Skelemancer - lvling up tips

FrozenSolid

Diabloii.Net Member
Skelemancer - lvling up tips

Im starting a new skelemancer and was wondering how I should distribute the skill pts while lvling up? Whats the most effective way to spend the pts?
And Im going to use TO set + Marrows + Leorics, how much base str would I need if not counting with the charms?
 

Myrakh-2

Diabloii.Net Member
FrozenSolid said:
And Im going to use TO set + Marrows + Leorics, how much base str would I need if not counting with the charms?
Marrows need 118. TO gives +25. Means you need 93 strength.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
FrozenSolid said:
Im starting a new skelemancer and was wondering how I should distribute the skill pts while lvling up? Whats the most effective way to spend the pts?
First max RS. Then max SM. You start by putting 1 point in Amp, RS and SM. After that you dump all points in RS, only stopping to put a point in Weaken, Terror, IM, Decrep, Clay, GM and Summon Resist when they become available.
 

Myrakh-2

Diabloii.Net Member
Mad Mantis said:
First max RS. Then max SM. You start by putting 1 point in Amp, RS and SM. After that you dump all points in RS, only stopping to put a point in Weaken, Terror, IM, Decrep, Clay, GM and Summon Resist when they become available.
IM? Isn't that on the branch to LR --- so if you don't want LR, there is no use to spend a point in IM either.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Myrakh-2 said:
IM? Isn't that on the branch to LR --- so if you don't want LR, there is no use to spend a point in IM either.
It works on Norm D in combo with a Clay. And LR is always useful when you want Mages or to deal with that Hard PI. But you can skip on IM if you want.
 

FrozenSolid

Diabloii.Net Member
Ok, so RS gives more dmg to skel than SM?
And I dont use decrep and will probably never. Why?
Well amp is much better in terms of dmg dealing, and the skellies are usually strong enough to take a seriously beating, besides, if some dies i can just summon new ones.
And when dealing with bosses I think its more effective to use amp.
With clay and cold dmg from merc and minions baal is too slow to even execute an attack, works great :thumbsup:
What curses do u guys use?
 

Myrakh-2

Diabloii.Net Member
FrozenSolid said:
What curses do u guys use?
Amp most of the time. Decrep vs. some bosses. Lower Resist vs. monsters with too much physical resistance (as a TO user, you'll have firewalls. Use them).

EDIT: I also use firewalls without LR, just to support my skellies a bit when the situation calls for it
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
FrozenSolid said:
Ok, so RS gives more dmg to skel than SM?
It gives more damage, more life and more Skellies.




FrozenSolid said:
What curses do u guys use?
Mostly Amp. Decrep against some hard targets. DV when dealing with some of the more annoying and/or dangerous ranged attackers. LR when coming across a Hard PI. Sometimes I use Attract to make CE-ing an entire room easier. Once in a while I use Confuse for fun.
 
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