Should Diablo 3 be more player-friendly? Do you still remember what it was like eight years ago when Diablo 2 came out and you knew next to nothing about the game? Do you remember what it was like being a newbie all confused about everything? I started thinking about Diablo 3 and how many people on this forum are against many changes in the sequel because they're different from Diablo 2. Many arguments are based on what people have gotten used to and not what's best for the game. I think it would be good for us all to look back and try to get a more objective point of view. This is why I wanted to start a thread about our first experiences in Diablo 2. I started out playing the single player because all I could remember from Diablo 1 were the duping and the PK'ing. I thought paladin was a melee-oriented character and ended up trying all the skills. Mostly because of this the game got really hard around Act 3 and I stopped playing it. Later I played the game with my brother and couple of friends playing a bowazon. Those sessions were a great succes even though we didn't get past the inner cloister area (before stairs to catacombs) in nightmare. We just continued from act4 to act1 nm straight without diablo-runs. The game got so hard that we ended up dying and not getting any XP. We quit playing the game. LoD came out, I bought it and went online because I lacked playing company. I somehow got into nm baalruns and levels started flowing. Just as I was getting excited I got scammed: the old "save your account and msg me your account name and password" wasn't so old back then and even newer to me. I lost everything and stopped playing again. I got back to it in 1.09, 1.10 and 1.11 because of my friends and some LAN parties. Tried HC a couple of times but was always pk'ed around lvl 30-50. Now I can handle the game and get the gear and what-not. But I still remember what it was like being a newbie. This is why I'm excited about hearing that there's no PK'ing without consent and that kind of things. I've listed some issues here that I see in the game now. A lot of people don't want these things to change because they are familiar with them. The trade system now is really hostile to casual players - even if you're not getting scammed, you have to rely on multiple outside-game sources to get your prices right. It takes a lot time out of the game. Hopping in and out of games is very frustrating when you can't sort what are trading games and what are not. You can't search for games. Gold based economy and action house type of system could be much a cleaner way to handle things. The specific character builds in combination with the specific gear makes the game quite easy. Those who don't know about these builds never get to the point that they can run bosses for items. They have no part in the economy or the battle.net community. When serious players are screaming for more difficulty, casual non-build players have a hard time getting past nightmare. Allowing people to respect at that point where you notice you've made a lot of mistakes would just save a lot of disappointment and keep a good deal of people in the game. So please go on and tell funny stories about your first experiences with Diablo 2 or talk about how the game could be more player-friendly. If you disagree please don't base your arguments purely on what you're familiar with but rather what's best for the game.