Skele Ubers? Possible Or Not?

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
if you look at the RS skill it says skely dmg plus 300percent or so, essentially the aruas are adding to that not to the dmg at the top of the skill which says 830-834. im hoping im wrong about this but thats what the pet calcuator says so if anyone knows if thats true or not plz tell me
That is true. All the %ED, including that from the Raise Skeleton skill itself get added and then applied to the base damage of the skeletons. The Pet Calc has it right.



 

NumtyDoo

Diabloii.Net Member
I just got off of the pet calc, with might/conc/fana/how on a lvl 45 skellie does like 2k, with amp comes out to 4.1k per hit, tops.
 

patriach owen

Diabloii.Net Member
IMO THE merc is a

ACT 2 Might aura (lvl 13 iirc)
Pride ETH CV (16-20 concentration)(massive damage boost)
ETH forti
Dream helm

THE SUMMONER SKELLIE MERC^^^^^^^
 

naskali

Diabloii.Net Member
HM... why eth Forty for merc?Because Pride has no ed, the Forty becomes nearly useless. Bramble is way more better because of the thorns(lvl 20 thorns can return over 1000% of the dmg that was dealt to you, your merc or your skellies/summons)
 

HCKull

Diabloii.Net Member
The minions spawn out of the ground and the point where they spawn follows you around which makes them hard to avoid.

Dim Vision and lawbringer for the scanctuary aura will help.

The HoW will die very quickly so I would not cast.

You really need to deal with the -125 from Meph's conviction as you and your guys are under constant elemental attacks. Stacking your resists or having a pally with conviction/salvation aura in the game is the only choice.
 

NumtyDoo

Diabloii.Net Member
I prefer to use infinity for bosses. CB at 40% is great for merc to take out bosses. Merc damage is way better with infinity, so is his leach. IIRC ubers are over level 100. So skellies will have a harder time hitting the ubers, infinity takes care of this. So in my opinion more hits with a little less damage (but great CB, and lots more damage from merc) is better than a little more skellie damage and less hits (and nerfed merc damage, with 40% less CB) with pride.

I have tried both, pride is ok, but I am definately in favor of infinity.
 

SyCoMiDgEt

Diabloii.Net Member
Re: Skele Ubers? Possible Or Not?

I'm pretty sure that skellies dont get 10k damage per hit... i've played around with the summons calc and i got like around 1k damage out of them, assuming a lvl 40ish fanat, and conc and might dont add another 9k damage.. and 10k skellies would take down ubers in like 2 seconds flat...
LOL

I Mean Yes I Made This Thread And Im Not The Smartest, But I ALWAYS Make My Characters In Single Player With A Hero Editor To Test My Damage, I Made My Character And Put On The Gear And Stuff On Him, His Skeles Were Doing 9.7k Damage And Thats Close Enough To Say 10k


 

NumtyDoo

Diabloii.Net Member
Re: Skele Ubers? Possible Or Not?

Then your editor is off on the damage calculation. With all the standard auras (conc, fana, HoW, might) a lvl 45 SM/RS after amp, you still only do like 4k damage. lets say you get some more skillers, you still can't break 5k counting amp and auras.
 
Top