Save my Necro!!

Romanov77

Diabloii.Net Member
Save my Necro!!

Hi guys...

Its a long time since I played Diablo2....after all these patches (meh! SYNERGIES LOL) I found that all my characters were badly built and unfit to survive to higher difficulties.

However I want to save my necro, since he's a level 72 dude and Im in love with him...I built when there was no talk of synergies, and since I had no internet (he's a singleplayer character) I didnt even knew that strict builds were required in order to survive...

Now, I am at Arcane Sanctuary, Hell difficulty.
I can take few hits (bone armour mainly) then I quickly die.
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Level: 73

Stats:
Str: 118
Dex 50 (with items, no needed I know)
vitality: 70 health: 410 ( :( )
energy: 218 (way too much, I know...I was stupid back there)
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Equipment: (crappy, no muling/cheating)

Armour: Goldskin
Wand: +2 to all skills
Shield: Sigon guard
Helm: +1 to all skills tiara
Rest: too crappy to mention

Totally, I have a +5 to all skills, counting the +1 skill amulet.
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Abilities:

Maxed bonespirit. (around 800 damage...almost useless in Hell)

Few points (2-3) in Iron maiden, corpse explosion, bone wall, bone spear, skeletons, skeletons mastery, Revive, golem mastery and some in the various golems.

Plus, 1 point in EVERY single other skill.

I have 15 stat points and 5 abilities to assign.

Merc: Act 2 insight dude
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I WAS A KID, PLEASE DONT BLAME ME!!!:grin:




Now...my main issue is to kill people...after that, CE takes care of everything and my mana recharge superfast.
My minions survive easily (at least, the revived ones), but they dont deal enough damage....so I do...


How can I solve this issue, if possible??

Thanks:wave:
 

NumtyDoo

Diabloii.Net Member
Re: Save my Necro!!

Your going to have to rebuild him I am afraid. With your skill points scattered everywhere you don't have enough left to make any of your other skills useful. Go to the sticky and look up the fishymancer by nitefish. It is probably the best necro build for low equipment requirements.
 

Ax2Grind

Diabloii.Net Member
Re: Save my Necro!!

Even if you were willing to leech experience all the way to CLvl93 to make him a crafter for your next character, you wouldn't have the points necessary to make Poison and Bone spells killworthy (20 each into Teeth, Bone Spear/Spirit would do). Which means only Summoning would be possible, and then only with great gear would Revives become kill worthy. Curses would be your main contribution to them afterward, while you target specific monster with BSpirit.

I'd advise using him as a mule, but if you want a crafter you'll really have your work cut out for you.
 

Romanov77

Diabloii.Net Member
Re: Save my Necro!!

Guys, I saw that I could turn him into a fishymnacer...

Actually I have a lv9 Skeletons and lv10 skelly mastery (counting the +1 skill items)

I have 6 points spare and Im just at 74.....Could I turn him into a decent fishymancer??
The guide just says that I have to max skeletons and skeletons mastery....

MY skellies wouldl be actually able to kill stuff??
 

Ax2Grind

Diabloii.Net Member
Re: Save my Necro!!

Well, I was going on the assumption, as you said, that everything else was SLvl1/2/3. That's a different case, now. With one into each golem and mastery, they'll probably suffice with +skills. A point into Summon Resist and Revive should do the job there, as long as Skeleton Mastery is maxed. Strategic use of curses, Corpse Explosion, and Bone Spirit might be enough with the rest into Raise Skeleton. It might be worth playing, but when you eventually decide to make another Graverobber, you'll see the difference early on.
 

Romanov77

Diabloii.Net Member
Re: Save my Necro!!

Well, I was going on the assumption, as you said, that everything else was SLvl1/2/3. That's a different case, now. With one into each golem and mastery, they'll probably suffice with +skills. A point into Summon Resist and Revive should do the job there, as long as Skeleton Mastery is maxed. Strategic use of curses, Corpse Explosion, and Bone Spirit might be enough with the rest into Raise Skeleton. It might be worth playing, but when you eventually decide to make another Graverobber, you'll see the difference early on.

So you say that I should dump all my points in Skelly mastery and once maxed, in skeletons?? That would do the trick??

I already have that points in revived and golems...and they are pretty strong...they only lack damage....



 

AnimeCraze

Diabloii.Net Member
Re: Save my Necro!!

Your lack of high lvl CE will make you kill slower, but should be somewhat salvageable, if you have 9/10 into skeles already.
 

Romanov77

Diabloii.Net Member
Re: Save my Necro!!

Your lack of high lvl CE will make you kill slower, but should be somewhat salvageable, if you have 9/10 into skeles already.
So....do I need to pump Skeletons first and then skeleton mastery...or the opposite??

Wouldnt it be better to pump skelly mastery first, as my revived dudes would get buffed too??

And...more important...will my skellies be actually able to kill stuff in Hell??

I nedd bodies...just bodies to explode and revive...



 

NumtyDoo

Diabloii.Net Member
Re: Save my Necro!!

skellies first then mastery. your skellies get a bigger life/damage boost from RS than from SM.

You should be able to get some decent skellies that way, the problem is that 75% of a fishy's killing speed comes from CE, so even with strong skellies, your gonna be killing pretty slow.
 

Romanov77

Diabloii.Net Member
Re: Save my Necro!!

skellies first then mastery. your skellies get a bigger life/damage boost from RS than from SM.

You should be able to get some decent skellies that way, the problem is that 75% of a fishy's killing speed comes from CE, so even with strong skellies, your gonna be killing pretty slow.

I have level 9 CE....shouldnt be enough??


As I said....I need killing power to explode stuff and get skellies/revived.... will the skeleton's attack be enough to hurt those tremendous Hell's monsters? Wouldnt Revived do a better job??


I mean....looking at the Arreat summit...level 20 skeletons do 37 - 39 damage....
Level 20 skelly mastery gives them 40% more damage...wouldnt that be rather....pathetic??



 

NumtyDoo

Diabloii.Net Member
Re: Save my Necro!!

With the + skills you have listed your skellies will do 223 damage with maxed/RS. After might merc that comes to 387, double that with amp and you get 774. You get 10 skellies so that comes out to almost 6k damage per second total. each skellie would have over 3k life.

9 CE would be ok, but not great. It won't take a fishy long to get to lvl 70 though, why not remake him?
 

Romanov77

Diabloii.Net Member
Re: Save my Necro!!

Memories... fondest memories.
Indeed...I was a total n00b back there... but I was "affectionate" to the guy, which was even named after me :laugh:


Yet, its time to get me a new Necro, in order to win Hell mode. Ive come to this conclusion after a Possessed Urdar-like creature was regenerating faster than my bonespirit+minions could damage him....


Build suggestions??
Something that could give me a fair chance on Hell...


The fishymancer looks good....what if I put:

20 skelly
20 skelly mastery
20 golem (which one???)
10-15 golem mastery
10-15 CE
The rest in Revived


I would feel more "confortable" by having a golem with me to avoid being too "corpse dependent"...

Is that build any good??If yes, which golem do you suggest?? I need a golem capable of killing in Hell, not only absorbing damage...


As final plus....any suggestion about the Name :rolleyes:
(beside the ones already posted on the Necro page of this site)



 

NumtyDoo

Diabloii.Net Member
Re: Save my Necro!!

you want:
20 skellie
20 skellie mastery
20 CE
1 revive
1 in each of the good curses

with remaining points you can go: (these are most popular, but not only choices)
Mages - for more damage
DV - for crowd control
1 bone armor, rest in bone wall/prison.
 

AnimeCraze

Diabloii.Net Member
Re: Save my Necro!!

Is that build any good??If yes, which golem do you suggest?? I need a golem capable of killing in Hell, not only absorbing damage...
Sorry, but that won't happen. Golems just can't kill, unless you have some godly gear that you are willing to throw away for an iron golem (minimum an IK maul).



 

maiku

Diabloii.Net Member
Re: Save my Necro!!

Indeed...I was a total n00b back there... but I was "affectionate" to the guy, which was even named after me :laugh:
Yeah, I know what you mean. Some of my last ladder and early ladder characters were like that. I still won't delete my Tesladin even though I need to either abandon him or remake him. :sniff:

The fishymancer looks good....what if I put:

20 skelly
20 skelly mastery
20 golem (which one???)
10-15 golem mastery
10-15 CE
The rest in Revived
I agree with Numtydoo's point layout. 20 SM, 20 RS, and 20 CE. This is the core of any Fishymancer. From there, you customize.

Realize that your playstyle will change. In Normal & Nightmare, skellies + Amp will dominate. In Hell, Corpse Explosion will dominate (because monster health has increased so much, making CE absolutely deadly when used on them...maxed CE is very nice for the huge radius) and skellies generally become your "mobile bone wall/armor." 1 point in Revives should be enough. Their use will be situational and their lifetimes limited (to ~2-3 mins), mainly when you need extra firepower or extra safety (by having more minions running around Necro).

So if you want to add 20 into Golem Mastery, which can be quite wonderful depending on what you want, I'd recommend some type of Iron Golem. In LoD, your Iron Golem will stay with you from game to game after he's initially summoned. He can provide a lot of cool effects, spells, or extra help against bosses and monsters. By putting 20 points into Golem Mastery, you can give him somewhere around 6-8K+ health, making him nigh immortal with your Merc and other skellies running around. He also has very fast regeneration, high resists (immune to lightning and poison from what I remember), and in-built Thorns (somewhat useless). Pretty much the only time he dies is if you die, so make sure not to die! The Fishymancer is one of the safest builds in the game, so you should not have a problem with dying as long as you play carefully and use your abilities and minions to the fullest.

Some ideas of what you can do and make an Iron Golem out of...

1. "Insight" polearm. If you are on ladder or have one of the single-player mods enabled which allows you to use all the rune words, you can make a cheap "Insight" polearm (voulge) into an Iron Golem and have infinite mana. No joke. I have one on my Necromancer, and I am quite fond of him. This allows spamming Corpse Explosion with abandon, and maxed CE + infinite mana from mana golem = max carnage. This is very useful since I have a low amount of mana and a lot of MF on my Necromancer. However, watch out for IM...that's why we make our "Insight" golems from normal 4-socket polearms, so they don't instantly die from self-inflicted damage.

2. IK maul. Socket it with interesting but poor jewels or runes and make it into a little helper that comes with around 40% Crushing Blow. Useful if you want to run bosses, because he can work in conjunction with your Merc.

3. "Black"/"Strength." Cheap and easy rune words that also come with a lot of Crushing Blow. Similar to IK if you don't have an IK maul to IG.

4. "Static" golem. "Crescent Moon" (requires an Um) made into a golem, and the golem will trigger Static now and then when it attacks, benefitting your party.

5. Find a weapon with Slow, like a General Li Tan Do's flail and IG it. Basically like a Clay Golem, unless you find a weapon with Slow + Crushing Blow. However, a similar golem can be made with two perfect sapphires stuffed into an IK maul (cold + CB). Another idea would be to find a weapon/armor with high chance to cast Frost Nova, and IG it, so that when your guy is attacked, he releases Frost Novas that chill enemies. This is like a cheaper version of Holy Freeze.

6. Frost golem: "Voice of Reason" or "Rift." Might be useful on a specialized build. I am collecting equipment to test this on a Lord of the Magi variant (uses Magi instead of Warriors for damage). I have a thread on this, but I don't recommend it for a standard Fishymancer build. Wrong curses and no Conviction = bad combo.

If you're rich and want to waste runes...

7. "Pride" golem. Ever wanted Concentration for all your guys without sacrificing your Merc to use one? I mean, like make your Merc and skellies do unbelievable damage? Well, make a "Pride" golem. It'll turn on all melee attackers into superheroes. Some in the forum have and swear by it.

8. "Infinity" golem. Now your Merc doesn't need an "Infinity" since the IG does all the work.

9. "Doom" golem. Holy Freeze forever. Major crowd control. However, will cause some corpses to shatter, but still a rather neat idea, IMO.

And more ideas/things you could probably make a cool golem out of.

I would feel more "confortable" by having a golem with me to avoid being too "corpse dependent"...
There's no such thing as being too "corpse dependent." They're our specialty...in a good way.

Is that build any good??If yes, which golem do you suggest?? I need a golem capable of killing in Hell, not only absorbing damage...
An Iron Golem is only as good as the item you make it from, and how much Golem Mastery boosts his life. If you have a low investment, he might die. High investment will make him very tough.

A Fire Golem does well for tanking and monster attraction (his Holy Fire aura catches the attention of things and makes them attack him, and not your skeletons, Merc, or Necro as much). A Clay Golem can offer pinpointed and targeted Slow attacks on bosses and hard creatures, and is amazingly tough because of his high health and damage resistance.

As final plus....any suggestion about the Name :rolleyes:
(beside the ones already posted on the Necro page of this site)
MrSplashyPants.


 
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Romanov77

Diabloii.Net Member
Re: Save my Necro!!

Thanks, thats a lot of info!!

I will start a standard fishy...then decide about the golem...

How should be my skill progression??



About the Iron Golem...since it will be a single player character (Im a asocial loner lol), I doubt to be able to fnd such awesome items...at least early in the game....so... for what attributes should I look for? Enhnaced Damage? (pretty easy to find polearms with 250-300 damage)
 
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AnimeCraze

Diabloii.Net Member
Re: Save my Necro!!

Damage will be almost useless, as the golem swings relatively slowly, and does not have great multipliers. What you want are auras, crushing blow, slow, or other weapon effects (hence why I suggested IK mauls). If you are playing exclusively single player, I would actually say forget about iron golem, as even low runes are not easy to come by quickly. If you are at least willing to trade, or have a character that finds items/runes, then it becomes a lot more viable.

Besides, even if your golem can do damage, you probably don't want it to neither, as it will kill itself in Chaos.
 

Romanov77

Diabloii.Net Member
Re: Save my Necro!!

And now, onto THE question:

How much Mana??


Keep in mind that I dont plan to invest in dextery...as I dont plan to be hit at all if possible :)

Also...a maxed up Iron golem with maxed mastery and the aid of low level iron maiden would be enough to provide me the first corpses I need on Hell difficulty??
 
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