Shadow Warrior or Master for untwinked trapsin ? I've just started playing D2X again, and I'm going to make a trapsin. My idea so far is to do stats: Str/Dex: 79 for greater talons Nrg: base, or maybe add 20 or 30 points here Vit: rest For skills I'd max a summon, though which one I dunno for sure. With warrior I can have it toss traps more often, but the master is just much stronger. So which one is better for a trapsin using only what she finds ? I'll go C/C for more +skills from gambled claws at higher lvls. This also means I'll pump a few points in weapon block, I'm thinking somewhere around 5, and then I hope to get +5 from items, is this unrealistic ? Also I'll dump a few points into fade, to get my res up, since I have no Ã¼ber items for this purpose. The build must be able to survive in HC, so I'm partly following the "ghost" guide here: http://strategy.diabloii.net/news.php?id=556 For the trap skills I think I've got it under control, so my primary question is which summon to pump ?