If by 'golden' you mean . . .Don't strafe skeleton archers, MS them off-screen and you're golden.
Maybe if you're going into hell with a cracked short bow....If by 'golden' you mean . . .
Stuck being pelted by the skeleton archers who were not killed by your one arrow that may have hit each one skeleton (or may not have), and who now are alerted to your position and RAPIDLY shooting in your direction. . .
Then yea. . .I'd say that stratagy would leave you indeed 'Golden'.
I would think more like black and blue, but that's just me.
I agree, strafe (by itself) is not the right skill in this situation, but neither is MS. Blind them with Dim Vision (like from a wand) THEN strafe (or, if you must. . .Multi) away 'till the cows come home. Or avoid the archers altogether, it's up to you at that point.
. . .Soloed from a1 to a5 with ease until I had to get some help with the ancients... so... yeah....
I don't care what bow you are packing, what gear you are packing, and what charms/facets/bonuses you are using. . .. . . If you can't multishot skeleton archers and insta-gib them, you're either WAY undergeared or WAY underleveled, hell... even buriza can do the job. . .
The one you hit will go into Hit recovery. . .true.you only have to do 500 damage. 1/12 of thier life will put them in hit recovery, thus preventing them from shooting at you.
Or do archers have something strange.
That's what I was wondering. "Damage to undead" and "Slow Missle" don't seem to affect them.you only have to do 500 damage. 1/12 of thier life will put them in hit recovery, thus preventing them from shooting at you.
Or do archers have something strange.
That's what I was wondering. "Damage to undead" and "Slow Missle" don't seem to affect them.you only have to do 500 damage. 1/12 of thier life will put them in hit recovery, thus preventing them from shooting at you.
Or do archers have something strange.
7-8 around him that didnt get hit with the multi?The one you hit will go into Hit recovery. . .true.
But the other 7-8 around him that didn't get hit with the Multi?
I see the point of the arguement, I just don't necessarily agree that multi alone will solve the problem of a gaggle of strong ranged attacking enemies.
Now. . .if you are in Chaos and the enemies are melee. . .different story. Multi all the way. But not in Act V with those imps and skeleton archers.
You never will see that 100% pierce. Sure, the numbers add up to that, but all enemies have a 5% chance (sometimes more) your attack will miss.7-8 around him that didnt get hit with the multi?.
Razortail (33% chance pierce) and two points in piercing. My skill carries it over 100% chance to pierce, so they're all getting hit with multi.
I believe you. Because you are using 'Uber Multi-Shot w/Pierce'. That wicked combo that can send arrows through hordes of enemies with one shot. Hell, you can probably stand on the Kurast Dockside bridge, shoot one Multi straight north and clear everything from the Spider Forest all the way to the Durance of Hate.. . .Not sure what you're doing wrong, but I can breeze through that zone by spamming multi a few times for each screen. . .
I'm glad you asked that! CrawlingDeadMan (CDM) turned me on to this killer build called a Strafer. You should check it out. Properly set up, Strafers can quite efficiently handle every area of the game (including those nasty Hell Ancients). . .even the Ubers! So to answer your question:As for needing help on ancients... have you ever attempted hell ancients as a zon? I could take thirty minutes of guided, run, guided, run, guided run... or I could just not waste my time and grab a friend to help. Can't tank them with a glass cannon PVM bow build.
That's what I was wondering. "Damage to undead" and "Slow Missle" don't seem to affect them.you only have to do 500 damage. 1/12 of thier life will put them in hit recovery, thus preventing them from shooting at you.
Or do archers have something strange.
Thanks for the post.Why do you say slow missile doesn't work? I tested it in game and it does (cold arrow shooting archors in frozen tundra, right?).
SM only affects the targets within its range when cast, its range being centered on the zon, so once you head to a new area the monsters will not have been affected by a prior cast, and you must recast it while standing close enough to them.Thanks for the post.
You tested Slow Missle in 1.11 right? If it does work, those archers might have such a fast missle speed (maybe 300% faster than any other monsters around before SM goes into effect, so even after SM they are still zipping toward me).
Or perhaps I don't understand how SM works. Does it work like a curse, or does the range of SM follow your Zon around? If I cast SM with a duration of 54 seconds and run 30 yards away from that position within the duration of SM, do I have to cast SM again for my new position? Is there a skill that a boss can use to speed up his minions' missles?
Anyway, I returned to the Frozen Tundra and haven't had as much trouble with them. Maybe I got a pathological case for a couple of games (bosses, cold resist, or even a temporary game bug) when I posted this thread that it seemed like it was always going to be that tough. Even then, I could kill the archers but spent more potions than I wanted to.
1.11, non-ladder, battle.net. I can notice missiles slowed noticeably to a crawl. There's a few things you should know about SM.You tested Slow Missle in 1.11 right? If it does work, those archers might have such a fast missle speed (maybe 300% faster than any other monsters around before SM goes into effect, so even after SM they are still zipping toward me).
You really should drop the sh*thead attitude when you clearly don't know what you're talking about.You never will see that 100% pierce. Sure, the numbers add up to that, but all enemies have a 5% chance (sometimes more) your attack will miss.
Are you saying that you're blasting a multishot 6 or 7 skeletons deep at once?! :laughing:
Two or three maybe, but after that. . .sorry man- You're getting shot at by skeleton archers.
OK, I was a bit sarcastic. Sorry.. . .Goes through three and then stops? If that was the case, a single multishot wouldn't be going through entire packs of mobs in chaos. Yet it does... I must be pierce-hacking or something
Seriously, drop the attitude. You're wrong.