointers :flowers:
Hello again to these forums! After a long absence to diablo (uncannily close to a year) I've decided to play again, and as fate and the new patch would have it, with a fishymancer. Apparently it's one of those classes that plays well, even untwinked, and my lvl 75 necro can account to that, being in Act 2 hell right now.
The problem I have started encountering as a slowing factor is that my skeletons keep taking on the boss of a boss pack and ignoring the minions untill he (or my skellies :shocked: ) are dead. This stops me from using CE to kill quickly. Since I'm untwinked, the old accounts being gone, I decided to keep my Act 1 merc, as I figured I'd never keep an Act 2 merc alive, and give her that thorns aura runeword (which I don't have yet ^^). She doesn't do that much damage and crushing blow damage is limited. I've tried divide and conquer tactics which work rather poorly due to sluggish minions, terror, attract and IM, nothing really does so well.
So my question is, does anyone else encounter that problem, and if so what can I do to get around it?
And while I'm at it, Andariel slaughtered my skellies and revives with big poison and then a quick jab. Any pointers on that? Urdars obviously will go well, but for the moment there aren't any around. I've picked up a 4 socket crystal sword, and once I find a Guillaume's Face or something like that put some eths in that and whack the boss myself. I don't think that's a very healthy thing to do, but apparently one of my few choices
So far I have +3 all skills, max RS SM CE and am working on the mages. I also have a teleport ammy, if some strategy that's gonna be suggested involves stacking my minions on something :smiley:, so far that worked well for act bosses.
Thank you for any pointers :flowers: