royalesse said:
Don't underestimate the duration of Poison Mages, they are hilarious.
Yes, they are pretty much an extremist fraction of the skellies: they refuse to do any damage, but the poison duration is insane. I get more than 500 seconds (!!) according to arreat summit; I can only see that it is LONG, but haven't bothered to check it. And that's with cheap gear (Lvl 37 Mastery, 34 Mage).
The "no damage" part is dead serious: they aren't even getting 1 poison damage/s.
The league of cold mages is trying to do the same, but they can't. They deal a bit of damage, and with the 1/4 duration in hell already accounted for, it still ends up at more than 12 seconds --- an impressive number for chill duration, I think, especially considering that necros aren't using cold charms.
Fire and ligthning mages are the best damage dealers among the mage clans; too bad that their casting rate is comparatively slow :-( The fire mages take the lead, though; considering that "lightning" is actually "air"-magic, I wouldn't be too surprised some storm hits the mage clan castle and blows out their fires.
All according to Arreat Summit; I just raise my guys and let them do their stuff. Only really interested in knowing that I get insane poison duration, as that's what keeps dclone from healing
