Seriously people..

RogueJuggalo

Diabloii.Net Member
Re: Seriously people..

Indeed. But because of bad design of certain key elements like drops, unregulated PvP, or the total failure of the co-op features in place for the game (mostly due to bad monster balancing).

That said, it's not that Diablo games don't have a competitive edge to them. But this is mostly to how gamers choose to play the game. Many gamers are highly competitive in nature and will use any means available. Diablo 3 will be no different. Neither should it.

But the good news this time is that the developing team makes it loud and clear they are aware of co-op issues and want to provide a real experience for anyone wanting to experience co-op in a Diablo game. Question is, of course, will they succeed?

I have my money on them.
Yeah, it should be interesting. If 2-3 characters can clear the hardest areas though I can totally see players abusing KVM switches (or whichever other preferred tool) to control multiple instances of the game in order to get 4x the loot (or more) by clearing a game themselves running multiple accounts/characters.



 

ThomasJ

Diabloii.Net Member
Re: Seriously people..

It is like some want D3 to be D2. Heck, if I wanted D2 I would slap in my old disk and start playing. Get over it, D3 is going to appeal to a much broader spectrum of players with many improvements. Oh and I like Jay Wilson because his favorite food is lasagna.
 
Re: Seriously people..

Every game is going to be competitive whether or not you intended for it to be co-op or not, because everyone wants to be the best at it. Features like common drops and PKing just made people want to play on their own. The only reasons to play public games are to get rushes, leech exp, grief, steal drops, etc. None of which were intended to be part of the game.

qft

Its just not fun to play in a group in Diablo 2, unless you play with people you already know... which goes against the spirit of playing on a network with tens of thousands of other players.

The rest of the OP's original rants have been discussed at length in many other (far better articulated) threads on this forum. IMO, his posting has nothing of substance and is just trolling.



 

sbn

Diabloii.Net Member
Re: Seriously people..

qft

Its just not fun to play in a group in Diablo 2, unless you play with people you already know... which goes against the spirit of playing on a network with tens of thousands of other players.

The rest of the OP's original rants have been discussed at length in many other (far better articulated) threads on this forum. IMO, his posting has nothing of substance and is just trolling.
Couldn't agree more. D2 was a complete failure in terms of online COOP play, thus in many ways they failed at MP. I consider it failure when people get online to play a COOP/MP game and end up the majority of their time spent in private/solo games. And if the point is merely to always gather with the same group in private games, SP Open could do the same. Point was always for us to get online and go as a group to play. Why the ONLY really fun time is when the ladder resets, and people are FORCED to play the game as it was suppose to be. God I hope D3 fixes this.



 

stillman

Diabloii.Net Member
Re: Seriously people..

Do you have a link for that? That was news to me. I am not saying you are wrong, just curious.
I found it here in the d3 wiki:

http://www.diablowiki.net/Items#Official_Comments


Ok, take a look at this:

"And items, one of the things we are trying to do is focus on this even greater element of defining your build. So really it's up to the player on what kind of stats they want on their character, but we're definitely not shooting for a, "oh here's the barbarian armor", there is a set and when you get the full set you're done. That's just not very Diablo and it's not really the kind of gameplay we're going for. If anything we’d like the item set to be a lot more diverse than it was in Diablo 2.
Bornakk: Always something to collect right?
Jay Wilson: Exactly, always a new build to try out."

I put the bold in myself!


[edit]Official Comments
Bashiok commented briefly on item sockets in February, 2009.[3]

We haven't released any information on our site, but it was possible to collect socketed items as well as gems in the BlizzCon demo... The gem stats at this point are more or less just the basics yanked from Diablo II to get the system running and have something to play around with.

...

[edit]Official Item Comments
One of the few specific comments about items yet made by the D3 Team was made by Jay Wilson in a December 2008 interview with 1up.com.

Jay: I believe I mentioned in the past that we are considering crafting systems. But we're not really announcing anything about that right now. But we took a few things out, like Rune Words, essentially because Rune Words is a very simple crafting system, and we're planning to do something different there. I'd say that most of the changes are minor. We've made lots of statistical changes. For example, with the more magical classes, like the Sorceress, their items were in some ways less valuable to them because they didn't have a lot of effect on their damage output, so we've added more attributes that control magic damage and things that allow Wizards to get items that do more damage and bolster their defenses and health. We have more [weapon name] affixes that play into the broader set of resources; the Barbarian has fury, so we added affixes that play with that. We generally tried to expand our approach to affixes to make them smarter.
Those are fairly simple, though. There are other things, like how we've changed the way that gems work. In Diablo 2, gems could only go on white -- or nonmagic -- items, while gems are now a separate chance for a weapon, meaning that we roll the item's base attributes, and we roll for its chance to have gem slots. So now any item, even legendary ones, can have gem slots. That plays a lot into the core of the item system [...] even if you find the best item in the game, the stats on that item have some randomness to them that means there could be a better version of that item. Well, now, if you find the best item in the game but it doesn't have any gem sockets, then it's not the best version of that item. In terms of creating item variance, we're looking to enhance that within Diablo 3.
There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that. We also have some new item types that we haven't announced yet that are related to some systems that we're planning. But I don't think they vastly change the system -- they mostly play into the strengths of it.
Jay's comments on "gems" are a little confusing, since he seems to be using "gems" as a synonym for "sockets" in the whole answer. Apparently the only things to socket in D3 will be gems, rather than gems, jewels, and runes as in D2?"

[END QUOTE]

So I may have jumped the gun on the gloves and such having sockets; I was probably taking this line literally:

So now any item, even legendary ones, can have gem slots.

He may have been talking about weapons only, idk.
It had been a while since I read it, but anyway, even with just uniques and such having sockets rolled with them, it seems we would have more options of what to put into our gear if we want more stats.

Reading the parts I bolded, we see that Blizzard intends to allow more gear customization and I figgure this helps compensate for the autostats.


 
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Drakk

Diabloii.Net Member
Re: Seriously people..

Drakk said:
Every game is going to be competitive whether or not you intended for it to be co-op or not, because everyone wants to be the best at it. Features like common drops and PKing just made people want to play on their own. The only reasons to play public games are to get rushes, leech exp, grief, steal drops, etc. None of which were intended to be part of the game.
qft

Its just not fun to play in a group in Diablo 2, unless you play with people you already know... which goes against the spirit of playing on a network with tens of thousands of other players.

The rest of the OP's original rants have been discussed at length in many other (far better articulated) threads on this forum. IMO, his posting has nothing of substance and is just trolling.
You were telling the OP to QFT, right?? Because your post agreed with mine, but it appears your telling me to QFT... Did you just quote me in your post to show that you agree with me..?


 

Valindria

Diabloii.Net Member
Re: Seriously people..

I found it here in the d3 wiki:

http://www.diablowiki.net/Items#Official_Comments


Ok, take a look at this:

"And items, one of the things we are trying to do is focus on this even greater element of defining your build. So really it's up to the player on what kind of stats they want on their character, but we're definitely not shooting for a, "oh here's the barbarian armor", there is a set and when you get the full set you're done. That's just not very Diablo and it's not really the kind of gameplay we're going for. If anything we’d like the item set to be a lot more diverse than it was in Diablo 2.
Bornakk: Always something to collect right?
Jay Wilson: Exactly, always a new build to try out."

I put the bold in myself!


[edit]Official Comments
Bashiok commented briefly on item sockets in February, 2009.[3]

We haven't released any information on our site, but it was possible to collect socketed items as well as gems in the BlizzCon demo... The gem stats at this point are more or less just the basics yanked from Diablo II to get the system running and have something to play around with.

...

[edit]Official Item Comments
One of the few specific comments about items yet made by the D3 Team was made by Jay Wilson in a December 2008 interview with 1up.com.

Jay: I believe I mentioned in the past that we are considering crafting systems. But we're not really announcing anything about that right now. But we took a few things out, like Rune Words, essentially because Rune Words is a very simple crafting system, and we're planning to do something different there. I'd say that most of the changes are minor. We've made lots of statistical changes. For example, with the more magical classes, like the Sorceress, their items were in some ways less valuable to them because they didn't have a lot of effect on their damage output, so we've added more attributes that control magic damage and things that allow Wizards to get items that do more damage and bolster their defenses and health. We have more [weapon name] affixes that play into the broader set of resources; the Barbarian has fury, so we added affixes that play with that. We generally tried to expand our approach to affixes to make them smarter.
Those are fairly simple, though. There are other things, like how we've changed the way that gems work. In Diablo 2, gems could only go on white -- or nonmagic -- items, while gems are now a separate chance for a weapon, meaning that we roll the item's base attributes, and we roll for its chance to have gem slots. So now any item, even legendary ones, can have gem slots. That plays a lot into the core of the item system [...] even if you find the best item in the game, the stats on that item have some randomness to them that means there could be a better version of that item. Well, now, if you find the best item in the game but it doesn't have any gem sockets, then it's not the best version of that item. In terms of creating item variance, we're looking to enhance that within Diablo 3.
There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that. We also have some new item types that we haven't announced yet that are related to some systems that we're planning. But I don't think they vastly change the system -- they mostly play into the strengths of it.
Jay's comments on "gems" are a little confusing, since he seems to be using "gems" as a synonym for "sockets" in the whole answer. Apparently the only things to socket in D3 will be gems, rather than gems, jewels, and runes as in D2?"

[END QUOTE]

So I may have jumped the gun on the gloves and such having sockets; I was probably taking this line literally:

So now any item, even legendary ones, can have gem slots.

He may have been talking about weapons only, idk.
It had been a while since I read it, but anyway, even with just uniques and such having sockets rolled with them, it seems we would have more options of what to put into our gear if we want more stats.

Reading the parts I bolded, we see that Blizzard intends to allow more gear customization and I figgure this helps compensate for the autostats.
Cool. Thanks.


 

5zigen

Diabloii.Net Member
Re: Seriously people..

You were telling the OP to QFT, right?? Because your post agreed with mine, but it appears your telling me to QFT... Did you just quote me in your post to show that you agree with me..?
QFT = Quoted For Truth



 

Risingred

Diabloii.Net Member
Re: Seriously people..

Couldn't agree more. D2 was a complete failure in terms of online COOP play, thus in many ways they failed at MP. I consider it failure when people get online to play a COOP/MP game and end up the majority of their time spent in private/solo games. And if the point is merely to always gather with the same group in private games, SP Open could do the same. Point was always for us to get online and go as a group to play. Why the ONLY really fun time is when the ladder resets, and people are FORCED to play the game as it was suppose to be. God I hope D3 fixes this.
Actually, whenever I play now, I go onto b.net if it isn't too laggy and play solo games just because there's so many things that are realm-only. I never understood that. I know the purpose was to get people online to play with others but it didn't turn out like that.

I'm basically playing a laggy, drop-a-licious SP game online. I really hope they don't do that in D3, enabling things online-only.


 

D_TradeSs

Diabloii.Net Member
Re: Seriously people..

The official quotes you included there are helpful. :thumbup:

Well you might be right I don't know I have not seen that. They probably said Diablo 3 will not be an MMO. But I can't tell because you didn't include a quote... :thumbup: :thumbup:

Aaaaaanywaaaaays - the general idea is I do not think Blizz will be happy with a long term business plan that is reliant on box sales. So I can guarantee you there was a board room meeting somewhere along the line that revolved around just such a question.

Seems to me Blizz is making D3 a little more MMO-ish bit by bit.
If you want "proofs" you'll have to search for yourself, since I cba searching through one year of interviews and articles :)

As far as I remember, WoW is the only product from Blizzard that doesn't rely only on box sales, so I don't see your point.



 

kreeper

Diabloii.Net Member
Re: Seriously people..

Read almost all of these posts and it seems the mostly the ones who actually agreed with me are the ones who were sensible and the rest were quite ignorant as predicted. Now some clarifications.

D3 is going to end up like WoW in the fact that it will be hated in the long run for being dumbed down for the community. Yes this is great buisness sense and called selling out as I mentioned.

Also I never said I still wasn't going to play the game, I will, and odds are I burn it and go back to D2.

Anyone who is going to say that Diablo is not competitive honestly has not played these games. In D1 you could kill anyone and take ALL of their loot. In Diablo 2 they put in TPPK and when people whined they stated it was working as intended. No im not finding quotes, im not your paperchaser.

Opposed to change? Not at all. Horrible, non-sensible change made in order to reach a "larger community" aka more kids and their mommies. Yes. Im all with a new view on the game but this is clearly going over the heads of most as the follow blindly knowing that Blizz makes great games, but not realizing that Blizz ruined their best game why wouldn't they do so to this one?

Thats all I really care to say to anyone here. The post was meant to see wether you agree or not and your reasoning. I see most of you chose to just flame non-sense through your mouths calling me a kid, troll, blah, blah, blah.
 

raveharu

Diabloii.Net Member
Re: Seriously people..

I see most of you chose to just flame non-sense through your mouths calling me a kid, troll, blah, blah, blah.
Because you are :troll:

The fact that you cannot accept majority of the replies that are mostly against your "sensible" whines and garbage goes to show how, erm, how great you are.


 

kreeper

Diabloii.Net Member
Re: Seriously people..

Because you are :troll:

The fact that you cannot accept majority of the replies that are mostly against your "sensible" whines and garbage goes to show how, erm, how great you are.
Never did I say I was sensible or great. Shows to go how much you pay attention.

Also way to relate your post none what so ever to anything and in doing so making you what you refer to me as being, a troll. You see, we are one in the same. I am you and you are me and we are one.


 

raveharu

Diabloii.Net Member
Re: Seriously people..

Never did I say I was sensible or great. Shows to go how much you pay attention.
Sadly, you were never sensible or great. And can never be.
Learn a new word today troll, it's call sarcasm.

Also way to relate your post none what so ever to anything and in doing so making you what you refer to me as being, a troll. You see, we are one in the same. I am you and you are me and we are one.
Obvious :troll: is obvious :D


 

Kiroptus

Diabloii.Net Member
Re: Seriously people..

Anyone who is going to say that Diablo is not competitive honestly has not played these games. In D1 you could kill anyone and take ALL of their loot. In Diablo 2 they put in TPPK and when people whined they stated it was working as intended.
That was about 10 years ago. Did you whine that you needed to return to town to activate hostility in D2? Only way hostility did made a threat in the game was with hacks, the normal way of activating it was always very glaring and easy to avoid. It only served to ruin games and create discord.

Deal with it, you got nothing, you want a moronic type of gameplay in an instanced game. If diablo was a MMORPG the whole PK thing to steal everyone drops could make sense but diablo is an instanced game that one player creates each game, all that this type of design philosofy did was to make everyone wanting to play solo on bnet, a place that was supposed to be a Multiplayer enviroment.

Blizzard might as well add consensual PVP even in patch 1.13 instead of this hostility BS, all it did so far was to open breachs for hackers and their scripts to ruin the game, exploting this flawed system. PK is useless for a game like Diablo.

You have no arguments, only an ancient and twisted nostalgia of a time where game design wasnt important. Sorry those times are gone.
 
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Krugar

Banned
Re: Seriously people..

Also I never said I still wasn't going to play the game, I will, and odds are I burn it and go back to D2.
Yes, yes. Right. :whistling:

In Diablo 2 they put in TPPK and when people whined they stated it was working as intended. No im not finding quotes, im not your paperchaser.
I don't usually LOL on forums. But I'll open an exception: LOL!

Do you really think there aren't folks in here that have been following Diablo since 1? Do you have any idea that are folks in here that have been following Blizzard work since in 1991 they ported Battle Chess to the PC?

Do you really think that making such an outrageous claim and have the cheek to tell others to search for the relevant quote, somehow makes it more valid? It doesn't. There is no such quote. We know. We know it very well. The fact you don't understand that what you just said is so incredibly wrong reveals how little you know of Diablo.

What you did is a common low trick. The problem is that it doesn't work. What's worst, instead of making you look like you didn't have your facts rights and were just confused, it makes you look worse: Someone who knows perfectly well what they are saying is not true and try to hide behind "you search for the quote" because in their dim vision they believe that makes people believe in them.

:nono:

I see most of you chose to just flame non-sense through your mouths calling me a kid, troll, blah, blah, blah.
You made yourself no effort to avoid it. In your first post, even before anyone had a chance to reply you were already warning that anyone who didn't agree with you was an "ignorant" and a "douche bag". Your words, not mine.

Your attitude was an impressive pre-emptive flame on every and any member of this forum who might disagree with you. And what's worst, you ask for sensible answers to your points, when you made no effort to be sensible about your points. Saying things like "Jay Wilson sucks" (your words again) does not constitute a sensible point.


 
Re: Seriously people..

Anyone who is going to say that Diablo is not competitive honestly has not played these games. In D1 you could kill anyone and take ALL of their loot. In Diablo 2 they put in TPPK and when people whined they stated it was working as intended. No im not finding quotes, im not your paperchaser.
Are you saying that Blizzard is the one that made tppk and said it was "working as intended"?

Dude. You're an unbelievable retard o_O

There is no such quote from any Blizzard employee from one side of the internet to the other that condones the use of the tppk hack.

tppk wasn't made by Blizzard either. I don't know the exact source, but I would imagine it was someone in the d2jsp crowd. That place is pretty much the Mos Eisley of Diablo 2 communities.



 

sbn

Diabloii.Net Member
Re: Seriously people..

Are you saying that Blizzard is the one that made tppk and said it was "working as intended"?

Dude. You're an unbelievable retard o_O

There is no such quote from any Blizzard employee from one side of the internet to the other that condones the use of the tppk hack.

tppk wasn't made by Blizzard either. I don't know the exact source, but I would imagine it was someone in the d2jsp crowd. That place is pretty much the Mos Eisley of Diablo 2 communities.
d2jsp=Mos Eisley of Diablo 2 communities!

Damn that was good, and so true. I could not think of a better description of that horrid site.



 

RogueJuggalo

Diabloii.Net Member
Re: Seriously people..

I wanna give my two cents now on the whole post. :whistling:

1. Drops for everyone? Ok listen since B.Net 2.0 is coming there will be NO hacks meaning NO pickit. You can MF anything in the whole game on your own, so hell yeah if we are gonna team up to kill someone, you can fight for the drops. Honestly if you team up with people the mobs should drop way worse items in my opinion. This game is too easy to mf in groups. Groups were for gaining experience and beating content, thats it. Though I must say this would be a great idea if pickit was making a return but its not. You cannot argue this, and don't feed me bull**** about griefing because as I said you could just MF in a private game on your own where you actually earn your drops.
I think that the drops for everyone idea is great to encourage co-op but I personally prefer being able to do things on my own. Grouping should make a task that you can do alone become faster and easier, in my opinion. I don't think it should be essential to the game though because if it was then the competitive fans of D2 (like myself and apparently kreeper) will be disappointed in the idea of having to rely on others. Also, I think this system opens a lot of possibilities for abuse because I, for one, have a few computers that will likely be able to run D3 and I could get three copies of the game and play 3 characters simultaneously to get 3x the drops as a 'casual' player would.

2. No more rediculously hard to find items? Lowering drop rates only worsens the economy. Now we got way more loot dropping cause everyone has to have their own and now its going to better loot to. Great everyones gonna be geared out and bored in no time, go team!
I've played D2 off and on almost since its release (for embarrassingly long periods of time over the summers back in highschool :embarassed:) and there are still dozens of runes/uniques that I have never seen drop so I would be in favor for a slight increase. Nothing dramatic though.

3. No more hostility? Damn there goes hardcore. TPPK hack was ***, and should be taken out casue theres no way to defend against it. But regular PK is awesome. Theres no difference between going back to town/leaving game or hitting a "deny duel" button. Either way you can avoid the duel very easily.
TPPK is very lame. As for the legit PK where you hostile someone or a group then hunt them down and kill them, I think that is perfectly fine to stay in the game. It adds to the game's realism and gives some excitement. Having been on both ends of the spectrum (hunter and 'huntee'), I personally think that PK is a ton of fun and it gives me a huge adrenaline rush. Like kreeper says, leaving the game, returning to town, or making a passworded game with friends or the people you just met are all simple options to avoid being legitimately PK'd.

I'd like to expand on what I said about PK adding realism to the game. I tried playing Classic Hardcore for a bit, which was a ton of fun. There was a PKer (apparently notorious within the small community for PK'ing) and he had built himself a reputation for PKing. Another player managed to kill this guy when he was trying to PK him and there were games made to rejoice and show off the PKer's ear. It was pretty cool to see how the PKing had played into the community and helped to give an identity to players. On the same note, players also were able to gain reputations for being helpful because they'd gladly come to a game to fight a PK'er or to just help out. Overall my experience on Classic Hardcore became unforgettable because of those factors and I'm sad to see those options go in favor of the less realistic decline hostility/auto-party ideas that strip all players of options. (The current system in D2 gives player A the option to attempt to fight anyone at anytime for any reason and on the other end it gives player B the option to fight or to avoid the fight by leaving the game, going to town and waiting, or going to an area where the PK'er is unlikely to find them. The new system would only allow for player B to make one decision, to allow hostility or not).

While some people in player B's situation would like to have the power to dictate the player A's options, I personally think that the current system for hostility is better due to the more personal and realistic qualities it has as well as for the options that it gives all the players. I personally find those situations exciting and would be sad to see those scenarios disappear and to see the impacts that it has on player reputation/community disappear.

4. I thought in D2 rares were already end game? and now we don't want crafting either? I don't know about you guys but all my chars were decked out in rares. Druid pelts, circs, rings, ammys, zon glovs, tri res boots, sorc orbs, and soo many more rares were end game for your char if you could find them but most casuals struggled with the easy stuff cause they were to lazy to magic find on there own. They sat in Baal runs leaching whining about how they didnt get any drops. This is more an issue with the apparently forgetful community.
I don't really know what kreeper is talking about here and I already typed enough at #3 so I think I'll skip this one. :yes:

5. I have nothing bad to say about the graphics except wheres all the bodies and gore and guts? I saw a body hanging in a tree, thats it. Don't tell me they just havn't implimented it yet. They dress up everything they release so that it looks awesome for the fans. So odds are, no more scary stuff or they would have showed us some by now knowing that all the true Diablo fans want nothing more.
I actually strongly agree with this statement. I feel that the graphics are too bright and cheery. A quick google of "diablo 3 screenshots how it should look" will bring up a lot of sites/images that fans have created where they've photoshopped D3 screenshots to make them more consistent with the grim, gothic scheme of D2 and I haven't seen a single fan-editted screenshot that I didn't think was much better than Blizzards rendition. Sanctuary is much too 'zen', relaxing, and pretty for a world that is being threatened by Hell.


6. Anyone play God of War? I do and Diablo 3 is looking quite similar in many ways, more similar than opposed to WoW even. Theres too much not to have noticed this, seriously, anyone else notice or am I crazy?!
Never played God of War. I am kinda skeptical of WoW's influence on D3 though.


7. Jay Wilson, you suck.
I never met the guy.

8. Auto-stats are pointless. Fine every end game build ends up being the same if you look up stradegy guides for your character and getting rushed. But if there are no more rushed it would definately be different for everyone because they would allocate to their own playing style. This is just an ignorant reasoning behind the fact they are dumbing down D3 for a bigger audience.
I did play WoW from its release until around when BWL came out and I absolutely loathed the auto-stats. For the competitive player, losing the option of choosing how to allocate my own stats was extremely disappointing. I've read about how their supposed to compensate for this by allowing for more customization of gear, but I say why not do both? For example, the difference between a pure dexterity zon versus a pure vita zon is very significant and it allows for a lot of variety between characters of the same class and it also allows the competitive player to perfect their character (plan gear ahead of time and minimize points allocated to undesired stats while maximizing points in desired stats). This freedom of choice is eliminated in favor of a new system and I think that they would exist well side-by-side.

I speculate that eventually, in Diablo 3, the various ideal builds for each class will be discovered (which is inevitable in any game) and then there will be a single, perfect gear set in which you will socket it with the most useful stats needed for the build (I also am speculating that they keep strength/dexterity requirements for items, but with auto-stats I can see them potentially tossing that like they did in WoW). Anyways, if there are strength and dexterity requirements for gear and stats are distributed automatically, the best gear for each build would then become identical since the character classes would have identical statistics at each level regardless of the player playing it. With the players having the option of placing their own stats, the builds and gear choices become varied - for example a cold sorc weighing the benefits and cons of getting that 156 str for a 4 faceted monarch and spirit on switch for BO vs. getting more vitality and survivability by using a lidless for BO and equipping a different shield with the main weapon.

I concede that the new system pose the same questions as the current system depending on what stats the socket-filling items provide, which is why I think that both systems should exist together. This could provide greater extremes for customization which would allow players to more precisely gauge their characters to their style and tastes. The way I think of it is D2 gives you options #1 to #10 and D3 gives you options #1 to #10 but in a different manner (You theoretically get the same degrees of customization, however you go about said customization in different ways). Therefore, I think it is logical to say that by combining both systems you could then create new options for customization (thus granting options #1 to #20)

For instance, you could use all your stats/sockets to gain a ton of life but do little damage. If you want to balance it more, you could use your stats to gain life and then balance your sockets between life and damage to obtain a more fine tuned balance of life/damage than that of which you could obtain if you only had sockets to customize you character with.

I think this is why kreeper is saying that D3 is being 'dumbed down' for a larger audience. They are removing the more complex method of character customization all together in favor of a more simple and straight forward method that accomplishes the same thing. By keeping the current system and adding a new one on top of it, D3 would become even more complex than D2 is and it seems that Blizzard wants to avoid that.

Anyways, I think I've explained that idea the best that I can without feedback. I hope I got the idea across well. Next point...

9. Clearly they sold out the Diablo franchise. Everythings all about co-op now when Diablo always was and has always been competitive. Whos better, got better items, and whos gonna kill this first. If you didnt like that you had the option to do it with friends or on your own or anyone else who liked it like that and other people had the option to be as competitive and ruthless as we pleased. But no we have to make Sanctuary a better place for all to enjoy! So now only fun loving, co-op care bear boys can play here, no options! At this rate Diablos fate is going to end in the same way as WoW when D3 is released and anyone who can't see that is in serious denial.
I think that kreeper is referring to PvP here, which is what keeps D2 alive for competitive players. What made me quit WoW was the way that gear played the most significant (in comparison to D2, better gear made a larger difference in WoW's PvP than in D2's PvP) role in whether or not I could kill a player. When players were running around in BWL gear and I was still wearing lowly blues, my ability to control my character alone was often not enough of an edge to overcome the difference in gear. In Diablo 2, if I have a character with lesser gear than my opponent, better planning in the placement of my stats and skills and knowing what items I will use in advance makes a huge difference. In WoW, there are 3 factors which contribute to the winner in PvP: gear, talent tree, and the player's ability. In Diablo 2 there are 4 factors: gear, skill tree, stat placement, and the player's ability.

Obviously in a game like WoW, stat placement would fail miserably because of 'soulbound' (I think that's what they called it) items and the new item to grind for every few weeks. If the gear had stat requirements and no way of gaining additional stats at the level, WoW would be unplayable in that sense. However, in a game like D2 where you can freely move items from character to character and where you know every single item possibility in the game, having that 4th facet for the character is very important to satisfy the competitive players' thirst for perfection. Removing the option for players to allocate their own stats therefore makes Diablo 3 more like WoW because D3 loses a factor which contributes to the winner in PvP and then the factors become identical to WoW's.

Also, in WoW teamwork is essential to obtaining the best gear. In D2 its easier to get the best gear through working alone or trading. People who absolutely love D2 (like myself) will be disappointed because we will be forced to play cooperatively to be competitive rather than our preferred individual hunting/trading style.

10. Because everyone thats too ingnorant to accept these facts, going to call me a troll and flame me to hell because they are the ones ruining the game and are blind to their foul deeds is going to be spreading their douche-baggery all over this game.
As for this, people just have different tastes. I for one like the way D2 turned out and the style of play and the competitiveness is perfect for me and my tastes. I hope the changes don't alter this style too much or completely eliminate this style. Other competitive players who love how D2 turned out (and who prefer to be self-reliant) will potentially be very disappointed if D3 turns to require too much co-op.



 
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