Skeles or Revives For bonemancer?

Tengu

Diabloii.Net Member
Skeles or Revives For bonemancer?

At lvl 80, my bonemancer has maxed all his bone synergies. His skills are

20 teeth, 20 spear, 20 spirit, 20 wall,
1 ce, 1 armor
curses are 1 amp, 1 dim, 1 weak, 1 terror, 1 decrep
summons 1 clay g, 1 gm, 1 summon resist

With marrowwalks i wont be putting points into prison. Skills equipment will give +10 to all, so no need to pump curses. Any ideas for skill usage ?

I was thinking I could start splitting points between summon skele and skele mastery. Both would get 10, so theyd be lvl 20 after +skills.

Or would it be better to make myself some Revives and put the rest of the skills into bone armor ( or just ignore them, cause i prolly wont reach lvl 99 too soon :) ).

So, Revives Or skellies? Or "something completely different"? Your suggestions are welcome.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
If you have just 20 skill points available go for Revives. Normally i would say Skellies, but they need a fair amount of skill points.

And BTW you will probably not make it past level 86 before you get bored.
 

Schnorres

Diabloii.Net Member
i have nearly the same setup with one point in skele tree up to revive,
this gives me 10 revives (more than enough), 5 skele and 5 skelemages I sometimes use them too.
I thought of putting the remaining points in skele masterie or (if you play mainly 1 or 2 player) into CE
 

Tengu

Diabloii.Net Member
Yeah i had already kinda set my mind on the revives too :)

Just needed an experts opinion... Since this is my first 1.10 necro i really have no idea how well low level skeles would survive in hell. And also personally i think that my bonemancer would look dead cool a bunch of revives following him :cool:

Btw, does someone know if enigma adds a colour to the armor its made in?
 
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