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Skeleton Testing Anyone?

Discussion in 'Necromancer' started by Pherdnut, May 24, 2005.

  1. Pherdnut

    Pherdnut IncGamers Member

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    Skeleton Testing Anyone?

    I really want to know if the damage showing for skeletons with high +skills is borked or not. Is there any way to figure out the exact XP of monsters in the game so I can have a single skeleton hack away to get a rough idea of how much damage is being done?
     
  2. Generator Of Chaos

    Generator Of Chaos IncGamers Member

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    Here

    *thumbs up* let us know the results ok?
     
  3. Pherdnut

    Pherdnut IncGamers Member

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    Unfortunately, Arreat's Monster Stats appear to be way out of date.
     
  4. Armageddons

    Armageddons IncGamers Member

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    The link has been out of date for a year.

    Try this: Unfortunately we can't link to that page
    (please ignore the fact that this link was made by a D2 Item Store)
    The nercomancer's skeleton calculator should be up to date.
     
  5. Pherdnut

    Pherdnut IncGamers Member

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    Yeah, I tried using that calc and another one. If both are accurate (they agree with each other) it's entirely possible to get skellies to well over 15K damage after amping with Faith, Pride, and a Might Merc.

    Just for fun I'm going to go with the maximum possible stats I can think of.

    144% - Max Lvl 15 Fanat from Faith (Note: I was looking at auraer not auraee damage in Commando thread)
    320% - Maxed Merc Might aura +9 from Arioc's +4, +2 Armor, +3 Circlet
    310% - Concentrate aura from pride
    -----
    774%

    +skill breakdown

    +7 All - +2 armor, +2 rings, +1 Arachnid's, +1 Anni, +1 Splendor made from ideal skeleton Head

    +18 Summon - +10 skillers, +3 amu, +3 Circlet, +2 AoKL

    +8 SM - +3 AoKL, +2 Marrows, +3 Splendor Head
    +6 RS - +3 AoKL, +3 Splendor Head

    Total 52/50 SM/RS

    Stats:
    Mana cost: 55
    Number of skeletons: 18 (15 when you switch back to a +2 Faith)
    Damage: 990-995 (~993)
    Attack Rating: 1533
    Defense: 1535
    Hit Points: 10706

    990-995 *'s 8.74 = 8652.6-8696.3

    Now that's before amp damage. Enemies with no PDR will supposedly be taking over 17,000 points of damage per hit from this ridiculously twinked skelliemancer. Enemies that have the typical 50% PDR in hell will be taking a mere 12K+ of damage. You'll have 15 skeletons when you switch back to a +2 all skills Faith Bow but they'll still be hitting that hard if you prebuffed with the gear I've suggested.

    Now let's try a more conservative build with more space for survivability items, some actual space in your inventory to drop the occasional lucky find in, and the worst Faith Bow possible. I'm still not constraining to affordable items just yet since anyone who has the means to get Faith and Pride isn't going to have much of a problem getting anything other than a perfect Tyrael's Might or one of those 20% FCR, +3 caster tab, 2 socket circlets.

    127% Fanatacism (minimum 13 Fanat Faith Aura)
    320% Same Merc (At this point there is no reason to trade +skills for CB)
    310% Same Fixed Concentrate aura from Pride
    -----
    757% Damage enhancement

    +Skills

    +7 All - +1 Anni, +1 Crown of Ages, +2 Enigma, +2 Maras, +1 Splendor (rings & Belt reserved for Useful defensive/stat enhancing items)

    +7 Summoning - +2 AoKL, 5 Skillers

    +8 SM - +2 Marrows, +3 AoKL and +3/+3 Splendor
    +6 RS - +3 AoKL and +3/+3 Splendor

    Total 42/40

    Stats:
    Number of skeletons: 15 (13 when you switch back to a +1 faith)
    Damage: 613-617 (~615.5)
    Attack Rating: 1233
    Defense: 1235
    Hit Points: 6961

    8.57 *'s 613-617 ='s 5253.41-5287.69

    Now we're talking 13 skeletons doing over 10K damage to enemies with no PDR and close to 8K to ones with 50% PDR after Amp damage. With a Necro whose resists are probably close to maxed if he has a few all res SCs. I think you've still got yourself a near-instant boss killer here. Baal has what, like 50% PDR and 500K hit points? All it takes is each of those skellies hitting once to do 100K damage and with Fanat they'll be hitting faster than usual.

    This, however, is assuming that these calc sites are right. I've used two and their numbers agree. I know the stats of this game are notoriously unreliable, however. AS apparently can't be trusted any more than the stats that show up on the screen and what I don't get is where these calc sites are pulling their numbers from. Did they look at the code or the same post somewhere from early V. 1.10 that misunderstood skellie damage.
     
  6. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    You need to calculate the base damage the Skellies do first. And then add the %ED given by RS to the total %ED from the auras. It will come out significantly lower.
     
  7. Gix

    Gix IncGamers Member

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    NO! It's a Commandomancer! :confused: You read the guide man.
     
  8. Masas

    Masas IncGamers Member

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    Your calcs are very far from being correct. :p
    Let me correct your miscalculated skellie base damage and the errors it led you to.

    Mana cost: 55
    Number of skeletons: 18 (15 when you switch back to a +2 Faith)
    Damage: 990-995 (~993) 995/(3.29+1)=231
    Attack Rating: 1533
    Defense: 1535
    Hit Points: 10706
    Note that 4.20 is the merc mights ed with the items you listed at lvl 98.

    231 *(1+3.29+3.15+1.44+4.20)=231*13,08=3021

    Now the other calc of yours:

    Number of skeletons: 15 (13 when you switch back to a +1 faith)
    Damage: 613-617 (~615.5) 617/(1+2.59)=171
    Attack Rating: 1233
    Defense: 1235
    Hit Points: 6961

    12,06 *171=2062,26

    Sometimes I wonder, why do I do these calcs.
    PH34R M3H ;)

    EDIT: Changed the second calc to match the merc.
    EDIT2:Added some smilies.
     
  9. Pherdnut

    Pherdnut IncGamers Member

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    Ohhhh right. I forgot about ED being a part of the RS equation. But why do those numbers get so high even without the auras? The calc numbers don't appear to jive with the damage bonus from SM and the base of 1-2 alone.
     
  10. Pherdnut

    Pherdnut IncGamers Member

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    If my crappy math had been correct it would have been more of a "Try-and-Keepupamancer" or a Lazymancer.
     

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