Re: Seriously people..
I wanna give my two cents now on the whole post. :whistling:
1. Drops for everyone? Ok listen since B.Net 2.0 is coming there will be NO hacks meaning NO pickit. You can MF anything in the whole game on your own, so hell yeah if we are gonna team up to kill someone, you can fight for the drops. Honestly if you team up with people the mobs should drop way worse items in my opinion. This game is too easy to mf in groups. Groups were for gaining experience and beating content, thats it. Though I must say this would be a great idea if pickit was making a return but its not. You cannot argue this, and don't feed me bull**** about griefing because as I said you could just MF in a private game on your own where you actually earn your drops.
I think that the drops for everyone idea is great to encourage co-op but I personally prefer being able to do things on my own. Grouping should make a task that you can do alone become faster and easier, in my opinion. I don't think it should be essential to the game though because if it was then the competitive fans of D2 (like myself and apparently kreeper) will be disappointed in the idea of having to rely on others. Also, I think this system opens a lot of possibilities for abuse because I, for one, have a few computers that will likely be able to run D3 and I could get three copies of the game and play 3 characters simultaneously to get 3x the drops as a 'casual' player would.
2. No more rediculously hard to find items? Lowering drop rates only worsens the economy. Now we got way more loot dropping cause everyone has to have their own and now its going to better loot to. Great everyones gonna be geared out and bored in no time, go team!
I've played D2 off and on almost since its release (for embarrassingly long periods of time over the summers back in highschool :embarassed

and there are still dozens of runes/uniques that I have never seen drop so I would be in favor for a slight increase. Nothing dramatic though.
3. No more hostility? Damn there goes hardcore. TPPK hack was ***, and should be taken out casue theres no way to defend against it. But regular PK is awesome. Theres no difference between going back to town/leaving game or hitting a "deny duel" button. Either way you can avoid the duel very easily.
TPPK is very lame. As for the legit PK where you hostile someone or a group then hunt them down and kill them, I think that is perfectly fine to stay in the game. It adds to the game's realism and gives some excitement. Having been on both ends of the spectrum (hunter and 'huntee'), I personally think that PK is a ton of fun and it gives me a huge adrenaline rush. Like kreeper says, leaving the game, returning to town, or making a passworded game with friends or the people you just met are all simple options to avoid being legitimately PK'd.
I'd like to expand on what I said about PK adding realism to the game. I tried playing Classic Hardcore for a bit, which was a ton of fun. There was a PKer (apparently notorious within the small community for PK'ing) and he had built himself a reputation for PKing. Another player managed to kill this guy when he was trying to PK him and there were games made to rejoice and show off the PKer's ear. It was pretty cool to see how the PKing had played into the community and helped to give an identity to players. On the same note, players also were able to gain reputations for being helpful because they'd gladly come to a game to fight a PK'er or to just help out. Overall my experience on Classic Hardcore became unforgettable because of those factors and I'm sad to see those options go in favor of the less realistic decline hostility/auto-party ideas that strip all players of options. (The current system in D2 gives player A the option to attempt to fight anyone at anytime for any reason and on the other end it gives player B the option to fight or to avoid the fight by leaving the game, going to town and waiting, or going to an area where the PK'er is unlikely to find them. The new system would only allow for player B to make one decision, to allow hostility or not).
While some people in player B's situation would like to have the power to dictate the player A's options, I personally think that the current system for hostility is better due to the more personal and realistic qualities it has as well as for the options that it gives all the players. I personally find those situations exciting and would be sad to see those scenarios disappear and to see the impacts that it has on player reputation/community disappear.
4. I thought in D2 rares were already end game? and now we don't want crafting either? I don't know about you guys but all my chars were decked out in rares. Druid pelts, circs, rings, ammys, zon glovs, tri res boots, sorc orbs, and soo many more rares were end game for your char if you could find them but most casuals struggled with the easy stuff cause they were to lazy to magic find on there own. They sat in Baal runs leaching whining about how they didnt get any drops. This is more an issue with the apparently forgetful community.
I don't really know what kreeper is talking about here and I already typed enough at #3 so I think I'll skip this one. :yes:
5. I have nothing bad to say about the graphics except wheres all the bodies and gore and guts? I saw a body hanging in a tree, thats it. Don't tell me they just havn't implimented it yet. They dress up everything they release so that it looks awesome for the fans. So odds are, no more scary stuff or they would have showed us some by now knowing that all the true Diablo fans want nothing more.
I actually strongly agree with this statement. I feel that the graphics are too bright and cheery. A quick google of "diablo 3 screenshots how it should look" will bring up a lot of sites/images that fans have created where they've photoshopped D3 screenshots to make them more consistent with the grim, gothic scheme of D2 and I haven't seen a single fan-editted screenshot that I didn't think was much better than Blizzards rendition. Sanctuary is much too 'zen', relaxing, and pretty for a world that is being threatened by Hell.
6. Anyone play God of War? I do and Diablo 3 is looking quite similar in many ways, more similar than opposed to WoW even. Theres too much not to have noticed this, seriously, anyone else notice or am I crazy?!
Never played God of War. I am kinda skeptical of WoW's influence on D3 though.
I never met the guy.
8. Auto-stats are pointless. Fine every end game build ends up being the same if you look up stradegy guides for your character and getting rushed. But if there are no more rushed it would definately be different for everyone because they would allocate to their own playing style. This is just an ignorant reasoning behind the fact they are dumbing down D3 for a bigger audience.
I did play WoW from its release until around when BWL came out and I absolutely loathed the auto-stats. For the competitive player, losing the option of choosing how to allocate my own stats was extremely disappointing. I've read about how their supposed to compensate for this by allowing for more customization of gear, but I say why not do both? For example, the difference between a pure dexterity zon versus a pure vita zon is very significant and it allows for a lot of variety between characters of the same class and it also allows the competitive player to perfect their character (plan gear ahead of time and minimize points allocated to undesired stats while maximizing points in desired stats). This freedom of choice is eliminated in favor of a new system and I think that they would exist well side-by-side.
I speculate that eventually, in Diablo 3, the various ideal builds for each class will be discovered (which is inevitable in any game) and then there will be a single, perfect gear set in which you will socket it with the most useful stats needed for the build (I also am speculating that they keep strength/dexterity requirements for items, but with auto-stats I can see them potentially tossing that like they did in WoW). Anyways, if there are strength and dexterity requirements for gear and stats are distributed automatically, the best gear for each build would then become identical since the character classes would have identical statistics at each level regardless of the player playing it. With the players having the option of placing their own stats, the builds and gear choices become varied - for example a cold sorc weighing the benefits and cons of getting that 156 str for a 4 faceted monarch and spirit on switch for BO vs. getting more vitality and survivability by using a lidless for BO and equipping a different shield with the main weapon.
I concede that the new system pose the same questions as the current system depending on what stats the socket-filling items provide, which is why I think that both systems should exist together. This could provide greater extremes for customization which would allow players to more precisely gauge their characters to their style and tastes. The way I think of it is D2 gives you options #1 to #10 and D3 gives you options #1 to #10 but in a different manner (You theoretically get the same degrees of customization, however you go about said customization in different ways). Therefore, I think it is logical to say that by combining both systems you could then create new options for customization (thus granting options #1 to #20)
For instance, you could use all your stats/sockets to gain a ton of life but do little damage. If you want to balance it more, you could use your stats to gain life and then balance your sockets between life and damage to obtain a more fine tuned balance of life/damage than that of which you could obtain if you only had sockets to customize you character with.
I think this is why kreeper is saying that D3 is being 'dumbed down' for a larger audience. They are removing the more complex method of character customization all together in favor of a more simple and straight forward method that accomplishes the same thing. By keeping the current system and adding a new one on top of it, D3 would become even more complex than D2 is and it seems that Blizzard wants to avoid that.
Anyways, I think I've explained that idea the best that I can without feedback. I hope I got the idea across well. Next point...
9. Clearly they sold out the Diablo franchise. Everythings all about co-op now when Diablo always was and has always been competitive. Whos better, got better items, and whos gonna kill this first. If you didnt like that you had the option to do it with friends or on your own or anyone else who liked it like that and other people had the option to be as competitive and ruthless as we pleased. But no we have to make Sanctuary a better place for all to enjoy! So now only fun loving, co-op care bear boys can play here, no options! At this rate Diablos fate is going to end in the same way as WoW when D3 is released and anyone who can't see that is in serious denial.
I think that kreeper is referring to PvP here, which is what keeps D2 alive for competitive players. What made me quit WoW was the way that gear played the most significant (in comparison to D2, better gear made a larger difference in WoW's PvP than in D2's PvP) role in whether or not I could kill a player. When players were running around in BWL gear and I was still wearing lowly blues, my ability to control my character alone was often not enough of an edge to overcome the difference in gear. In Diablo 2, if I have a character with lesser gear than my opponent, better planning in the placement of my stats and skills and knowing what items I will use in advance makes a huge difference. In WoW, there are 3 factors which contribute to the winner in PvP: gear, talent tree, and the player's ability. In Diablo 2 there are 4 factors: gear, skill tree, stat placement, and the player's ability.
Obviously in a game like WoW, stat placement would fail miserably because of 'soulbound' (I think that's what they called it) items and the new item to grind for every few weeks. If the gear had stat requirements and no way of gaining additional stats at the level, WoW would be unplayable in that sense. However, in a game like D2 where you can freely move items from character to character and where you know every single item possibility in the game, having that 4th facet for the character is very important to satisfy the competitive players' thirst for perfection. Removing the option for players to allocate their own stats therefore makes Diablo 3 more like WoW because D3 loses a factor which contributes to the winner in PvP and then the factors become identical to WoW's.
Also, in WoW teamwork is essential to obtaining the best gear. In D2 its easier to get the best gear through working alone or trading. People who absolutely love D2 (like myself) will be disappointed because we will be forced to play cooperatively to be competitive rather than our preferred individual hunting/trading style.
10. Because everyone thats too ingnorant to accept these facts, going to call me a troll and flame me to hell because they are the ones ruining the game and are blind to their foul deeds is going to be spreading their douche-baggery all over this game.
As for this, people just have different tastes. I for one like the way D2 turned out and the style of play and the competitiveness is perfect for me and my tastes. I hope the changes don't alter this style too much or completely eliminate this style. Other competitive players who love how D2 turned out (and who prefer to be self-reliant) will potentially be very disappointed if D3 turns to require too much co-op.